dix: drop x/y back into last.valuators before updating the history (#19285)
positionSprite needs to scale to screen coordinates and in the process of doing so alters dev->last.valuators[0:1]. Drop the real coordinates back after finishing and before updating the motion history. This way, we don't push the screen coordinates into the motion history. X.Org Bug 19285 <http://bugs.freedesktop.org/show_bug.cgi?id=19285>
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@ -720,6 +720,9 @@ positionSprite(DeviceIntPtr dev, int *x, int *y,
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dev->valuator->axes + 1, scr->height);
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dev->valuator->axes + 1, scr->height);
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}
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}
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/* dropy x/y (device coordinates) back into valuators for next event */
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dev->last.valuators[0] = *x;
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dev->last.valuators[1] = *y;
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}
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}
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/**
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/**
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@ -1006,9 +1009,6 @@ GetPointerEvents(EventList *events, DeviceIntPtr pDev, int type, int buttons,
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positionSprite(pDev, &x, &y, scr, &cx, &cy);
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positionSprite(pDev, &x, &y, scr, &cx, &cy);
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updateHistory(pDev, first_valuator, num_valuators, ms);
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updateHistory(pDev, first_valuator, num_valuators, ms);
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/* dropy x/y (device coordinates) back into valuators for next event */
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pDev->last.valuators[0] = x;
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pDev->last.valuators[1] = y;
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/* Update the valuators with the true value sent to the client*/
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/* Update the valuators with the true value sent to the client*/
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if (num_valuators >= 1 && first_valuator == 0)
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if (num_valuators >= 1 && first_valuator == 0)
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