If a context is already attached copy it instead of reattaching to keep
displaylists and share displaylists Enable tracing of often called functions with GLWIN_ENABLE_TRACE ForceCurrent is a no-op now
This commit is contained in:
parent
d323c4f59a
commit
6c6151b233
|
@ -1,6 +1,15 @@
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2005-03-01 Alexander Gottwald <ago at freedesktop dot org>
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* indirect.c:
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* glwindows.h:
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If a context is already attached copy it instead of reattaching to keep
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displaylists and share displaylists
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Enable tracing of often called functions with GLWIN_ENABLE_TRACE
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ForceCurrent is a no-op now
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2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
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* xc/programs/Xserver/GL/windows/Imakefile:
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* Imakefile:
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Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
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attachment #1819 (https://bugs.freedesktop.org/attachment.cgi?id=1819):
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Define APIENTRY on windows to prevent <GL/gl.h> from loading <windows.h>
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@ -23,6 +23,7 @@
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typedef struct {
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unsigned enableDebug : 1;
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unsigned enableTrace : 1;
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unsigned dumpPFD : 1;
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unsigned dumpHWND : 1;
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unsigned dumpDC : 1;
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@ -46,9 +47,13 @@ extern glWinScreenRec glWinScreens[MAXSCREENS];
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#define glWinScreenPriv(pScreen) glWinScreenRec *pScreenPriv = glWinGetScreenPriv(pScreen);
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#if 1
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#define GLWIN_TRACE() if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: Trace\n", __FUNCTION__, __LINE__ )
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#define GLWIN_TRACE_MSG(msg, args...) if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
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#define GLWIN_DEBUG_MSG(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
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#define GLWIN_DEBUG_MSG2(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF(msg, ##args )
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#else
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#define GLWIN_TRACE()
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#define GLWIN_TRACE_MSG(a, ...)
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#define GLWIN_DEBUG_MSG(a, ...)
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#define GLWIN_DEBUG_MSG2(a, ...)
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#endif
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@ -59,7 +59,7 @@
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/* ggs: needed to call back to glx with visual configs */
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extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
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glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0};
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glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0, 0};
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static void glWinInitDebugSettings(void)
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{
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@ -69,6 +69,10 @@ static void glWinInitDebugSettings(void)
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if (envptr != NULL)
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glWinDebugSettings.enableDebug = (atoi(envptr) == 1);
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envptr = getenv("GLWIN_ENABLE_TRACE");
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if (envptr != NULL)
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glWinDebugSettings.enableTrace = (atoi(envptr) == 1);
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envptr = getenv("GLWIN_DUMP_PFD");
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if (envptr != NULL)
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glWinDebugSettings.dumpPFD = (atoi(envptr) == 1);
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@ -144,8 +148,8 @@ GLuint __glFloorLog2(GLuint val)
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int c = 0;
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while (val > 1) {
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c++;
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val >>= 1;
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c++;
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val >>= 1;
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}
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return c;
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}
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@ -153,14 +157,14 @@ GLuint __glFloorLog2(GLuint val)
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/* some prototypes */
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static Bool glWinScreenProbe(int screen);
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static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
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int *nvisualp, int *ndepthp,
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int *rootDepthp, VisualID *defaultVisp,
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unsigned long sizes, int bitsPerRGB);
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int *nvisualp, int *ndepthp,
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int *rootDepthp, VisualID *defaultVisp,
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unsigned long sizes, int bitsPerRGB);
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static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
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void **privates);
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void **privates);
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static __GLinterface *glWinCreateContext(__GLimports *imports,
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__GLcontextModes *mode,
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__GLinterface *shareGC);
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__GLcontextModes *mode,
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__GLinterface *shareGC);
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static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv);
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static void glWinResetExtension(void);
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@ -209,7 +213,7 @@ static GLboolean glWinLoseCurrent(__GLcontext *gc);
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static GLboolean glWinMakeCurrent(__GLcontext *gc);
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static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare);
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static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
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GLuint mask);
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GLuint mask);
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static GLboolean glWinForceCurrent(__GLcontext *gc);
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/* Drawing surface notification callbacks */
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@ -267,6 +271,7 @@ struct __GLcontextRec {
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static HDC glWinMakeDC(__GLcontext *gc)
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{
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HDC dc;
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/*if (gc->winInfo.hrgn == NULL)
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{
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GLWIN_DEBUG_MSG("Creating region from RECT(%ld,%ld,%ld,%ld):",
