glamor: Add color conversion support by using new shader.
There are two places we need to do color conversion. 1. When upload a image data to a texture. 2. When download a texture to a memory buffer. As the color format may not be supported in GLES2. We may need to do the following two operations to convert dat. a. revert argb to bgra / abgr to rgba. b. swap argb to abgr / bgra to rgba. Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
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				| 
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			@ -133,7 +133,6 @@ Bool
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glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
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{
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  PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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  return glamor_download_pixmap_to_cpu(pixmap, access);
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}
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			@ -154,17 +153,47 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
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  const char *fs_source =
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    "varying vec2 source_texture;\n"
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    "uniform sampler2D sampler;\n"
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    "uniform int no_revert;"
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    "uniform int swap_rb;"
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    "void main()\n"
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    "{\n"
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    "	gl_FragColor = texture2D(sampler, source_texture);\n"
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    "   if (no_revert == 1) \n"
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    "    { \n"
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    "     if (swap_rb == 1)   \n"
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    "	  gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
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    "     else \n"
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    "	  gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
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    "    } \n"
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    "   else \n"
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    "    { \n"
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    "     if (swap_rb == 1)   \n"
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    "	    gl_FragColor = texture2D(sampler, source_texture).argb;\n"
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    "     else \n"
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    "	    gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
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    "    } \n"
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    "}\n";
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  const char *set_alpha_source =
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    "varying vec2 source_texture;\n"
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    "uniform sampler2D sampler;\n"
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    "uniform int no_revert;"
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    "uniform int swap_rb;"
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    "void main()\n"
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    "{\n"
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    "   if (no_revert == 1) \n"
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    "    { \n"
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    "     if (swap_rb == 1)   \n"
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    "	  gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
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    "     else \n"
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    "	  gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
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    "    } \n"
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    "   else \n"
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    "    { \n"
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    "     if (swap_rb == 1)   \n"
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    "	  gl_FragColor = vec4(1,  texture2D(sampler, source_texture).rgb);\n"
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    "     else \n"
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    "	  gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
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    "    } \n"
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    "}\n";
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  GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
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  GLint sampler_uniform_location;
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			@ -190,17 +219,31 @@ glamor_init_finish_access_shaders(ScreenPtr screen)
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  glBindAttribLocation(glamor_priv->finish_access_prog[1], GLAMOR_VERTEX_SOURCE, "v_texcoord0");
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  glamor_link_glsl_prog(glamor_priv->finish_access_prog[1]);
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  glamor_priv->finish_access_no_revert[0] = 
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    glGetUniformLocation(glamor_priv->finish_access_prog[0], "no_revert");
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  glamor_priv->finish_access_swap_rb[0] = 
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    glGetUniformLocation(glamor_priv->finish_access_prog[0], "swap_rb");
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  sampler_uniform_location =
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    glGetUniformLocation(glamor_priv->finish_access_prog[0], "sampler");
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  glUseProgram(glamor_priv->finish_access_prog[0]);
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  glUniform1i(sampler_uniform_location, 0);
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  glUniform1i(glamor_priv->finish_access_no_revert[0],1);
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  glUniform1i(glamor_priv->finish_access_swap_rb[0],0);
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  glUseProgram(0);
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  glamor_priv->finish_access_no_revert[1] = 
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    glGetUniformLocation(glamor_priv->finish_access_prog[1], "no_revert");
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  glamor_priv->finish_access_swap_rb[1] = 
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    glGetUniformLocation(glamor_priv->finish_access_prog[1], "swap_rb");
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  sampler_uniform_location =
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    glGetUniformLocation(glamor_priv->finish_access_prog[1], "sampler");
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  glUseProgram(glamor_priv->finish_access_prog[1]);
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  glUniform1i(glamor_priv->finish_access_no_revert[1],1);
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  glUniform1i(sampler_uniform_location, 0);
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  glUniform1i(glamor_priv->finish_access_swap_rb[1],0);
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  glUseProgram(0);
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}
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void
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			@ -224,8 +267,9 @@ glamor_finish_access(DrawablePtr drawable)
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    pixmap_priv->pbo_valid = FALSE;
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    glDeleteBuffers(1, &pixmap_priv->pbo);
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    pixmap_priv->pbo = 0;
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  } else
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  } else {
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    free(pixmap->devPrivate.ptr);
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  }
