If a context is already attached copy it instead of reattaching to keep
displaylists and share displaylists Enable tracing of often called functions with GLWIN_ENABLE_TRACE ForceCurrent is a no-op now
This commit is contained in:
parent
d323c4f59a
commit
6c6151b233
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@ -1,6 +1,15 @@
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2005-03-01 Alexander Gottwald <ago at freedesktop dot org>
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* indirect.c:
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* glwindows.h:
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If a context is already attached copy it instead of reattaching to keep
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displaylists and share displaylists
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Enable tracing of often called functions with GLWIN_ENABLE_TRACE
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ForceCurrent is a no-op now
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2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
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* xc/programs/Xserver/GL/windows/Imakefile:
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* Imakefile:
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Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
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attachment #1819 (https://bugs.freedesktop.org/attachment.cgi?id=1819):
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Define APIENTRY on windows to prevent <GL/gl.h> from loading <windows.h>
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@ -23,6 +23,7 @@
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typedef struct {
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unsigned enableDebug : 1;
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unsigned enableTrace : 1;
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unsigned dumpPFD : 1;
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unsigned dumpHWND : 1;
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unsigned dumpDC : 1;
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@ -46,9 +47,13 @@ extern glWinScreenRec glWinScreens[MAXSCREENS];
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#define glWinScreenPriv(pScreen) glWinScreenRec *pScreenPriv = glWinGetScreenPriv(pScreen);
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#if 1
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#define GLWIN_TRACE() if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: Trace\n", __FUNCTION__, __LINE__ )
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#define GLWIN_TRACE_MSG(msg, args...) if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
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#define GLWIN_DEBUG_MSG(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
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#define GLWIN_DEBUG_MSG2(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF(msg, ##args )
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#else
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#define GLWIN_TRACE()
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#define GLWIN_TRACE_MSG(a, ...)
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#define GLWIN_DEBUG_MSG(a, ...)
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#define GLWIN_DEBUG_MSG2(a, ...)
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#endif
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@ -59,7 +59,7 @@
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/* ggs: needed to call back to glx with visual configs */
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extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
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glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0};
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glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0, 0};
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static void glWinInitDebugSettings(void)
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{
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@ -69,6 +69,10 @@ static void glWinInitDebugSettings(void)
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if (envptr != NULL)
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glWinDebugSettings.enableDebug = (atoi(envptr) == 1);
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envptr = getenv("GLWIN_ENABLE_TRACE");
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if (envptr != NULL)
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glWinDebugSettings.enableTrace = (atoi(envptr) == 1);
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envptr = getenv("GLWIN_DUMP_PFD");
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if (envptr != NULL)
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glWinDebugSettings.dumpPFD = (atoi(envptr) == 1);
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@ -267,6 +271,7 @@ struct __GLcontextRec {
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static HDC glWinMakeDC(__GLcontext *gc)
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{
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HDC dc;
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/*if (gc->winInfo.hrgn == NULL)
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{
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GLWIN_DEBUG_MSG("Creating region from RECT(%ld,%ld,%ld,%ld):",
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@ -278,6 +283,9 @@ static HDC glWinMakeDC(__GLcontext *gc)
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GLWIN_DEBUG_MSG2("%p\n", gc->winInfo.hrgn);
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}*/
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if (glWinDebugSettings.enableTrace)
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GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
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dc = GetDC(gc->winInfo.hwnd);
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/*dc = GetDCEx(gc->winInfo.hwnd, gc->winInfo.hrgn,
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DCX_WINDOW | DCX_NORESETATTRS ); */
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@ -316,11 +324,103 @@ static void unattach(__GLcontext *gc)
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gc->isAttached = 0;
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}
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static BOOL glWinAdjustHWND(__GLcontext *gc, WindowPtr pWin)
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{
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HDC dc;
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BOOL ret;
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HGLRC newctx;
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HWND oldhwnd;
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GLWIN_DEBUG_MSG("glWinAdjustHWND (ctx %p, pWin %p)\n", gc->ctx, pWin);
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if (pWin == NULL)
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{
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GLWIN_DEBUG_MSG("Deferring until window is created\n");
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return FALSE;
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}
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oldhwnd = gc->winInfo.hwnd;
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winGetWindowInfo(pWin, &gc->winInfo);
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GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
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if (gc->winInfo.hwnd == NULL)
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{
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GLWIN_DEBUG_MSG("Deferring until window is created\n");
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return FALSE;
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}
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dc = glWinMakeDC(gc);
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if (glWinDebugSettings.dumpDC)
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GLWIN_DEBUG_MSG("Got HDC %p\n", dc);
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gc->pixelFormat = ChoosePixelFormat(dc, &gc->pfd);
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if (gc->pixelFormat == 0)
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{
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ErrorF("ChoosePixelFormat error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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ret = SetPixelFormat(dc, gc->pixelFormat, &gc->pfd);
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if (!ret) {
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ErrorF("SetPixelFormat error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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newctx = wglCreateContext(dc);
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if (newctx == NULL) {
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ErrorF("wglCreateContext error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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GLWIN_DEBUG_MSG("wglCreateContext (ctx %p)\n", newctx);
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if (!wglShareLists(gc->ctx, newctx))
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{
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ErrorF("wglShareLists error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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if (oldhwnd != gc->winInfo.hwnd)
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{
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GLWIN_DEBUG_MSG("Trying wglCopyContext\n");
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if (!wglCopyContext(gc->ctx, newctx, GL_ALL_ATTRIB_BITS))
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{
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ErrorF("wglCopyContext error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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}
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if (!wglDeleteContext(gc->ctx))
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{
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ErrorF("wglDeleteContext error: %s\n", glWinErrorMessage());
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}
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gc->ctx = newctx;
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if (!wglMakeCurrent(dc, gc->ctx)) {
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ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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ReleaseDC(gc->winInfo.hwnd, dc);
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return TRUE;
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}
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static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin)
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{
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HDC dc;
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BOOL ret;
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GLWIN_DEBUG_MSG("glWinCreateContextReal (pWin %p)\n", pWin);
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if (pWin == NULL)
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{
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GLWIN_DEBUG_MSG("Deferring until window is created\n");
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@ -363,6 +463,15 @@ static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin)
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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GLWIN_DEBUG_MSG("glWinCreateContextReal (ctx %p)\n", gc->ctx);
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if (!wglMakeCurrent(dc, gc->ctx)) {
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ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return FALSE;
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}
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ReleaseDC(gc->winInfo.hwnd, dc);
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return TRUE;
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@ -399,7 +508,7 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
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static GLboolean glWinLoseCurrent(__GLcontext *gc)
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{
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/*GLWIN_DEBUG_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx);*/
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GLWIN_TRACE_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx);
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__glXLastContext = NULL; /* Mesa does this; why? */
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@ -429,6 +538,8 @@ static GLboolean glWinMakeCurrent(__GLcontext *gc)
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BOOL ret;
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HDC dc;
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GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx);
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if (!gc->isAttached)
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attach(gc, glPriv);
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@ -460,8 +571,6 @@ static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
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GLWIN_DEBUG_MSG("glWinCopyContext\n");
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ret = wglCopyContext(src->ctx, dst->ctx, mask);
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if (!ret)
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{
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static GLboolean glWinForceCurrent(__GLcontext *gc)
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{
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BOOL ret;
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HDC dc;
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GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx);
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dc = glWinMakeDC(gc);
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ret = wglMakeCurrent(dc, gc->ctx);
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if (!ret)
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ErrorF("wglSetCurrent error: %s\n", glWinErrorMessage());
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ReleaseDC(gc->winInfo.hwnd, dc);
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return ret?GL_TRUE:GL_FALSE;
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return GL_TRUE;
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}
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/* Drawing surface notification callbacks */
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DUMP_PFD_FLAG(PFD_STEREO_DONTCARE);
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ErrorF("}\n");
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ErrorF("iPixelType = %hhu = %s\n", pfd->iPixelType,
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ErrorF("iPixelType = %hu = %s\n", pfd->iPixelType,
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(pfd->iPixelType == PFD_TYPE_RGBA ? "PFD_TYPE_RGBA" : "PFD_TYPE_COLORINDEX"));
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ErrorF("cColorBits = %hhu\n", pfd->cColorBits);
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ErrorF("cRedBits = %hhu\n", pfd->cRedBits);
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glWinRealizeWindow(WindowPtr pWin)
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{
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/* If this window has GL contexts, tell them to reattach */
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/* reattaching is bad: display lists and parameters get lost */
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Bool result;
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ScreenPtr pScreen = pWin->drawable.pScreen;
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glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
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for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
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gc = (__GLcontext *)gx->gc;
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if (gc->isAttached)
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#if 1
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{
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GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n");
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glWinAdjustHWND(gc, pWin);
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continue;
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}
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#else
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unattach(gc);
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#endif
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attach(gc, glPriv);
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}
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@ -734,7 +845,15 @@ glWinRealizeWindow(WindowPtr pWin)
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for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
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gc = (__GLcontext *)gx->gc;
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if (gc->isAttached)
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#if 1
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{
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GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n");
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glWinAdjustHWND(gc, pWin);
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continue;
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}
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#else
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unattach(gc);
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#endif
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attach(gc, glPriv);
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}
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}
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glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
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__GLXdrawablePrivate *glxPriv;
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GLWIN_TRACE_MSG(" (pWindow %p)\n", pWindow);
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/* Check if the window is attached and discard any drawing request */
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glxPriv = __glXFindDrawablePrivate(pWindow->drawable.id);
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if (glxPriv) {
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@ -761,6 +882,7 @@ glWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
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GLWIN_DEBUG_MSG("glWinCopyWindow - calling glDrawBuffer\n");
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glDrawBuffer(GL_FRONT);
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*/
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return;
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}
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@ -1318,9 +1440,13 @@ static GLboolean glWinSwapBuffers(__GLXdrawablePrivate *glxPriv)
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HDC dc;
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BOOL ret;
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GLWIN_TRACE_MSG("glWinSwapBuffers (ctx %p)\n", (gc!=NULL?gc->ctx:NULL));
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if (gc != NULL && gc->ctx != NULL)
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{
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dc = glWinMakeDC(gc);
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if (dc == NULL)
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return GL_FALSE;
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ret = SwapBuffers(dc);
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if (!ret)
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