Input: Add DeepestSpriteWin function
Does what it says on the box: returns the deepest child window in a given sprite's trace. Signed-off-by: Daniel Stone <daniel@fooishbar.org> Reviewed-by: Chase Douglas <chase.douglas@canonical.com> Reviewed-by: Keith Packard <keithp@keithp.com>
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@ -2182,7 +2182,7 @@ MaybeDeliverEventsToClient(WindowPtr pWin, xEvent *pEvents,
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static Window FindChildForEvent(SpritePtr pSprite, WindowPtr event)
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static Window FindChildForEvent(SpritePtr pSprite, WindowPtr event)
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{
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{
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WindowPtr w = pSprite->spriteTrace[pSprite->spriteTraceGood-1];
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WindowPtr w = DeepestSpriteWin(pSprite);
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Window child = None;
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Window child = None;
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/* If the search ends up past the root should the child field be
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/* If the search ends up past the root should the child field be
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@ -2625,7 +2625,7 @@ XYToWindow(SpritePtr pSprite, int x, int y)
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else
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else
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pWin = pWin->nextSib;
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pWin = pWin->nextSib;
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}
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}
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return pSprite->spriteTrace[pSprite->spriteTraceGood-1];
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return DeepestSpriteWin(pSprite);
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}
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}
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/**
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/**
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@ -591,4 +591,14 @@ typedef struct _EventSyncInfo {
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extern EventSyncInfoRec syncEvents;
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extern EventSyncInfoRec syncEvents;
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/**
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* Given a sprite, returns the window at the bottom of the trace (i.e. the
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* furthest window from the root).
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*/
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static inline WindowPtr DeepestSpriteWin(SpritePtr sprite)
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{
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assert(sprite->spriteTraceGood > 0);
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return sprite->spriteTrace[sprite->spriteTraceGood - 1];
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}
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#endif /* INPUTSTRUCT_H */
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#endif /* INPUTSTRUCT_H */
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