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  pixmap->devPrivate.ptr = NULL;
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}
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			@ -143,7 +143,6 @@ glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
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    GLfloat color[4];
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    float vertices[8];
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    GLfloat xscale, yscale;
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    if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
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        glamor_fallback("dest %p has no fbo.\n", pixmap);
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	goto fail;
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			@ -83,12 +83,15 @@ glamor_validate_pixmap(PixmapPtr pixmap)
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void
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glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv)
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{
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  glBindFramebuffer(GL_FRAMEBUFFER, pixmap_priv->fb);
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#ifndef GLAMOR_GLES2
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  glMatrixMode(GL_PROJECTION);                                                                                                                                                                  glLoadIdentity();
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  glMatrixMode(GL_MODELVIEW);                                                                                                                                                                   glLoadIdentity();                                        
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#endif
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//  glBindFramebuffer(GL_FRAMEBUFFER, pixmap_priv->fb);
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  glamor_pixmap_ensure_fb(pixmap_priv->container);
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#ifndef GLAMOR_GLES2
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  glMatrixMode(GL_PROJECTION);
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  glLoadIdentity();
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  glMatrixMode(GL_MODELVIEW);
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  glLoadIdentity();                                        
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#endif
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  glViewport(0, 0,
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	     pixmap_priv->container->drawable.width,
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	     pixmap_priv->container->drawable.height);
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			@ -199,7 +202,7 @@ glamor_set_alu(unsigned char alu)
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 * Upload pixmap to a specified texture.
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 * This texture may not be the one attached to it.
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 **/
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int in_restore = 0;
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static void 
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__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type, GLuint tex)
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{
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			@ -225,7 +228,6 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type,
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  if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
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    iformat = format;
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    type = GL_UNSIGNED_BYTE;
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  }
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  stride = pixmap->devKind;
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			@ -264,7 +266,8 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type,
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static void
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_glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, 
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                                 GLenum type, int no_alpha, int flip)
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                                 GLenum type, int no_alpha, int no_revert, 
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                                 int flip)
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{
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  glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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			@ -290,8 +293,7 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
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  /* Try fast path firstly, upload the pixmap to the texture attached
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   * to the fbo directly. */
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  if (no_alpha == 0 && !need_flip) {
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  if (no_alpha == 0 && no_revert == 1 && !need_flip) {
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    __glamor_upload_pixmap_to_texture(pixmap, format, type, pixmap_priv->tex);
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    return;
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  }
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			@ -303,14 +305,6 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
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    ptexcoords = texcoords_inv;
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  /* Slow path, we need to flip y or wire alpha to 1. */
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#if 0
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  glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices);
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  glEnableClientState(GL_VERTEX_ARRAY);
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  glClientActiveTexture(GL_TEXTURE0);
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  glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, ptexcoords);
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  glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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#else
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  glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
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                        2 * sizeof(float),
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                        vertices);
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			@ -319,10 +313,8 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
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                        2 * sizeof(float),
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                        ptexcoords);
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  glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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#endif
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  glBindFramebuffer(GL_FRAMEBUFFER, pixmap_priv->fb);
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  glViewport(0, 0, pixmap->drawable.width, pixmap->drawable.height);
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  glamor_set_destination_pixmap_priv_nc(pixmap_priv);
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  glGenTextures(1, &tex);
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  __glamor_upload_pixmap_to_texture(pixmap, format, type, tex);
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			@ -331,12 +323,18 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
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  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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#ifndef GLAMOR_GLES2
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  glEnable(GL_TEXTURE_2D);
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#endif
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  glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