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@ -278,6 +283,9 @@ static HDC glWinMakeDC(__GLcontext *gc)
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GLWIN_DEBUG_MSG2("%p\n", gc->winInfo.hrgn);
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}*/
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if (glWinDebugSettings.enableTrace)
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GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
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dc = GetDC(gc->winInfo.hwnd);
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/*dc = GetDCEx(gc->winInfo.hwnd, gc->winInfo.hrgn,
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DCX_WINDOW | DCX_NORESETATTRS ); */
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@ -316,11 +324,103 @@ static void unattach(__GLcontext *gc)
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gc->isAttached = 0;
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}
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static BOOL glWinAdjustHWND(__GLcontext *gc, WindowPtr pWin)
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{
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HDC dc;
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BOOL ret;
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HGLRC newctx;
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HWND oldhwnd;
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GLWIN_DEBUG_MSG("glWinAdjustHWND (ctx %p, pWin %p)\n", gc->ctx, pWin);
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if (pWin == NULL)
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{
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GLWIN_DEBUG_MSG("Deferring until window is created\n");
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return FALSE;
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}
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oldhwnd = gc->winInfo.hwnd;
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winGetWindowInfo(pWin, &gc->winInfo);
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GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
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if (gc->winInfo.hwnd == NULL)
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{
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GLWIN_DEBUG_MSG("Deferring until window is created\n");
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return FALSE;
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}
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dc = glWinMakeDC(gc);
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if (glWinDebugSettings.dumpDC)
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GLWIN_DEBUG_MSG("Got HDC %p\n", dc);
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gc->pixelFormat = ChoosePixelFormat(dc, &gc->pfd);
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if (gc->pixelFormat == 0)
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{
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ErrorF("ChoosePixelFormat error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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ret = SetPixelFormat(dc, gc->pixelFormat, &gc->pfd);
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if (!ret) {
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ErrorF("SetPixelFormat error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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newctx = wglCreateContext(dc);
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if (newctx == NULL) {
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ErrorF("wglCreateContext error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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GLWIN_DEBUG_MSG("wglCreateContext (ctx %p)\n", newctx);
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if (!wglShareLists(gc->ctx, newctx))
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{
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ErrorF("wglShareLists error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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if (oldhwnd != gc->winInfo.hwnd)
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{
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GLWIN_DEBUG_MSG("Trying wglCopyContext\n");
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if (!wglCopyContext(gc->ctx, newctx, GL_ALL_ATTRIB_BITS))
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{
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ErrorF("wglCopyContext error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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}
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if (!wglDeleteContext(gc->ctx))
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{
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ErrorF("wglDeleteContext error: %s\n", glWinErrorMessage());
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}
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gc->ctx = newctx;
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if (!wglMakeCurrent(dc, gc->ctx)) {
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ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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ReleaseDC(gc->winInfo.hwnd, dc);
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return TRUE;
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}
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static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin)
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{
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HDC dc;
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BOOL ret;
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GLWIN_DEBUG_MSG("glWinCreateContextReal (pWin %p)\n", pWin);
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if (pWin == NULL)
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{
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GLWIN_DEBUG_MSG("Deferring until window is created\n");
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@ -363,6 +463,15 @@ static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin)
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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GLWIN_DEBUG_MSG("glWinCreateContextReal (ctx %p)\n", gc->ctx);
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if (!wglMakeCurrent(dc, gc->ctx)) {
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ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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ReleaseDC(gc->winInfo.hwnd, dc);
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return TRUE;
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@ -399,7 +508,7 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
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static GLboolean glWinLoseCurrent(__GLcontext *gc)
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{
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/*GLWIN_DEBUG_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx);*/
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GLWIN_TRACE_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx);
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__glXLastContext = NULL; /* Mesa does this; why? */
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@ -429,6 +538,8 @@ static GLboolean glWinMakeCurrent(__GLcontext *gc)
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BOOL ret;
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HDC dc;
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GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx);
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if (!gc->isAttached)
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attach(gc, glPriv);
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@ -460,8 +571,6 @@ static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
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GLWIN_DEBUG_MSG("glWinCopyContext\n");
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ret = wglCopyContext(src->ctx, dst->ctx, mask);
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if (!ret)
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{
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@ -474,16 +583,9 @@ static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
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static GLboolean glWinForceCurrent(__GLcontext *gc)
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{
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BOOL ret;
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HDC dc;
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GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx);
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dc = glWinMakeDC(gc);
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ret = wglMakeCurrent(dc, gc->ctx);
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if (!ret)
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ErrorF("wglSetCurrent error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return ret?GL_TRUE:GL_FALSE;
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return GL_TRUE;
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}
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/* Drawing surface notification callbacks */
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@ -534,28 +636,28 @@ static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd)
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ErrorF("nSize = %u\n", pfd->nSize);
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ErrorF("nVersion = %u\n", pfd->nVersion);
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ErrorF("dwFlags = %lu = {", pfd->dwFlags);
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DUMP_PFD_FLAG(PFD_MAIN_PLANE);
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DUMP_PFD_FLAG(PFD_OVERLAY_PLANE);
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DUMP_PFD_FLAG(PFD_UNDERLAY_PLANE);
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DUMP_PFD_FLAG(PFD_DOUBLEBUFFER);
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DUMP_PFD_FLAG(PFD_STEREO);
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DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW);
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DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP);
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DUMP_PFD_FLAG(PFD_SUPPORT_GDI);
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DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL);
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DUMP_PFD_FLAG(PFD_GENERIC_FORMAT);
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DUMP_PFD_FLAG(PFD_NEED_PALETTE);
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DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE);
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DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE);
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DUMP_PFD_FLAG(PFD_SWAP_COPY);
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DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS);
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DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED);
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DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE);
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DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE);
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DUMP_PFD_FLAG(PFD_STEREO_DONTCARE);
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DUMP_PFD_FLAG(PFD_MAIN_PLANE);
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DUMP_PFD_FLAG(PFD_OVERLAY_PLANE);
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DUMP_PFD_FLAG(PFD_UNDERLAY_PLANE);
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DUMP_PFD_FLAG(PFD_DOUBLEBUFFER);
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DUMP_PFD_FLAG(PFD_STEREO);
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DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW);
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DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP);
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DUMP_PFD_FLAG(PFD_SUPPORT_GDI);
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DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL);
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DUMP_PFD_FLAG(PFD_GENERIC_FORMAT);
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||||
DUMP_PFD_FLAG(PFD_NEED_PALETTE);
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DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE);
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DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE);
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||||
DUMP_PFD_FLAG(PFD_SWAP_COPY);
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DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS);
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DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED);
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||||
DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE);
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||||
DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE);
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DUMP_PFD_FLAG(PFD_STEREO_DONTCARE);
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||||
ErrorF("}\n");
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||||
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||||
ErrorF("iPixelType = %hhu = %s\n", pfd->iPixelType,
|
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ErrorF("iPixelType = %hu = %s\n", pfd->iPixelType,
|
||||
(pfd->iPixelType == PFD_TYPE_RGBA ? "PFD_TYPE_RGBA" : "PFD_TYPE_COLORINDEX"));
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ErrorF("cColorBits = %hhu\n", pfd->cColorBits);
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||||
ErrorF("cRedBits = %hhu\n", pfd->cRedBits);
|
||||
|
@ -670,8 +772,8 @@ static int makeFormat(__GLcontextModes *mode, PIXELFORMATDESCRIPTOR *pfdret)
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|||
}
|
||||
|
||||
static __GLinterface *glWinCreateContext(__GLimports *imports,
|
||||
__GLcontextModes *mode,
|
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__GLinterface *shareGC)
|
||||
__GLcontextModes *mode,
|
||||
__GLinterface *shareGC)
|
||||
{
|
||||
__GLcontext *result;
|
||||
|
||||
|
@ -702,6 +804,7 @@ Bool
|
|||
glWinRealizeWindow(WindowPtr pWin)
|
||||
{
|
||||
/* If this window has GL contexts, tell them to reattach */
|
||||
/* reattaching is bad: display lists and parameters get lost */
|
||||
Bool result;
|
||||
ScreenPtr pScreen = pWin->drawable.pScreen;
|
||||
glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
|
||||
|
@ -726,7 +829,15 @@ glWinRealizeWindow(WindowPtr pWin)
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|||
for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
|
||||
gc = (__GLcontext *)gx->gc;
|
||||
if (gc->isAttached)
|
||||
#if 1
|
||||
{
|
||||
GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n");
|
||||
glWinAdjustHWND(gc, pWin);
|
||||
continue;
|
||||
}
|
||||
#else
|
||||
unattach(gc);
|
||||
#endif
|
||||
attach(gc, glPriv);
|
||||
}
|
||||
|
||||
|
@ -734,7 +845,15 @@ glWinRealizeWindow(WindowPtr pWin)
|
|||
for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
|
||||
gc = (__GLcontext *)gx->gc;
|
||||
if (gc->isAttached)
|
||||
#if 1
|
||||
{
|
||||
GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n");
|
||||
glWinAdjustHWND(gc, pWin);
|
||||
continue;
|
||||
}
|
||||
#else
|
||||
unattach(gc);
|
||||
#endif
|
||||
attach(gc, glPriv);
|
||||
}
|
||||
}
|
||||
|
@ -750,6 +869,8 @@ glWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
|
|||
glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
|
||||
__GLXdrawablePrivate *glxPriv;
|
||||
|
||||
GLWIN_TRACE_MSG(" (pWindow %p)\n", pWindow);
|
||||
|
||||
/* Check if the window is attached and discard any drawing request */
|
||||
glxPriv = __glXFindDrawablePrivate(pWindow->drawable.id);
|
||||
if (glxPriv) {
|
||||
|
@ -760,7 +881,8 @@ glWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
|
|||
/*
|
||||
GLWIN_DEBUG_MSG("glWinCopyWindow - calling glDrawBuffer\n");
|
||||
glDrawBuffer(GL_FRONT);
|
||||
*/
|
||||
*/
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -885,9 +1007,9 @@ static inline int count_bits(uint32_t x)
|
|||
|
||||
/* Mostly copied from Mesa's xf86glx.c */
|
||||
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
|
||||
VisualID *defaultVisp,
|
||||
int ndepth, DepthPtr pdepth,
|
||||
int rootDepth)
|
||||
VisualID *defaultVisp,
|
||||
int ndepth, DepthPtr pdepth,
|
||||
int rootDepth)
|
||||
{
|
||||
int numRGBconfigs;
|
||||
int numCIconfigs;
|
||||
|
@ -915,14 +1037,14 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
|
|||
pNewVisualConfigs = (__GLXvisualConfig *)
|
||||
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
|
||||
if (!pNewVisualConfigs) {
|
||||
return FALSE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Alloc space for the list of new GLX visual privates */
|
||||
pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
|
||||
if (!pNewVisualPriv) {
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -930,9 +1052,9 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
|
|||
** visual configs.
|
||||
*/
|
||||
if (numConfigs == 0) {
|
||||
memcpy(pNewVisualConfigs, FallbackConfigs,
|
||||
memcpy(pNewVisualConfigs, FallbackConfigs,
|
||||
NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
|
||||
memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
|
||||
memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
|
||||
}
|
||||
else {
|
||||
/* copy driver's visual config info */
|
||||
|
@ -946,22 +1068,22 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
|
|||
numRGBconfigs = 0;
|
||||
numCIconfigs = 0;
|
||||
for (i = 0; i < numNewConfigs; i++) {
|
||||
if (pNewVisualConfigs[i].rgba)
|
||||
numRGBconfigs++;
|
||||
else
|
||||
numCIconfigs++;
|
||||
if (pNewVisualConfigs[i].rgba)
|
||||
numRGBconfigs++;
|
||||
else
|
||||
numCIconfigs++;
|
||||
}
|
||||
|
||||
/* Count the total number of visuals to compute */
|
||||
numNewVisuals = 0;
|
||||
for (i = 0; i < numVisuals; i++) {
|
||||
int count;
|
||||
int count;
|
||||
|
||||
count = ((pVisual[i].class == TrueColor
|
||||
|| pVisual[i].class == DirectColor)
|
||||
? numRGBconfigs : numCIconfigs);
|
||||
if (count == 0)
|
||||
count = 1; /* preserve the existing visual */
|
||||
count = ((pVisual[i].class == TrueColor
|
||||
|| pVisual[i].class == DirectColor)
|
||||
? numRGBconfigs : numCIconfigs);
|
||||
if (count == 0)
|
||||
count = 1; /* preserve the existing visual */
|
||||
|
||||
numNewVisuals += count;
|
||||
}
|
||||
|
@ -973,39 +1095,39 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
|
|||
/* Alloc temp space for the list of orig VisualIDs for each new visual */
|
||||
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
|
||||
if (!orig_vid) {
|
||||
__glXFree(pNewVisualPriv);
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
__glXFree(pNewVisualPriv);
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Alloc space for the list of glXVisuals */
|
||||
modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
|
||||
if (modes == NULL) {
|
||||
__glXFree(orig_vid);
|
||||
__glXFree(pNewVisualPriv);
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
__glXFree(orig_vid);
|
||||
__glXFree(pNewVisualPriv);
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Alloc space for the list of glXVisualPrivates */
|
||||
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
|
||||
if (!glXVisualPriv) {
|
||||
_gl_context_modes_destroy( modes );
|
||||
__glXFree(orig_vid);
|
||||
__glXFree(pNewVisualPriv);
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
_gl_context_modes_destroy( modes );
|
||||
__glXFree(orig_vid);
|
||||
__glXFree(pNewVisualPriv);
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Alloc space for the new list of the X server's visuals */
|
||||
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
|
||||
if (!pVisualNew) {
|
||||
__glXFree(glXVisualPriv);
|
||||
_gl_context_modes_destroy( modes );
|
||||
__glXFree(orig_vid);
|
||||
__glXFree(pNewVisualPriv);
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
__glXFree(glXVisualPriv);
|
||||
_gl_context_modes_destroy( modes );
|
||||
__glXFree(orig_vid);
|
||||
__glXFree(pNewVisualPriv);
|
||||
__glXFree(pNewVisualConfigs);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Initialize the new visuals */
|
||||
|
@ -1013,88 +1135,88 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
|
|||
glWinScreens[screenInfo.numScreens-1].modes = modes;
|
||||
for (i = j = 0; i < numVisuals; i++) {
|
||||
int is_rgb = (pVisual[i].class == TrueColor ||
|
||||
pVisual[i].class == DirectColor);
|
||||
pVisual[i].class == DirectColor);
|
||||
|
||||
#if 0
|
||||
if (!is_rgb)
|
||||
{
|
||||
/* We don't support non-rgb visuals for GL. But we don't
|
||||
want to remove them either, so just pass them through
|
||||
with null glX configs */
|
||||
if (!is_rgb)
|
||||
{
|
||||
/* We don't support non-rgb visuals for GL. But we don't
|
||||
want to remove them either, so just pass them through
|
||||
with null glX configs */
|
||||
|
||||
pVisualNew[j] = pVisual[i];
|
||||
pVisualNew[j].vid = FakeClientID(0);
|
||||
pVisualNew[j] = pVisual[i];
|
||||
pVisualNew[j].vid = FakeClientID(0);
|
||||
|
||||
/* Check for the default visual */
|
||||
if (!found_default && pVisual[i].vid == *defaultVisp) {
|
||||
*defaultVisp = pVisualNew[j].vid;
|
||||
found_default = TRUE;
|
||||
}
|
||||
/* Check for the default visual */
|
||||
if (!found_default && pVisual[i].vid == *defaultVisp) {
|
||||
*defaultVisp = pVisualNew[j].vid;
|
||||
found_default = TRUE;
|
||||
}
|
||||
|
||||
/* Save the old VisualID */
|
||||
orig_vid[j] = pVisual[i].vid;
|
||||
/* Save the old VisualID */
|
||||
orig_vid[j] = pVisual[i].vid;
|
||||
|
||||
/* Initialize the glXVisual */
|
||||
glXVisualPtr[j] = NullConfig;
|
||||
glXVisualPriv[j] = NULL;
|
||||
/* Initialize the glXVisual */
|
||||
glXVisualPtr[j] = NullConfig;
|
||||
glXVisualPriv[j] = NULL;
|
||||
|
||||
j++;
|
||||
j++;
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
for (k = 0; k < numNewConfigs; k++) {
|
||||
if (pNewVisualConfigs[k].rgba != is_rgb)
|
||||
continue;
|
||||
for (k = 0; k < numNewConfigs; k++) {
|
||||
if (pNewVisualConfigs[k].rgba != is_rgb)
|
||||
continue;
|
||||
|
||||
assert( modes != NULL );
|
||||
|
||||
/* Initialize the new visual */
|
||||
pVisualNew[j] = pVisual[i];
|
||||
pVisualNew[j].vid = FakeClientID(0);
|
||||
/* Initialize the new visual */
|
||||
pVisualNew[j] = pVisual[i];
|
||||
pVisualNew[j].vid = FakeClientID(0);
|
||||
|
||||
/* Check for the default visual */
|
||||
if (!found_default && pVisual[i].vid == *defaultVisp) {
|
||||
*defaultVisp = pVisualNew[j].vid;
|
||||
found_default = TRUE;
|
||||
}
|
||||
/* Check for the default visual */
|
||||
if (!found_default && pVisual[i].vid == *defaultVisp) {
|
||||
*defaultVisp = pVisualNew[j].vid;
|
||||
found_default = TRUE;
|
||||
}
|
||||
|
||||
/* Save the old VisualID */
|
||||
orig_vid[j] = pVisual[i].vid;
|
||||
/* Save the old VisualID */
|
||||
orig_vid[j] = pVisual[i].vid;
|
||||
|
||||
/* Initialize the glXVisual */
|
||||
_gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
|
||||
modes->visualID = pVisualNew[j].vid;
|
||||
/* Initialize the glXVisual */
|
||||
_gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
|
||||
modes->visualID = pVisualNew[j].vid;
|
||||
|
||||
/*
|
||||
* If the class is -1, then assume the X visual information
|
||||
* is identical to what GLX needs, and take them from the X
|
||||
* visual. NOTE: if class != -1, then all other fields MUST
|
||||
* be initialized.
|
||||
*/
|
||||
if (modes->visualType == GLX_NONE) {
|
||||
modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
|
||||
modes->redBits = count_bits(pVisual[i].redMask);
|
||||
modes->greenBits = count_bits(pVisual[i].greenMask);
|
||||
modes->blueBits = count_bits(pVisual[i].blueMask);
|
||||
modes->alphaBits = modes->alphaBits;
|
||||
modes->redMask = pVisual[i].redMask;
|
||||
modes->greenMask = pVisual[i].greenMask;
|
||||
modes->blueMask = pVisual[i].blueMask;
|
||||
modes->alphaMask = modes->alphaMask;
|
||||
modes->rgbBits = (is_rgb)
|
||||
? (modes->redBits + modes->greenBits +
|
||||
modes->blueBits + modes->alphaBits)
|
||||
: rootDepth;
|
||||
}
|
||||
/*
|
||||
* If the class is -1, then assume the X visual information
|
||||
* is identical to what GLX needs, and take them from the X
|
||||
* visual. NOTE: if class != -1, then all other fields MUST
|
||||
* be initialized.
|
||||
*/
|
||||
if (modes->visualType == GLX_NONE) {
|
||||
modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
|
||||
modes->redBits = count_bits(pVisual[i].redMask);
|
||||
modes->greenBits = count_bits(pVisual[i].greenMask);
|
||||
modes->blueBits = count_bits(pVisual[i].blueMask);
|
||||
modes->alphaBits = modes->alphaBits;
|
||||
modes->redMask = pVisual[i].redMask;
|
||||
modes->greenMask = pVisual[i].greenMask;
|
||||
modes->blueMask = pVisual[i].blueMask;
|
||||
modes->alphaMask = modes->alphaMask;
|
||||
modes->rgbBits = (is_rgb)
|
||||
? (modes->redBits + modes->greenBits +
|
||||
modes->blueBits + modes->alphaBits)
|
||||
: rootDepth;
|
||||
}
|
||||
|
||||
/* Save the device-dependent private for this visual */
|
||||
glXVisualPriv[j] = pNewVisualPriv[k];
|
||||
/* Save the device-dependent private for this visual */
|
||||
glXVisualPriv[j] = pNewVisualPriv[k];
|
||||
|
||||
j++;
|
||||
j++;
|
||||
modes = modes->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert(j <= numNewVisuals);
|
||||
|
@ -1105,29 +1227,29 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
|
|||
|
||||
/* Set up depth's VisualIDs */
|
||||
for (i = 0; i < ndepth; i++) {
|
||||
int numVids = 0;
|
||||
VisualID *pVids = NULL;
|
||||
int k, n = 0;
|
||||
int numVids = 0;
|
||||
VisualID *pVids = NULL;
|
||||
int k, n = 0;
|
||||
|
||||
/* Count the new number of VisualIDs at this depth */
|
||||
for (j = 0; j < pdepth[i].numVids; j++)
|
||||
for (k = 0; k < numNewVisuals; k++)
|
||||
if (pdepth[i].vids[j] == orig_vid[k])
|
||||
numVids++;
|
||||
/* Count the new number of VisualIDs at this depth */
|
||||
for (j = 0; j < pdepth[i].numVids; j++)
|
||||
for (k = 0; k < numNewVisuals; k++)
|
||||
if (pdepth[i].vids[j] == orig_vid[k])
|
||||
numVids++;
|
||||
|
||||
/* Allocate a new list of VisualIDs for this depth */
|
||||
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
|
||||
/* Allocate a new list of VisualIDs for this depth */
|
||||
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
|
||||
|
||||
/* Initialize the new list of VisualIDs for this depth */
|
||||
for (j = 0; j < pdepth[i].numVids; j++)
|
||||
for (k = 0; k < numNewVisuals; k++)
|
||||
if (pdepth[i].vids[j] == orig_vid[k])
|
||||
pVids[n++] = pVisualNew[k].vid;
|
||||
/* Initialize the new list of VisualIDs for this depth */
|
||||
for (j = 0; j < pdepth[i].numVids; j++)
|
||||
for (k = 0; k < numNewVisuals; k++)
|
||||
if (pdepth[i].vids[j] == orig_vid[k])
|
||||
pVids[n++] = pVisualNew[k].vid;
|
||||
|
||||
/* Update this depth's list of VisualIDs */
|
||||
__glXFree(pdepth[i].vids);
|
||||
pdepth[i].vids = pVids;
|
||||
pdepth[i].numVids = numVids;
|
||||
/* Update this depth's list of VisualIDs */
|
||||
__glXFree(pdepth[i].vids);
|
||||
pdepth[i].vids = pVids;
|
||||
pdepth[i].numVids = numVids;
|
||||
}
|
||||
|
||||
/* Update the X server's visuals */
|
||||
|
@ -1161,26 +1283,26 @@ static void fixup_visuals(int screen)
|
|||
GLWIN_DEBUG_MSG("fixup_visuals\n");
|
||||
|
||||
for (modes = pScr->modes; modes != NULL; modes = modes->next ) {
|
||||
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
|
||||
const int nplanes = (modes->rgbBits - modes->alphaBits);
|
||||
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
|
||||
const int nplanes = (modes->rgbBits - modes->alphaBits);
|
||||
VisualPtr pVis = pScreen->visuals;
|
||||
|
||||
/* Find a visual that matches the GLX visual's class and size */
|
||||
for (j = 0; j < pScreen->numVisuals; j++) {
|
||||
if (pVis[j].class == vis_class &&
|
||||
pVis[j].nplanes == nplanes) {
|
||||
/* Find a visual that matches the GLX visual's class and size */
|
||||
for (j = 0; j < pScreen->numVisuals; j++) {
|
||||
if (pVis[j].class == vis_class &&
|
||||
pVis[j].nplanes == nplanes) {
|
||||
|
||||
/* Fixup the masks */
|
||||
modes->redMask = pVis[j].redMask;
|
||||
modes->greenMask = pVis[j].greenMask;
|
||||
modes->blueMask = pVis[j].blueMask;
|
||||
/* Fixup the masks */
|
||||
modes->redMask = pVis[j].redMask;
|
||||
modes->greenMask = pVis[j].greenMask;
|
||||
modes->blueMask = pVis[j].blueMask;
|
||||
|
||||
/* Recalc the sizes */
|
||||
modes->redBits = count_bits(modes->redMask);
|
||||
modes->greenBits = count_bits(modes->greenMask);
|
||||
modes->blueBits = count_bits(modes->blueMask);
|
||||
}
|
||||
}
|
||||
/* Recalc the sizes */
|
||||
modes->redBits = count_bits(modes->redMask);
|
||||
modes->greenBits = count_bits(modes->greenMask);
|
||||
modes->blueBits = count_bits(modes->blueMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1204,38 +1326,38 @@ static void init_screen_visuals(int screen)
|
|||
const int nplanes = (modes->rgbBits - modes->alphaBits);
|
||||
const VisualPtr pVis = pScreen->visuals;
|
||||
|
||||
for (j = 0; j < pScreen->numVisuals; j++) {
|
||||
for (j = 0; j < pScreen->numVisuals; j++) {
|
||||
|
||||
if (pVis[j].class == vis_class &&
|
||||
pVis[j].nplanes == nplanes &&
|
||||
pVis[j].redMask == modes->redMask &&
|
||||
pVis[j].greenMask == modes->greenMask &&
|
||||
pVis[j].blueMask == modes->blueMask &&
|
||||
!used[j]) {
|
||||
pVis[j].nplanes == nplanes &&
|
||||
pVis[j].redMask == modes->redMask &&
|
||||
pVis[j].greenMask == modes->greenMask &&
|
||||
pVis[j].blueMask == modes->blueMask &&
|
||||
!used[j]) {
|
||||
|
||||
#if 0
|
||||
/* Create the XMesa visual */
|
||||
pXMesaVisual[i] =
|
||||
XMesaCreateVisual(pScreen,
|
||||
pVis,
|
||||
modes->rgbMode,
|
||||
(modes->alphaBits > 0),
|
||||
modes->doubleBufferMode,
|
||||
modes->stereoMode,
|
||||
GL_TRUE, /* ximage_flag */
|
||||
modes->depthBits,
|
||||
modes->stencilBits,
|
||||
modes->accumRedBits,
|
||||
modes->accumGreenBits,
|
||||
modes->accumBlueBits,
|
||||
modes->accumAlphaBits,
|
||||
modes->samples,
|
||||
modes->level,
|
||||
modes->visualRating);
|
||||
/* Create the XMesa visual */
|
||||
pXMesaVisual[i] =
|
||||
XMesaCreateVisual(pScreen,
|
||||
pVis,
|
||||
modes->rgbMode,
|
||||
(modes->alphaBits > 0),
|
||||
modes->doubleBufferMode,
|
||||
modes->stereoMode,
|
||||
GL_TRUE, /* ximage_flag */
|
||||
modes->depthBits,
|
||||
modes->stencilBits,
|
||||
modes->accumRedBits,
|
||||
modes->accumGreenBits,
|
||||
modes->accumBlueBits,
|
||||
modes->accumAlphaBits,
|
||||
modes->samples,
|
||||
modes->level,
|
||||
modes->visualRating);
|
||||
#endif
|
||||
|
||||
/* Set the VisualID */
|
||||
modes->visualID = pVis[j].vid;
|
||||
/* Set the VisualID */
|
||||
modes->visualID = pVis[j].vid;
|
||||
|
||||
/* Mark this visual used */
|
||||
used[j] = 1;
|
||||
|
@ -1247,14 +1369,14 @@ static void init_screen_visuals(int screen)
|
|||
ErrorF("No matching visual for __GLcontextMode with "
|
||||
"visual class = %d (%d), nplanes = %u\n",
|
||||
vis_class,
|
||||
modes->visualType,
|
||||
(modes->rgbBits - modes->alphaBits) );
|
||||
}
|
||||
else if ( modes->visualID == -1 ) {
|
||||
FatalError( "Matching visual found, but visualID still -1!\n" );
|
||||
}
|
||||
modes->visualType,
|
||||
(modes->rgbBits - modes->alphaBits) );
|
||||
}
|
||||
else if ( modes->visualID == -1 ) {
|
||||
FatalError( "Matching visual found, but visualID still -1!\n" );
|
||||
}
|
||||
|
||||
i++;
|
||||
i++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -1276,7 +1398,7 @@ static Bool glWinScreenProbe(int screen)
|
|||
__glDDXScreenInfo.modes = glWinScreens[screen].modes;
|
||||
__glDDXScreenInfo.pVisualPriv = glWinScreens[screen].priv;
|
||||
__glDDXScreenInfo.numVisuals =
|
||||
__glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;
|
||||
__glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;
|
||||
|
||||
/*
|
||||
* Set the current screen's createContext routine. This could be
|
||||
|
@ -1318,9 +1440,13 @@ static GLboolean glWinSwapBuffers(__GLXdrawablePrivate *glxPriv)
|
|||
HDC dc;
|
||||
BOOL ret;
|
||||
|
||||
GLWIN_TRACE_MSG("glWinSwapBuffers (ctx %p)\n", (gc!=NULL?gc->ctx:NULL));
|
||||
|
||||
if (gc != NULL && gc->ctx != NULL)
|
||||
{
|
||||
dc = glWinMakeDC(gc);
|
||||
if (dc == NULL)
|
||||
return GL_FALSE;
|
||||
|
||||
ret = SwapBuffers(dc);
|
||||
if (!ret)
|
||||
|
@ -1382,14 +1508,14 @@ glWinInitVisualConfigs(void)
|
|||
int i = 0;
|
||||
|
||||
GLWIN_DEBUG_MSG("glWinInitVisualConfigs ");
|
||||
|
||||
|
||||
/* count num configs:
|
||||
2 Z buffer (0, 24 bit)
|
||||
2 AUX buffer (0, 2)
|
||||
2 buffers (single, double)
|
||||
2 stencil (0, 8 bit)
|
||||
2 accum (0, 64 bit)
|
||||
= 32 configs */
|
||||
2 Z buffer (0, 24 bit)
|
||||
2 AUX buffer (0, 2)
|
||||
2 buffers (single, double)
|
||||
2 stencil (0, 8 bit)
|
||||
2 accum (0, 64 bit)
|
||||
= 32 configs */
|
||||
|
||||
lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
|
||||
|
||||
|
@ -1399,65 +1525,65 @@ glWinInitVisualConfigs(void)
|
|||
|
||||
/* fill in configs */
|
||||
if (NULL != lclVisualConfigs) {
|
||||
i = 0; /* current buffer */
|
||||
for (depth = 0; depth < 2; depth++) {
|
||||
for (aux = 0; aux < 2; aux++) {
|
||||
for (buffers = 0; buffers < 2; buffers++) {
|
||||
for (stencil = 0; stencil < 2; stencil++) {
|
||||
for (accum = 0; accum < 2; accum++) {
|
||||
lclVisualConfigs[i].vid = -1;
|
||||
lclVisualConfigs[i].class = -1;
|
||||
lclVisualConfigs[i].rgba = TRUE;
|
||||
lclVisualConfigs[i].redSize = -1;
|
||||
lclVisualConfigs[i].greenSize = -1;
|
||||
lclVisualConfigs[i].blueSize = -1;
|
||||
lclVisualConfigs[i].redMask = -1;
|
||||
lclVisualConfigs[i].greenMask = -1;
|
||||
lclVisualConfigs[i].blueMask = -1;
|
||||
lclVisualConfigs[i].alphaMask = 0;
|
||||
if (accum) {
|
||||
lclVisualConfigs[i].accumRedSize = 16;
|
||||
lclVisualConfigs[i].accumGreenSize = 16;
|
||||
lclVisualConfigs[i].accumBlueSize = 16;
|
||||
lclVisualConfigs[i].accumAlphaSize = 16;
|
||||
}
|
||||
else {
|
||||
lclVisualConfigs[i].accumRedSize = 0;
|
||||
lclVisualConfigs[i].accumGreenSize = 0;
|
||||
lclVisualConfigs[i].accumBlueSize = 0;
|
||||
lclVisualConfigs[i].accumAlphaSize = 0;
|
||||
}
|
||||
lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
|
||||
lclVisualConfigs[i].stereo = FALSE;
|
||||
lclVisualConfigs[i].bufferSize = -1;
|
||||
|
||||
lclVisualConfigs[i].depthSize = depth? 24 : 0;
|
||||
lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
|
||||
lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
|
||||
lclVisualConfigs[i].level = 0;
|
||||
lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
|
||||
lclVisualConfigs[i].transparentPixel = 0;
|
||||
lclVisualConfigs[i].transparentRed = 0;
|
||||
lclVisualConfigs[i].transparentGreen = 0;
|
||||
lclVisualConfigs[i].transparentBlue = 0;
|
||||
lclVisualConfigs[i].transparentAlpha = 0;
|
||||
lclVisualConfigs[i].transparentIndex = 0;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
i = 0; /* current buffer */
|
||||
for (depth = 0; depth < 2; depth++) {
|
||||
for (aux = 0; aux < 2; aux++) {
|
||||
for (buffers = 0; buffers < 2; buffers++) {
|
||||
for (stencil = 0; stencil < 2; stencil++) {
|
||||
for (accum = 0; accum < 2; accum++) {
|
||||
lclVisualConfigs[i].vid = -1;
|
||||
lclVisualConfigs[i].class = -1;
|
||||
lclVisualConfigs[i].rgba = TRUE;
|
||||
lclVisualConfigs[i].redSize = -1;
|
||||
lclVisualConfigs[i].greenSize = -1;
|
||||
lclVisualConfigs[i].blueSize = -1;
|
||||
lclVisualConfigs[i].redMask = -1;
|
||||
lclVisualConfigs[i].greenMask = -1;
|
||||
lclVisualConfigs[i].blueMask = -1;
|
||||
lclVisualConfigs[i].alphaMask = 0;
|
||||
if (accum) {
|
||||
lclVisualConfigs[i].accumRedSize = 16;
|
||||
lclVisualConfigs[i].accumGreenSize = 16;
|
||||
lclVisualConfigs[i].accumBlueSize = 16;
|
||||
lclVisualConfigs[i].accumAlphaSize = 16;
|
||||
}
|
||||
else {
|
||||
lclVisualConfigs[i].accumRedSize = 0;
|
||||
lclVisualConfigs[i].accumGreenSize = 0;
|
||||
lclVisualConfigs[i].accumBlueSize = 0;
|
||||
lclVisualConfigs[i].accumAlphaSize = 0;
|
||||
}
|
||||
lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
|
||||
lclVisualConfigs[i].stereo = FALSE;
|
||||
lclVisualConfigs[i].bufferSize = -1;
|
||||
|
||||
lclVisualConfigs[i].depthSize = depth? 24 : 0;
|
||||
lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
|
||||
lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
|
||||
lclVisualConfigs[i].level = 0;
|
||||
lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
|
||||
lclVisualConfigs[i].transparentPixel = 0;
|
||||
lclVisualConfigs[i].transparentRed = 0;
|
||||
lclVisualConfigs[i].transparentGreen = 0;
|
||||
lclVisualConfigs[i].transparentBlue = 0;
|
||||
lclVisualConfigs[i].transparentAlpha = 0;
|
||||
lclVisualConfigs[i].transparentIndex = 0;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (i != lclNumConfigs)
|
||||
GLWIN_DEBUG_MSG("glWinInitVisualConfigs failed to alloc visual configs");
|
||||
GLWIN_DEBUG_MSG("glWinInitVisualConfigs failed to alloc visual configs");
|
||||
|
||||
GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
|
||||
}
|
||||
|
||||
/* Copied from Mesa */
|
||||
static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
|
||||
void **privates)
|
||||
void **privates)
|
||||
{
|
||||
GLWIN_DEBUG_MSG("glWinSetVisualConfigs\n");
|
||||
|
||||
|
@ -1468,20 +1594,20 @@ static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
|
|||
|
||||
/* Copied from Mesa */
|
||||
static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
|
||||
int *nvisualp, int *ndepthp,
|
||||
int *rootDepthp, VisualID *defaultVisp,
|
||||
unsigned long sizes, int bitsPerRGB)
|
||||
int *nvisualp, int *ndepthp,
|
||||
int *rootDepthp, VisualID *defaultVisp,
|
||||
unsigned long sizes, int bitsPerRGB)
|
||||
{
|
||||
glWinInitDebugSettings();
|
||||
|
||||
GLWIN_DEBUG_MSG("glWinInitVisuals\n");
|
||||
|
||||
if (0 == numConfigs) /* if no configs */
|
||||
glWinInitVisualConfigs(); /* ensure the visula configs are setup */
|
||||
glWinInitVisualConfigs(); /* ensure the visula configs are setup */
|
||||
|
||||
/*
|
||||
* Setup the visuals supported by this particular screen.
|
||||
*/
|
||||
return init_visuals(nvisualp, visualp, defaultVisp,
|
||||
*ndepthp, *depthp, *rootDepthp);
|
||||
*ndepthp, *depthp, *rootDepthp);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue