dix: add FirstPointerChild, FirstPointerAncestor auxiliary functions.
FirstPointerChild: Return the first child that has a pointer within its boundaries. FirstPointerAncestor: return the first ancestor with a child within its boundaries. These are required for the updated enter/leave model. Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
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dix/enterleave.c
100
dix/enterleave.c
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@ -152,6 +152,106 @@ LeaveNotifies(DeviceIntPtr dev,
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}
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}
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}
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/**
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* Search for the first window below @win that has a pointer directly within
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* it's boundaries (excluding boundaries of its own descendants).
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* Windows including @exclude and its descendants are ignored.
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*
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* @return The child window that has the pointer within its boundaries or
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* NULL.
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*/
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static WindowPtr
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FirstPointerChild(WindowPtr win, WindowPtr exclude)
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{
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static WindowPtr *queue = NULL;
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static int queue_size = 256; /* allocated size of queue */
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WindowPtr child = NULL;
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int queue_len = 0; /* no of elements in queue */
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int queue_head = 0; /* pos of current element */
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if (!win || win == exclude || !win->firstChild)
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return NULL;
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if (!queue && !(queue = xcalloc(queue_size, sizeof(WindowPtr))))
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FatalError("[dix] FirstPointerChild: OOM.\n");
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queue[0] = win;
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queue_head = 0;
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queue_len = 1;
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while (queue_len--)
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{
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if (queue[queue_head] == exclude)
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{
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queue_head = (queue_head + 1) % queue_size;
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continue;
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}
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if (queue[queue_head] != win && HasPointer(queue[queue_head]))
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return queue[queue_head];
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child = queue[queue_head]->firstChild;
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/* pop children onto queue */
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while(child)
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{
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queue_len++;
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if (queue_len >= queue_size)
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{
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const int inc = 256;
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queue = xrealloc(queue, (queue_size + inc) * sizeof(WindowPtr));
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if (!queue)
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FatalError("[dix] FirstPointerChild: OOM.\n");
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/* Are we wrapped around? */
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if (queue_head + queue_len > queue_size)
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{
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memmove(&queue[queue_head + inc], &queue[queue_head],
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(queue_size - queue_head) * sizeof(WindowPtr));
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queue_head += inc;
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}
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queue_size += inc;
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}
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queue[(queue_head + queue_len) % queue_size] = child;
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child = child->nextSib;
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}
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queue_head = (queue_head + 1) % queue_size;
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}
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return NULL;
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}
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/**
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* Find the first parent of @win that has a pointer or has a child window with
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* a pointer. Traverses up to (and including) the root window if @stopBefore
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* is NULL, otherwise it stops at @stopBefore.
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* Neither @win nor @win's descendants nor @stopBefore are tested for having a
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* pointer.
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*
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* @return the window or NULL if @stopBefore was reached.
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*/
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static WindowPtr
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FirstPointerAncestor(WindowPtr win, WindowPtr stopBefore)
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{
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WindowPtr parent;
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parent = win->parent;
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while(parent && parent != stopBefore)
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{
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if (HasPointer(parent) || FirstPointerChild(parent, win))
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return parent;
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parent = parent->parent;
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}
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return NULL;
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}
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/**
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/**
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* Figure out if enter/leave events are necessary and send them to the
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* Figure out if enter/leave events are necessary and send them to the
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* appropriate windows.
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* appropriate windows.
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