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  glUniform1i(glamor_priv->finish_access_no_revert[no_alpha], no_revert);
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      glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha],0);
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  glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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#ifndef GLAMOR_GLES2
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  glDisable(GL_TEXTURE_2D);
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#endif
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  glUseProgram(0);
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  glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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  glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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			@ -386,7 +384,7 @@ glamor_pixmap_ensure_fb(PixmapPtr pixmap)
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 * 2. no_alpha != 0, we need to wire the alpha.
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 * */
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static int
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glamor_pixmap_upload_prepare(PixmapPtr pixmap, int no_alpha)
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glamor_pixmap_upload_prepare(PixmapPtr pixmap, int no_alpha, int no_revert)
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{
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  int need_fbo;
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  glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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			@ -402,7 +400,7 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, int no_alpha)
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  if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) 
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    return 0; 
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  if (no_alpha != 0 || !glamor_priv->yInverted)
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  if (no_alpha != 0 || no_revert == 0 || !glamor_priv->yInverted)
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    need_fbo = 1;
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  else
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    need_fbo = 0;
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			@ -427,16 +425,17 @@ enum glamor_pixmap_status
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glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
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{
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  GLenum format, type;
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  int no_alpha;
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  int no_alpha, no_revert;
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  if (glamor_get_tex_format_type_from_pixmap(pixmap, 
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					     &format, 
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					     &type, 
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					     &no_alpha)) {
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					     &no_alpha,
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                                             &no_revert)) {
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    glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
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    return GLAMOR_UPLOAD_FAILED;
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  }
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  if (glamor_pixmap_upload_prepare(pixmap, no_alpha))
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  if (glamor_pixmap_upload_prepare(pixmap, no_alpha, no_revert))
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    return GLAMOR_UPLOAD_FAILED;
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  glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DYNAMIC_UPLOAD,
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		      "Uploading pixmap %p  %dx%d depth%d.\n", 
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			@ -444,7 +443,7 @@ glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
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		      pixmap->drawable.width, 
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		      pixmap->drawable.height,
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		      pixmap->drawable.depth);
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  _glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, 1);
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  _glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, no_revert, 1);
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  return GLAMOR_UPLOAD_DONE;
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}
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			@ -468,16 +467,99 @@ void
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glamor_restore_pixmap_to_texture(PixmapPtr pixmap)
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{
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  GLenum format, type;
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  int no_alpha;
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  int no_alpha, no_revert;
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  if (glamor_get_tex_format_type_from_pixmap(pixmap, 
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					     &format, 
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					     &type, 
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					     &no_alpha)) {
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					     &no_alpha, 
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                                             &no_revert)) {
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    ErrorF("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
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    assert(0);
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  }
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  _glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, 1);
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  in_restore = 1;
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  _glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, no_revert, 1);
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  in_restore = 0;
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}
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/* 
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 * as gles2 only support a very small set of color format and
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 * type when do glReadPixel,  
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 * Before we use glReadPixels to get back a textured pixmap, 
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 * Use shader to convert it to a supported format and thus
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 * get a new temporary pixmap returned.
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 * */
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PixmapPtr
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glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum *format, 
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                               GLenum *type, int no_alpha, int no_revert)
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{
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    glamor_pixmap_private *source_priv;
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    glamor_screen_private *glamor_priv;
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    ScreenPtr screen;
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    PixmapPtr temp_pixmap;
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    glamor_pixmap_private *temp_pixmap_priv;
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    static float vertices[8] = {-1, -1,
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			      1, -1,
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			      1,  1,
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			      -1,  1};
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    static float texcoords[8] = {0, 0,
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				   1, 0,
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				   1, 1,
 | 
			
