XQuartz: GLX: sync up indirect.c to match George's updates in the xorg-server-1.5-apple branch
This commit is contained in:
parent
1a717779b6
commit
76fcfc4801
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@ -102,12 +102,13 @@ void warn_func(void * p1, char *format, ...);
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// some prototypes
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static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
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static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLXconfig *modes);
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static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, int type, XID drawId, __GLXconfig *conf);
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static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
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int *nvisualp, int *ndepthp,
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int *rootDepthp, VisualID *defaultVisp,
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unsigned long sizes, int bitsPerRGB);
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static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
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void **privates);
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@ -118,7 +119,7 @@ static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
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static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
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static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
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static CGLPixelFormatObj makeFormat(__GLXconfig *mode);
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static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
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__GLXprovider __glXDRISWRastProvider = {
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__glXAquaScreenProbe,
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@ -141,7 +142,7 @@ struct __GLXAquaScreen {
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__GLXscreen base;
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int index;
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int num_vis;
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__GLXconfig *modes;
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__GLcontextModes *modes;
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};
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static __GLXAquaScreen glAquaScreens[MAXSCREENS];
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@ -162,7 +163,7 @@ struct __GLXAquaDrawable {
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static __GLXcontext *
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__glXAquaScreenCreateContext(__GLXscreen *screen,
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__GLXconfig *config,
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__GLXconfig *conf,
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__GLXcontext *baseShareContext)
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{
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__GLXAquaContext *context;
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@ -171,20 +172,21 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
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GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
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context = calloc (1, sizeof (__GLXAquaContext));
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context = malloc (sizeof (__GLXAquaContext));
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if (context == NULL) return NULL;
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memset(context, 0, sizeof *context);
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context->base.pGlxScreen = screen;
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context->base.config = config;
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context->base.destroy = __glXAquaContextDestroy;
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context->base.makeCurrent = __glXAquaContextMakeCurrent;
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context->base.loseCurrent = __glXAquaContextLoseCurrent;
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context->base.copy = __glXAquaContextCopy;
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context->base.forceCurrent = __glXAquaContextForceCurrent;
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// context->base.createDrawable = __glXAquaContextCreateDrawable;
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/*FIXME verify that the context->base is fully initialized. */
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context->pixelFormat = makeFormat(config);
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context->pixelFormat = makeFormat(conf);
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if (!context->pixelFormat) {
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free(context);
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return NULL;
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@ -200,9 +202,11 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
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CGLDestroyPixelFormat(context->pixelFormat);
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free(context);
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return NULL;
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}
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setup_dispatch_table();
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GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
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}
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setup_dispatch_table();
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GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
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return &context->base;
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}
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@ -435,7 +439,52 @@ static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
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return GL_TRUE;
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}
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static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
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static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
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CGLPixelFormatAttribute attr[64];
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CGLPixelFormatObj fobj;
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GLint formats;
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CGLError error;
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int i = 0;
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if(conf->doubleBufferMode)
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attr[i++] = kCGLPFADoubleBuffer;
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if(conf->stereoMode)
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attr[i++] = kCGLPFAStereo;
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attr[i++] = kCGLPFAColorSize;
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attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
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attr[i++] = kCGLPFAAlphaSize;
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attr[i++] = conf->alphaBits;
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/*TODO add accum, depth, and stencil. */
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if(conf->numAuxBuffers > 0) {
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attr[i++] = kCGLPFAAuxBuffers;
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attr[i++] = conf->numAuxBuffers;
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}
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if(conf->sampleBuffers > 0) {
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attr[i++] = kCGLPFASampleBuffers;
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attr[i++] = conf->sampleBuffers;
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attr[i++] = kCGLPFASamples;
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attr[i++] = conf->samples;
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}
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attr[i++] = 0;
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error = CGLChoosePixelFormat(attr, &fobj, &formats);
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if(error) {
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ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
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return NULL;
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}
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return fobj;
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}
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#if 0
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static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
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int i;
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CGLPixelFormatAttribute attr[64]; // currently uses max of 30
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CGLPixelFormatObj result;
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@ -444,7 +493,7 @@ static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
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GLAQUA_DEBUG_MSG("makeFormat\n");
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if (!config->rgbMode)
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if (!mode->rgbMode)
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return NULL;
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i = 0;
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@ -452,43 +501,42 @@ static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
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// attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
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// attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
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if (config->stereoMode) {
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if (mode->stereoMode) {
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attr[i++] = kCGLPFAStereo;
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}
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if (config->doubleBufferMode) {
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if (mode->doubleBufferMode) {
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attr[i++] = kCGLPFADoubleBuffer;
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}
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if (config->colorIndexMode) {
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if (mode->colorIndexMode) {
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/* ignored */
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}
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if (config->rgbMode) {
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if (mode->rgbMode) {
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attr[i++] = kCGLPFAColorSize;
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attr[i++] = config->redBits + config->greenBits + config->blueBits;
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attr[i++] = mode->redBits + mode->greenBits + mode->blueBits;
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attr[i++] = kCGLPFAAlphaSize;
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attr[i++] = 1; /* FIXME: ignoring config->alphaBits which is always 0 */
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attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
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}
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if (config->haveAccumBuffer) {
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if (mode->haveAccumBuffer) {
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attr[i++] = kCGLPFAAccumSize;
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attr[i++] = config->accumRedBits + config->accumGreenBits
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+ config->accumBlueBits + config->accumAlphaBits;
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attr[i++] = mode->accumRedBits + mode->accumGreenBits
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+ mode->accumBlueBits + mode->accumAlphaBits;
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}
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if (config->haveDepthBuffer) {
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if (mode->haveDepthBuffer) {
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attr[i++] = kCGLPFADepthSize;
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attr[i++] = config->depthBits;
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attr[i++] = mode->depthBits;
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}
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if (config->haveStencilBuffer) {
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if (mode->haveStencilBuffer) {
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attr[i++] = kCGLPFAStencilSize;
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attr[i++] = config->stencilBits;
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attr[i++] = mode->stencilBits;
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}
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attr[i++] = kCGLPFAAuxBuffers;
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attr[i++] = config->numAuxBuffers;
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attr[i++] = mode->numAuxBuffers;
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/* mode->level ignored */
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@ -507,6 +555,7 @@ static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
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return result;
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}
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#endif
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// Originally copied from Mesa
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@ -661,6 +710,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
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int ndepth, DepthPtr pdepth,
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int rootDepth)
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{
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#if 0
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int numRGBconfigs;
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int numCIconfigs;
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int numVisuals = *nvisualp;
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@ -669,7 +719,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
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VisualPtr pVisual = *visualp;
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VisualPtr pVisualNew = NULL;
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VisualID *orig_vid = NULL;
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__GLXconfig *modes;
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__GLcontextModes *modes;
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__GLXvisualConfig *pNewVisualConfigs = NULL;
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void **glXVisualPriv;
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void **pNewVisualPriv;
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@ -751,7 +801,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
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}
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/* Alloc space for the list of glXVisuals */
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modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLXconfig));
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modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
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if (modes == NULL) {
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free(orig_vid);
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free(pNewVisualPriv);
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@ -918,16 +968,18 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
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visualPrivates = NULL;
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return TRUE;
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#endif
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return FALSE;
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}
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Bool enable_stereo = FALSE;
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/* based on code in i830_dri.c
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This ends calling glAquaSetVisualConfigs to set the static
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numconfigs, etc. */
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// see also glxglcore.c -- bhb
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static void
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glAquaInitVisualConfigs(void)
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{
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#if 0
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int lclNumConfigs = 0;
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__GLXvisualConfig *lclVisualConfigs = NULL;
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void **lclVisualPrivates = NULL;
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@ -1010,19 +1062,23 @@ glAquaInitVisualConfigs(void)
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GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
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GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
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#endif
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}
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static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
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void **privates)
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{
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#if 0
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GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
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numConfigs = nconfigs;
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visualConfigs = configs;
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visualPrivates = privates;
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#endif
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}
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static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
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int *nvisualp, int *ndepthp,
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int *rootDepthp, VisualID *defaultVisp,
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@ -1076,16 +1132,16 @@ static void fixup_visuals(int screen)
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#endif
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static void __glXAquaScreenDestroy(__GLXscreen *screen) {
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GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
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__glXScreenDestroy(screen);
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GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
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__glXScreenDestroy(screen);
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free(screen);
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xfree(screen);
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}
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static void init_screen_visuals(__GLXAquaScreen *screen) {
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#if 0
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ScreenPtr pScreen = screen->base.pScreen;
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__GLXconfig *modes;
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__GLcontextModes *modes;
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int *used;
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int i, j;
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@ -1097,10 +1153,11 @@ static void init_screen_visuals(__GLXAquaScreen *screen) {
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* FIXME: malloc / free. If nothing else, convert 'used' to
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* FIXME: array of bytes instead of ints!
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*/
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used = calloc(pScreen->numVisuals, sizeof(int));
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used = (int *)malloc(pScreen->numVisuals * sizeof(int));
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memset(used, 0, pScreen->numVisuals * sizeof(int));
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i = 0;
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for ( modes = screen -> base.visuals
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for ( modes = screen -> base.modes
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; modes != NULL
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; modes = modes->next ) {
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const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
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@ -1138,35 +1195,146 @@ static void init_screen_visuals(__GLXAquaScreen *screen) {
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}
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free(used);
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#endif
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}
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/* This will eventually need to use the capabilities.c code. */
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static __GLXconfig *createConfigs(void) {
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__GLXconfig *conf;
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conf = xalloc(sizeof *conf);
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if(NULL == conf)
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return NULL;
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conf->next = NULL;
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conf->doubleBufferMode = GL_TRUE;
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conf->stereoMode = GL_FALSE;
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conf->redBits = 8;
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conf->greenBits = 8;
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conf->blueBits = 8;
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conf->alphaBits = 0;
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conf->redMask = -1;
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conf->greenMask = -1;
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conf->blueMask = -1;
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conf->alphaMask = -1;
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conf->rgbBits = conf->redBits + conf->greenBits + conf->blueBits + conf->alphaBits;
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conf->indexBits = 0;
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conf->accumRedBits = 0;
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conf->accumGreenBits = 0;
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conf->accumBlueBits = 0;
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conf->accumAlphaBits = 0;
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conf->depthBits = 24;
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conf->stencilBits = 0;
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conf->numAuxBuffers = 0;
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conf->level = 0;
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conf->pixmapMode = 0;
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conf->visualID = -1;
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conf->visualType = GLX_TRUE_COLOR;
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conf->visualRating = 0;
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conf->transparentPixel = 0;
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conf->transparentRed = 0;
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conf->transparentGreen = 0;
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conf->transparentAlpha = 0;
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conf->transparentIndex = 0;
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conf->sampleBuffers = 0;
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conf->samples = 0;
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/* SGIX_fbconfig / GLX 1.3 */
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conf->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
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conf->renderType = GL_TRUE;
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conf->xRenderable = GL_TRUE;
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conf->fbconfigID = -1;
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/*TODO add querying code to capabilities.c for the Pbuffer maximums. */
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/* SGIX_pbuffer / GLX 1.3 */
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conf->maxPbufferWidth = 0;
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conf->maxPbufferHeight = 0;
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conf->maxPbufferPixels = 0;
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conf->optimalPbufferWidth = 0;
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conf->optimalPbufferHeight = 0;
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conf->visualSelectGroup = 0;
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conf->swapMethod = GLX_SWAP_UNDEFINED_OML;
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/* FIXME */
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conf->screen = 0;
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/* EXT_texture_from_pixmap */
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conf->bindToTextureRgb = 0;
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conf->bindToTextureRgba = 0;
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conf->bindToMipmapTexture = 0;
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conf->bindToTextureTargets = 0;
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conf->yInverted = 0;
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return conf;
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}
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/* This is called by __glXInitScreens(). */
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static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
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__GLXAquaScreen *screen;
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GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
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if (pScreen == NULL) return NULL;
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__GLXAquaScreen *screen;
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__GLXconfig *configs;
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screen = malloc(sizeof *screen);
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GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
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__glXScreenInit(&screen->base, pScreen);
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if (pScreen == NULL)
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return NULL;
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screen->base.destroy = __glXAquaScreenDestroy;
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screen->base.createContext = __glXAquaScreenCreateContext;
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screen->base.createDrawable = __glXAquaScreenCreateDrawable;
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screen->base.pScreen = pScreen;
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screen = xalloc(sizeof *screen);
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if(NULL == screen)
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return NULL;
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screen->base.destroy = __glXAquaScreenDestroy;
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screen->base.createContext = __glXAquaScreenCreateContext;
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screen->base.createDrawable = __glXAquaScreenCreateDrawable;
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screen->base.swapInterval = /*FIXME*/ NULL;
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screen->base.hyperpipeFuncs = NULL;
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screen->base.swapBarrierFuncs = NULL;
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screen->base.pScreen = pScreen;
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configs = createConfigs();
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/*
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* These are both commented out, because they cause problems with
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* the other visual config code, and visuals.
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* This probe function is called normally on startup in direct
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* mode too.
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* They don't seem to be needed now that we have better visual
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* setup.
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*/
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//init_screen_visuals(screen);
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//glAquaInitVisualConfigs();
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screen->base.fbconfigs = configs;
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screen->base.numFBConfigs = 1;
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return &screen->base;
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screen->base.visuals = configs;
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screen->base.numVisuals = 1;
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GlxSetVisualConfig(GLX_ALL_VISUALS);
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__glXScreenInit(&screen->base, pScreen);
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/* __glXScreenInit initializes these, so the order here is important, if we need these... */
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screen->base.GLextensions = "";
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screen->base.GLXvendor = "Apple";
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screen->base.GLXversion = "1.4";
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screen->base.GLXextensions = "";
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/*
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* These are both commented out, because they cause problems with
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* the other visual config code, and visuals.
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* This probe function is called normally on startup in direct
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* mode too.
|
||||
* They don't seem to be needed now that we have better visual
|
||||
* setup.
|
||||
*/
|
||||
//init_screen_visuals(screen);
|
||||
//glAquaInitVisualConfigs();
|
||||
|
||||
return &screen->base;
|
||||
}
|
||||
|
||||
static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
|
||||
|
@ -1182,16 +1350,19 @@ static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
|
|||
static __GLXdrawable *
|
||||
__glXAquaScreenCreateDrawable(__GLXscreen *screen,
|
||||
DrawablePtr pDraw,
|
||||
int type,
|
||||
XID drawId,
|
||||
__GLXconfig *modes) {
|
||||
__GLXconfig *conf) {
|
||||
__GLXAquaDrawable *glxPriv;
|
||||
|
||||
GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
|
||||
|
||||
glxPriv = calloc(1, sizeof *glxPriv);
|
||||
glxPriv = xalloc(sizeof *glxPriv);
|
||||
if (glxPriv == NULL) return NULL;
|
||||
|
||||
if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, GLX_DRAWABLE_PIXMAP /*?*/, drawId, modes)) {
|
||||
memset(glxPriv, 0, sizeof *glxPriv);
|
||||
|
||||
if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, drawId, conf)) {
|
||||
xfree(glxPriv);
|
||||
return NULL;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue