glx: use dixDestroyPixmap() instead of direct driver call
Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping jungle, so use the proper dix function instead. See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754 Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net> Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1711>
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@ -1391,7 +1391,7 @@ DoCreatePbuffer(ClientPtr client, int screenNum, XID fbconfigId,
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err = XaceHookResourceAccess(client, glxDrawableId, X11_RESTYPE_PIXMAP,
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err = XaceHookResourceAccess(client, glxDrawableId, X11_RESTYPE_PIXMAP,
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pPixmap, X11_RESTYPE_NONE, NULL, DixCreateAccess);
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pPixmap, X11_RESTYPE_NONE, NULL, DixCreateAccess);
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if (err != Success) {
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if (err != Success) {
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(*pGlxScreen->pScreen->DestroyPixmap) (pPixmap);
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dixDestroyPixmap(pPixmap, 0);
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return err;
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return err;
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}
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}
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