glamor: Don't abuse large_pixmap members for regular pixmaps
glamor_compute_clipped_regions_ext wants to treat small and large pixmaps uniformly and did that by writing into the large pixmap union member in small pixmaps to construct something that looks like a one texture large pixmap. Instead of doing that, simply allocate the necessary elements locally on the stack and use them from there. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
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@ -162,9 +162,9 @@ glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
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*result_regions;
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int i, j, x, y, k, inner_n_regions;
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int width, height;
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glamor_pixmap_private_large_t *priv;
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priv = &pixmap_priv->large;
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BoxPtr box_array;
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BoxRec small_box;
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int block_w, block_h;
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DEBUGF("ext called \n");
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@ -178,14 +178,16 @@ glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
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clipped_regions[0].block_idx = 0;
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RegionCopy(clipped_regions[0].region, region);
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*n_region = 1;
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priv->block_w = priv->base.pixmap->drawable.width;
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priv->block_h = priv->base.pixmap->drawable.height;
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priv->box_array = &priv->box;
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priv->box.x1 = priv->box.y1 = 0;
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priv->box.x2 = priv->block_w;
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priv->box.y2 = priv->block_h;
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block_w = pixmap_priv->base.pixmap->drawable.width;
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block_h = pixmap_priv->base.pixmap->drawable.height;
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box_array = &small_box;
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small_box.x1 = small_box.y1 = 0;
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small_box.x2 = block_w;
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small_box.y2 = block_h;
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}
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else {
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glamor_pixmap_private_large_t *priv = __glamor_large(pixmap_priv);
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clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
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priv->block_h,
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priv->block_wcnt,
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@ -201,20 +203,23 @@ glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
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*n_region = 0;
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return NULL;
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}
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block_w = priv->block_w;
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block_h = priv->block_h;
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box_array = priv->box_array;
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}
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if (inner_block_w >= priv->block_w && inner_block_h >= priv->block_h)
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if (inner_block_w >= block_w && inner_block_h >= block_h)
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return clipped_regions;
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result_regions = calloc(*n_region
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* ((priv->block_w + inner_block_w - 1) /
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* ((block_w + inner_block_w - 1) /
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inner_block_w)
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* ((priv->block_h + inner_block_h - 1) /
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* ((block_h + inner_block_h - 1) /
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inner_block_h), sizeof(*result_regions));
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k = 0;
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for (i = 0; i < *n_region; i++) {
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x = priv->box_array[clipped_regions[i].block_idx].x1;
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y = priv->box_array[clipped_regions[i].block_idx].y1;
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width = priv->box_array[clipped_regions[i].block_idx].x2 - x;
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height = priv->box_array[clipped_regions[i].block_idx].y2 - y;
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x = box_array[clipped_regions[i].block_idx].x1;
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y = box_array[clipped_regions[i].block_idx].y1;
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width = box_array[clipped_regions[i].block_idx].x2 - x;
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height = box_array[clipped_regions[i].block_idx].y2 - y;
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inner_regions = __glamor_compute_clipped_regions(inner_block_w,
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inner_block_h,
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0, x, y,
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