xwayland/eglstream: flush stream after eglSwapBuffers
When eglSwapBuffers inserts a new frame into a window's stream, there may be a delay before the state of the consumer end of the stream is updated to reflect this. If the subsequent wl_surface_attach, wl_surface_damage, wl_surface_commit calls are received by the compositor before then, it will (typically) re-use the previous frame acquired from the stream instead of the latest one. This can leave the window displaying out-of-date contents, which might never be updated thereafter. To fix this, after calling eglSwapBuffers, xwl_glamor_eglstream_post_damage should call eglStreamFlushNV. This call will block until it can be guaranteed that the state of the consumer end of the stream has been updated to reflect that a new frame is available. Closes: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1171 Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
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@ -72,6 +72,7 @@ struct xwl_eglstream_private {
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SetWindowPixmapProcPtr SetWindowPixmap;
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SetWindowPixmapProcPtr SetWindowPixmap;
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Bool have_egl_damage;
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Bool have_egl_damage;
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Bool have_egl_stream_flush;
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GLint blit_prog;
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GLint blit_prog;
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GLuint blit_vao;
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GLuint blit_vao;
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@ -776,6 +777,13 @@ xwl_glamor_eglstream_post_damage(struct xwl_window *xwl_window,
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goto out;
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goto out;
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}
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}
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#ifdef EGL_NV_stream_flush
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if (xwl_eglstream->have_egl_stream_flush)
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/* block until stream state is updated on the compositor's side */
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eglStreamFlushNV(xwl_screen->egl_display,
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xwl_pixmap->stream);
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#endif
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if (!xwl_pixmap->wait_for_buffer_release) {
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if (!xwl_pixmap->wait_for_buffer_release) {
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/* hang onto the pixmap until the compositor has released it */
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/* hang onto the pixmap until the compositor has released it */
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pixmap->refcnt++;
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pixmap->refcnt++;
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@ -1173,6 +1181,18 @@ xwl_glamor_eglstream_init_egl(struct xwl_screen *xwl_screen)
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ErrorF("Driver lacks EGL_KHR_swap_buffers_with_damage, performance "
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ErrorF("Driver lacks EGL_KHR_swap_buffers_with_damage, performance "
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"will be affected\n");
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"will be affected\n");
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#ifdef EGL_NV_stream_flush
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xwl_eglstream->have_egl_stream_flush =
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epoxy_has_egl_extension(xwl_screen->egl_display,
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"EGL_NV_stream_flush");
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#else
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xwl_eglstream->have_egl_stream_flush = FALSE;
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#endif /* EGL_NV_stream_flush */
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if (!xwl_eglstream->have_egl_stream_flush)
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ErrorF("EGL_NV_stream_flush not available, "
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"this may cause visible corruption.\n");
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xwl_eglstream_init_shaders(xwl_screen);
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xwl_eglstream_init_shaders(xwl_screen);
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if (epoxy_has_gl_extension("GL_OES_EGL_image") &&
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if (epoxy_has_gl_extension("GL_OES_EGL_image") &&
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