glamor: remove gratuitous flush.
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			@ -94,8 +94,6 @@ glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
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    glVertex2f(x2, y2);
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    glVertex2f(x2, y1);
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    glEnd();
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    glFlush();
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}
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void
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