DMX: Remove useless miPointerUpdateSprite call
miPointerUpdateSprite is already called from mieqProcessInputEvents, so calling it by hand immediately after isn't massively helpful. Signed-off-by: Daniel Stone <daniel@fooishbar.org> Reviewed-by: Cyril Brulebois <kibi@debian.org> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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@ -546,9 +546,6 @@ static void dmxProcessInputEvents(DMXInputInfo *dmxInput)
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return;
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return;
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for (i = 0; i < dmxInput->numDevs; i += dmxInput->devs[i]->binding)
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for (i = 0; i < dmxInput->numDevs; i += dmxInput->devs[i]->binding)
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if (dmxInput->devs[i]->process_input) {
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if (dmxInput->devs[i]->process_input) {
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#if 11 /*BP*/
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miPointerUpdateSprite(dmxInput->devs[i]->pDevice);
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#endif
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dmxInput->devs[i]->process_input(dmxInput->devs[i]->private);
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dmxInput->devs[i]->process_input(dmxInput->devs[i]->private);
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}
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}
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