		||||
				   0, 1};
 | 
			
		||||
 | 
			
		||||
    int swap_rb = 0;
 | 
			
		||||
 | 
			
		||||
    screen = source->drawable.pScreen;
 | 
			
		||||
 | 
			
		||||
    glamor_priv = glamor_get_screen_private(screen);
 | 
			
		||||
    source_priv = glamor_get_pixmap_private(source);
 | 
			
		||||
    if (*format == GL_BGRA) {
 | 
			
		||||
      *format = GL_RGBA;
 | 
			
		||||
      swap_rb = 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    temp_pixmap = (*screen->CreatePixmap)(screen,
 | 
			
		||||
			                  source->drawable.width,
 | 
			
		||||
					  source->drawable.height,
 | 
			
		||||
					  source->drawable.depth,
 | 
			
		||||
					  0);
 | 
			
		||||
 | 
			
		||||
    temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
 | 
			
		||||
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, temp_pixmap_priv->tex);
 | 
			
		||||
    glTexImage2D(GL_TEXTURE_2D, 0, *format, source->drawable.width, 
 | 
			
		||||
		 source->drawable.height, 0,
 | 
			
		||||
		 *format, *type, NULL);
 | 
			
		||||
    
 | 
			
		||||
    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
 | 
			
		||||
                        2 * sizeof(float),
 | 
			
		||||
                        vertices);
 | 
			
		||||
    glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
 | 
			
		||||
    
 | 
			
		||||
    glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
 | 
			
		||||
                        2 * sizeof(float),
 | 
			
		||||
                        texcoords);
 | 
			
		||||
    glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | 
			
		||||
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, source_priv->tex);
 | 
			
		||||
 | 
			
		||||
    glamor_set_destination_pixmap_priv_nc(temp_pixmap_priv);
 | 
			
		||||
 | 
			
		||||
    glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
 | 
			
		||||
    glUniform1i(glamor_priv->finish_access_no_revert[no_alpha], no_revert);
 | 
			
		||||
      glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);
 | 
			
		||||
 | 
			
		||||
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 | 
			
		||||
 | 
			
		||||
    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
 | 
			
		||||
    glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | 
			
		||||
    glUseProgram(0);
 | 
			
		||||
    glFlush();
 | 
			
		||||
    return temp_pixmap; 
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -497,18 +579,21 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
 | 
			
		|||
  glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
 | 
			
		||||
  unsigned int stride, row_length, y;
 | 
			
		||||
  GLenum format, type, gl_access, gl_usage;
 | 
			
		||||
  int no_alpha;
 | 
			
		||||
  int no_alpha, no_revert;
 | 
			
		||||
  uint8_t *data = NULL, *read;
 | 
			
		||||
  PixmapPtr temp_pixmap = NULL;
 | 
			
		||||
  ScreenPtr screen;
 | 
			
		||||
  glamor_screen_private *glamor_priv =
 | 
			
		||||
    glamor_get_screen_private(pixmap->drawable.pScreen);
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  screen = pixmap->drawable.pScreen;
 | 
			
		||||
  if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
 | 
			
		||||
    return TRUE;
 | 
			
		||||
  if (glamor_get_tex_format_type_from_pixmap(pixmap, 
 | 
			
		||||
					     &format,
 | 
			
		||||
					     &type, 
 | 
			
		||||
					     &no_alpha)) {
 | 
			
		||||
					     &no_alpha,
 | 
			
		||||
                                             &no_revert)) {
 | 
			
		||||
    ErrorF("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
 | 
			
		||||
    assert(0);  // Should never happen.
 | 
			
		||||
    return FALSE;
 | 
			
		||||
| 
						 | 
				
			
			@ -523,10 +608,18 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
 | 
			
		|||
		      pixmap->drawable.depth);
 | 
			
		||||
 | 
			
		||||
  stride = pixmap->devKind;
 | 
			
		||||
 | 
			
		||||
  glamor_set_destination_pixmap_priv_nc(pixmap_priv);
 | 
			
		||||
  /* XXX we may don't need to validate it on GPU here,
 | 
			
		||||
   * we can just validate it on CPU. */
 | 
			
		||||
  glamor_validate_pixmap(pixmap); 
 | 
			
		||||
 
 | 
			
		||||
  if (glamor_priv->gl_flavor == GLAMOR_GL_ES2
 | 
			
		||||
    && ((format != GL_RGBA && format != GL_RGB && format != GL_ALPHA) || no_revert != 1)) {
 | 
			
		||||
    
 | 
			
		||||
    temp_pixmap = glamor_es2_pixmap_read_prepare(pixmap, &format, &type, no_alpha, no_revert);
 | 
			
		||||
 | 
			
		||||
  } 
 | 
			
		||||
 switch (access) {
 | 
			
		||||
  case GLAMOR_ACCESS_RO:
 | 
			
		||||
    gl_access = GL_READ_ONLY;
 | 
			
		||||
| 
						 | 
				
			
			@ -544,9 +637,11 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
 | 
			
		|||
    ErrorF("Glamor: Invalid access code. %d\n", access);
 | 
			
		||||
    assert(0);
 | 
			
		||||
  }
 | 
			
		||||
  if (glamor_priv->gl_flavor == GLAMOR_GL_ES2)
 | 
			
		||||
  if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
 | 
			
		||||
    data = malloc(stride * pixmap->drawable.height);
 | 
			
		||||
  }
 | 
			
		||||
  row_length = (stride * 8) / pixmap->drawable.bitsPerPixel;
 | 
			
		||||
 | 
			
		||||
  if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
 | 
			
		||||
    glPixelStorei(GL_PACK_ALIGNMENT, 1);
 | 
			
		||||
    glPixelStorei(GL_PACK_ROW_LENGTH, row_length);
 | 
			
		||||
| 
						 | 
				
			
			@ -582,8 +677,10 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
 | 
			
		|||
    }
 | 
			
		||||
    glBindBuffer (GL_PIXEL_PACK_BUFFER, 0);
 | 
			
		||||
    } else {
 | 
			
		||||
    if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV)
 | 
			
		||||
      type = GL_UNSIGNED_SHORT_5_5_5_1;
 | 
			
		||||
    glReadPixels (0, 0,
 | 
			
		||||
                    row_length, pixmap->drawable.height,
 | 
			
		||||
                    pixmap->drawable.width, pixmap->drawable.height,
 | 
			
		||||
                    format, type, data);
 | 
			
		||||
    }
 | 
			
		||||
  } else {
 | 
			
		||||
| 
						 | 
				
			
			@ -614,6 +711,12 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
 | 
			
		|||
  glBindFramebuffer(GL_FRAMEBUFFER, 0);
 | 
			
		||||
done:
 | 
			
		||||
  pixmap->devPrivate.ptr = data;
 | 
			
		||||
 | 
			
		||||
  if (temp_pixmap) { 
 | 
			
		||||
      glFlush();
 | 
			
		||||
      (*screen->DestroyPixmap)(temp_pixmap);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  return TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -43,6 +43,7 @@
 | 
			
		|||
#define GL_UNSIGNED_INT_8_8_8_8                 0x8035
 | 
			
		||||
#define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
 | 
			
		||||
#define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
 | 
			
		||||
#define GL_UNSIGNED_INT_10_10_10_2              0x8036
 | 
			
		||||
#define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
 | 
			
		||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
 | 
			
		||||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
 | 
			
		||||
| 
						 | 
				
			
			@ -236,6 +237,8 @@ typedef struct glamor_screen_private {
 | 
			
		|||
 | 
			
		||||
  /* glamor_finishaccess */
 | 
			
		||||
  GLint finish_access_prog[2];
 | 
			
		||||
  GLint finish_access_no_revert[2];
 | 
			
		||||
  GLint finish_access_swap_rb[2];
 | 
			
		||||
 | 
			
		||||
  /* glamor_solid */
 | 
			
		||||
  GLint solid_prog;
 | 
			
		||||
| 
						 | 
				
			
			@ -408,13 +411,16 @@ format_for_pixmap(PixmapPtr pixmap)
 | 
			
		|||
 *
 | 
			
		||||
 * Return 0 if find a matched texture type. Otherwise return -1.
 | 
			
		||||
 **/
 | 
			
		||||
#ifndef GLAMOR_GLES2
 | 
			
		||||
static inline int 
 | 
			
		||||
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
 | 
			
		||||
					   GLenum *tex_format, 
 | 
			
		||||
					   GLenum *tex_type,
 | 
			
		||||
					   int *no_alpha)
 | 
			
		||||
					   int *no_alpha,
 | 
			
		||||
                                           int *no_revert)
 | 
			
		||||
{
 | 
			
		||||
  *no_alpha = 0;
 | 
			
		||||
  *no_revert = 1;
 | 
			
		||||
  switch (format) {
 | 
			
		||||
  case PICT_a1:
 | 
			
		||||
    *tex_format = GL_COLOR_INDEX;
 | 
			
		||||
| 
						 | 
				
			
			@ -497,13 +503,125 @@ glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
 | 
			
		|||
  }
 | 
			
		||||
  return 0;
 | 
			
		||||
}
 | 
			
		||||
#else
 | 
			
		||||
#define IS_LITTLE_ENDIAN  (IMAGE_BYTE_ORDER == LSBFirst)
 | 
			
		||||
 | 
			
		||||
static inline int 
 | 
			
		||||
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
 | 
			
		||||
					   GLenum *tex_format, 
 | 
			
		||||
					   GLenum *tex_type,
 | 
			
		||||
					   int *no_alpha,
 | 
			
		||||
                                           int *no_revert)
 | 
			
		||||
{
 | 
			
		||||
  *no_alpha = 0;
 | 
			
		||||
  *no_revert = IS_LITTLE_ENDIAN;
 | 
			
		||||
 | 
			
		||||
  switch (format) {
 | 
			
		||||
  case PICT_b8g8r8x8:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_b8g8r8a8:
 | 
			
		||||
    *tex_format = GL_BGRA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_BYTE;
 | 
			
		||||
    *no_revert = !IS_LITTLE_ENDIAN;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_x8r8g8b8:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_a8r8g8b8:
 | 
			
		||||
    *tex_format = GL_BGRA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_BYTE;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_x8b8g8r8:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_a8b8g8r8:
 | 
			
		||||
    *tex_format = GL_RGBA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_BYTE;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_x2r10g10b10:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_a2r10g10b10:
 | 
			
		||||
    *tex_format = GL_BGRA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_INT_10_10_10_2;
 | 
			
		||||
    *no_revert = TRUE;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_x2b10g10r10:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_a2b10g10r10:
 | 
			
		||||
    *tex_format = GL_RGBA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_INT_10_10_10_2;
 | 
			
		||||
    *no_revert = TRUE;
 | 
			
		||||
    break;
 | 
			
		||||
 
 | 
			
		||||
  case PICT_r5g6b5:
 | 
			
		||||
    *tex_format = GL_RGB;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_SHORT_5_6_5;
 | 
			
		||||
    *no_revert = TRUE;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_b5g6r5:
 | 
			
		||||
    *tex_format = GL_RGB;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_SHORT_5_6_5;
 | 
			
		||||
    *no_revert = FALSE;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_x1b5g5r5:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_a1b5g5r5:
 | 
			
		||||
    *tex_format = GL_RGBA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
 | 
			
		||||
    *no_revert = TRUE;
 | 
			
		||||
    break;
 | 
			
		||||
               
 | 
			
		||||
  case PICT_x1r5g5b5:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_a1r5g5b5:
 | 
			
		||||
    *tex_format = GL_BGRA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
 | 
			
		||||
    *no_revert = TRUE;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_a8:
 | 
			
		||||
    *tex_format = GL_ALPHA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_BYTE;
 | 
			
		||||
    *no_revert = TRUE;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_x4r4g4b4:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_a4r4g4b4:
 | 
			
		||||
    *tex_format = GL_BGRA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
 | 
			
		||||
    *no_revert = TRUE;
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
  case PICT_x4b4g4r4:
 | 
			
		||||
    *no_alpha = 1;
 | 
			
		||||
  case PICT_a4b4g4r4:
 | 
			
		||||
    *tex_format = GL_RGBA;
 | 
			
		||||
    *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
 | 
			
		||||
    *no_revert = TRUE;
 | 
			
		||||
    break;
 | 
			
		||||
 
 | 
			
		||||
  default:
 | 
			
		||||
    LogMessageVerb(X_INFO, 0, "fail to get matched format for %x \n", format);
 | 
			
		||||
    return -1;
 | 
			
		||||
  }
 | 
			
		||||
  return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static inline int 
 | 
			
		||||
glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
 | 
			
		||||
                                       GLenum *format, 
 | 
			
		||||
                                       GLenum *type, 
 | 
			
		||||
                                       int *ax)
 | 
			
		||||
                                       int *no_alpha,
 | 
			
		||||
                                       int *no_revert)
 | 
			
		||||
{
 | 
			
		||||
  glamor_pixmap_private *pixmap_priv;
 | 
			
		||||
  PictFormatShort pict_format;
 | 
			
		||||
| 
						 | 
				
			
			@ -515,7 +633,8 @@ glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
 | 
			
		|||
    pict_format = format_for_depth(pixmap->drawable.depth);
 | 
			
		||||
 | 
			
		||||
  return glamor_get_tex_format_type_from_pictformat(pict_format, 
 | 
			
		||||
						    format, type, ax);  
 | 
			
		||||
						    format, type, 
 | 
			
		||||
                                                    no_alpha, no_revert);  
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -658,6 +777,11 @@ int glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv);
 | 
			
		|||
 * */
 | 
			
		||||
void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
PixmapPtr
 | 
			
		||||
glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum *format, 
 | 
			
		||||
                               GLenum *type, int no_alpha, int no_revert);
 | 
			
		||||
 | 
			
		||||
void glamor_set_alu(unsigned char alu);
 | 
			
		||||
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
 | 
			
		||||
void glamor_get_transform_uniform_locations(GLint prog,
 | 
			
		||||
| 
						 | 
				
			
			@ -870,7 +994,7 @@ glamor_picture_format_fixup(PicturePtr picture, glamor_pixmap_private *pixmap_pr
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD 
 | 
			
		||||
#define GLAMOR_DELAYED_FILLING
 | 
			
		||||
//#define GLAMOR_DELAYED_FILLING
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include"glamor_utils.h" 
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -265,7 +265,7 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
 | 
			
		|||
    float vertices[8], texcoords[8];
 | 
			
		||||
    GLfloat xscale, yscale, txscale, tyscale;
 | 
			
		||||
    GLuint tex;
 | 
			
		||||
    int no_alpha;
 | 
			
		||||
    int no_alpha, no_revert;
 | 
			
		||||
    if (image_format == XYBitmap) {
 | 
			
		||||
	assert(depth == 1);
 | 
			
		||||
        goto fail;
 | 
			
		||||
| 
						 | 
				
			
			@ -290,7 +290,8 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
 | 
			
		|||
    if (glamor_get_tex_format_type_from_pixmap(pixmap,
 | 
			
		||||
                                               &format, 
 | 
			
		||||
                                               &type, 
 | 
			
		||||
                                               &no_alpha
 | 
			
		||||
                                               &no_alpha,
 | 
			
		||||
                                               &no_revert
 | 
			
		||||
                                               )) {
 | 
			
		||||
      glamor_fallback("unknown depth. %d \n", 
 | 
			
		||||
                     drawable->depth);
 | 
			
		||||
| 
						 | 
				
			
			@ -300,14 +301,6 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
 | 
			
		|||
    /* XXX consider to reuse a function to do the following work. */
 | 
			
		||||
    glamor_set_destination_pixmap_priv_nc(pixmap_priv);
 | 
			
		||||
    glamor_validate_pixmap(pixmap);
 | 
			
		||||
#if 0
 | 
			
		||||
    glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices);
 | 
			
		||||
    glEnableClientState(GL_VERTEX_ARRAY);
 | 
			
		||||
 | 
			
		||||
    glClientActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, texcoords);
 | 
			
		||||
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | 
			
		||||
#else
 | 
			
		||||
    glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
 | 
			
		||||
                        2 * sizeof(float),
 | 
			
		||||
                        vertices);
 | 
			
		||||
| 
						 | 
				
			
			@ -317,7 +310,6 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
 | 
			
		|||
                        2 * sizeof(float),
 | 
			
		||||
                        texcoords);
 | 
			
		||||
    glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
 | 
			
		||||
      glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | 
			
		||||
| 
						 | 
				
			
			@ -333,20 +325,25 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
 | 
			
		|||
    glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
    glBindTexture(GL_TEXTURE_2D, tex);
 | 
			
		||||
    if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
 | 
			
		||||
      type = GL_UNSIGNED_BYTE;
 | 
			
		||||
      iformat = format;
 | 
			
		||||
    } 
 | 
			
		||||
    else {
 | 
			
		||||
      iformat = GL_RGBA;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glTexImage2D(GL_TEXTURE_2D, 0, iformat,
 | 
			
		||||
		 w, h, 0,
 | 
			
		||||
		 format, type, bits);
 | 
			
		||||
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
			
		||||
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
			
		||||
#ifndef GLAMOR_GLES2
 | 
			
		||||
    glEnable(GL_TEXTURE_2D);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
 | 
			
		||||
    glUniform1i(glamor_priv->finish_access_no_revert[no_alpha], no_revert);
 | 
			
		||||
      glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], 0);
 | 
			
		||||
 | 
			
		||||
    x += drawable->x;
 | 
			
		||||
    y += drawable->y;
 | 
			
		||||
| 
						 | 
				
			
			@ -394,7 +391,9 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
 | 
			
		|||
	glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
#ifndef GLAMOR_GLES2
 | 
			
		||||
    glDisable(GL_TEXTURE_2D);
 | 
			
		||||
#endif
 | 
			
		||||
    glUseProgram(0);
 | 
			
		||||
    glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
 | 
			
		||||
    glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
 | 
			
		||||
| 
						 | 
				
			
			@ -409,9 +408,9 @@ fail:
 | 
			
		|||
    glamor_set_planemask(pixmap, ~0);
 | 
			
		||||
    glamor_fallback("to %p (%c)\n",
 | 
			
		||||
		    drawable, glamor_get_drawable_location(drawable));
 | 
			
		||||
    if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
 | 
			
		||||
	fbPutImage(drawable, gc, depth, x, y, w, h, left_pad, image_format,
 | 
			
		||||
    if (glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RW)) {
 | 
			
		||||
	fbPutImage(&pixmap->drawable, gc, depth, x, y, w, h, left_pad, image_format,
 | 
			
		||||
		   bits);
 | 
			
		||||
	glamor_finish_access(drawable);
 | 
			
		||||
	glamor_finish_access(&pixmap->drawable);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -38,7 +38,7 @@ glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
 | 
			
		|||
    PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
 | 
			
		||||
    glamor_screen_private *glamor_priv;
 | 
			
		||||
    GLenum format, type;
 | 
			
		||||
    int no_alpha, i;
 | 
			
		||||
    int no_alpha, no_revert, i;
 | 
			
		||||
    uint8_t *drawpixels_src = (uint8_t *)src;
 | 
			
		||||
    RegionPtr clip = fbGetCompositeClip(gc);
 | 
			
		||||
    BoxRec *pbox;
 | 
			
		||||
| 
						 | 
				
			
			@ -46,18 +46,23 @@ glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
 | 
			
		|||
 | 
			
		||||
    glamor_priv = glamor_get_screen_private(drawable->pScreen);
 | 
			
		||||
 | 
			
		||||
    if (glamor_priv->gl_flavor == GLAMOR_GL_ES2)
 | 
			
		||||
    if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
 | 
			
		||||
      glamor_fallback("ES2 fallback.\n");
 | 
			
		||||
      goto fail;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (glamor_get_tex_format_type_from_pixmap(dest_pixmap,
 | 
			
		||||
                                               &format, 
 | 
			
		||||
                                               &type, 
 | 
			
		||||
                                               &no_alpha
 | 
			
		||||
                                               &no_alpha,
 | 
			
		||||
                                               &no_revert
 | 
			
		||||
                                               )) {
 | 
			
		||||
      glamor_fallback("unknown depth. %d \n", 
 | 
			
		||||
                     drawable->depth);
 | 
			
		||||
      goto fail;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    if (glamor_set_destination_pixmap(dest_pixmap))
 | 
			
		||||
	goto fail;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue