Merge branch 'master' into input-hotplug
This commit is contained in:
		
						commit
						633b6a69f5
					
				|  | @ -2020,13 +2020,13 @@ CheckMotion(xEvent *xE) | ||||||
| 	    sprite.hot.y = sprite.physLimits.y1; | 	    sprite.hot.y = sprite.physLimits.y1; | ||||||
| 	else if (sprite.hot.y >= sprite.physLimits.y2) | 	else if (sprite.hot.y >= sprite.physLimits.y2) | ||||||
| 	    sprite.hot.y = sprite.physLimits.y2 - 1; | 	    sprite.hot.y = sprite.physLimits.y2 - 1; | ||||||
| #ifdef XEVIE |  | ||||||
|         xeviehot.x = sprite.hot.x; |  | ||||||
|         xeviehot.y = sprite.hot.y; |  | ||||||
| #endif |  | ||||||
| #ifdef SHAPE | #ifdef SHAPE | ||||||
| 	if (sprite.hotShape) | 	if (sprite.hotShape) | ||||||
| 	    ConfineToShape(sprite.hotShape, &sprite.hot.x, &sprite.hot.y); | 	    ConfineToShape(sprite.hotShape, &sprite.hot.x, &sprite.hot.y); | ||||||
|  | #endif | ||||||
|  | #ifdef XEVIE | ||||||
|  |         xeviehot.x = sprite.hot.x; | ||||||
|  |         xeviehot.y = sprite.hot.y; | ||||||
| #endif | #endif | ||||||
| 	sprite.hotPhys = sprite.hot; | 	sprite.hotPhys = sprite.hot; | ||||||
| 	if ((sprite.hotPhys.x != XE_KBPTR.rootX) || | 	if ((sprite.hotPhys.x != XE_KBPTR.rootX) || | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue