composite: Don't backfill non-bg-None windows
If there's a defined background then backfilling is a waste of effort, since exposure processing will paint that in for us. But note that we have to backfill if any children are bg=None to preserve semantics with non-composited servers. Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
parent
d2064fbb68
commit
6dd775f57d
|
@ -472,6 +472,17 @@ compUnredirectOneSubwindow (WindowPtr pParent, WindowPtr pWin)
|
||||||
return Success;
|
return Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
bgNoneVisitWindow(WindowPtr pWin, void *null)
|
||||||
|
{
|
||||||
|
if (pWin->backgroundState != BackgroundPixmap)
|
||||||
|
return WT_WALKCHILDREN;
|
||||||
|
if (pWin->background.pixmap != None)
|
||||||
|
return WT_WALKCHILDREN;
|
||||||
|
|
||||||
|
return WT_STOPWALKING;
|
||||||
|
}
|
||||||
|
|
||||||
static PixmapPtr
|
static PixmapPtr
|
||||||
compNewPixmap (WindowPtr pWin, int x, int y, int w, int h)
|
compNewPixmap (WindowPtr pWin, int x, int y, int w, int h)
|
||||||
{
|
{
|
||||||
|
@ -488,6 +499,17 @@ compNewPixmap (WindowPtr pWin, int x, int y, int w, int h)
|
||||||
pPixmap->screen_x = x;
|
pPixmap->screen_x = x;
|
||||||
pPixmap->screen_y = y;
|
pPixmap->screen_y = y;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* If there's no bg=None in the tree, we're done.
|
||||||
|
*
|
||||||
|
* We could optimize this more by collection the regions of all the
|
||||||
|
* bg=None subwindows and feeding that in as the clip for the
|
||||||
|
* CopyArea below, but since window trees are shallow these days it
|
||||||
|
* might not be worth the effort.
|
||||||
|
*/
|
||||||
|
if (TraverseTree(pWin, bgNoneVisitWindow, NULL) == WT_NOMATCH)
|
||||||
|
return pPixmap;
|
||||||
|
|
||||||
if (pParent->drawable.depth == pWin->drawable.depth)
|
if (pParent->drawable.depth == pWin->drawable.depth)
|
||||||
{
|
{
|
||||||
GCPtr pGC = GetScratchGC (pWin->drawable.depth, pScreen);
|
GCPtr pGC = GetScratchGC (pWin->drawable.depth, pScreen);
|
||||||
|
|
Loading…
Reference in New Issue