Implement fbAddTriangles() in terms of pixman_add_triangles()
This allows the remaining triangle-to-trap conversion code to be deleted. Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Søren Sandmann <ssp@redhat.com>
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								fb/fbtrap.c
								
								
								
								
							
							
						
						
									
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								fb/fbtrap.c
								
								
								
								
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					@ -65,32 +65,6 @@ fbRasterizeTrapezoid (PicturePtr    pPicture,
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    free_pixman_pict (pPicture, image);
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					    free_pixman_pict (pPicture, image);
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}
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					}
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static int
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_GreaterY (xPointFixed *a, xPointFixed *b)
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{
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    if (a->y == b->y)
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	return a->x > b->x;
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    return a->y > b->y;
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}
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/*
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 * Note that the definition of this function is a bit odd because
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 * of the X coordinate space (y increasing downwards).
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 */
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static int
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_Clockwise (xPointFixed *ref, xPointFixed *a, xPointFixed *b)
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{
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    xPointFixed	ad, bd;
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    ad.x = a->x - ref->x;
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    ad.y = a->y - ref->y;
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    bd.x = b->x - ref->x;
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    bd.y = b->y - ref->y;
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    return ((xFixed_32_32) bd.y * ad.x - (xFixed_32_32) ad.y * bd.x) < 0;
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}
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/* FIXME -- this could be made more efficient */
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void
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					void
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fbAddTriangles (PicturePtr  pPicture,
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					fbAddTriangles (PicturePtr  pPicture,
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		INT16	    x_off,
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							INT16	    x_off,
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					@ -98,63 +72,16 @@ fbAddTriangles (PicturePtr  pPicture,
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		int	    ntri,
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							int	    ntri,
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		xTriangle *tris)
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							xTriangle *tris)
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{
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					{
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    xPointFixed	  *top, *left, *right, *tmp;
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					    int image_xoff, image_yoff;
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    xTrapezoid	    trap;
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					    pixman_image_t *image =
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						image_from_pict (pPicture, FALSE, &image_xoff, &image_yoff);
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    for (; ntri; ntri--, tris++)
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					    if (!image)
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    {
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						return;
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	top = &tris->p1;
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	left = &tris->p2;
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					    pixman_add_triangles (image, x_off, y_off, ntri, (pixman_triangle_t *)tris);
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	right = &tris->p3;
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	if (_GreaterY (top, left)) {
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					    free_pixman_pict (pPicture, image);
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	    tmp = left; left = top; top = tmp;
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	}
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	if (_GreaterY (top, right)) {
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	    tmp = right; right = top; top = tmp;
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	}
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	if (_Clockwise (top, right, left)) {
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	    tmp = right; right = left; left = tmp;
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	}
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	/*
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	 * Two cases:
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	 *
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	 *		+		+
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	 *	       / \             / \
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	 *	      /   \           /   \
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	 *	     /     +         +     \
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	 *          /    --           --    \
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	 *         /   --               --   \
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	 *        / ---                   --- \
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	 *	 +--                         --+
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	 */
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	trap.top = top->y;
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	trap.left.p1 = *top;
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	trap.left.p2 = *left;
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	trap.right.p1 = *top;
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	trap.right.p2 = *right;
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	if (right->y < left->y)
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	    trap.bottom = right->y;
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	else
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	    trap.bottom = left->y;
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	fbRasterizeTrapezoid (pPicture, &trap, x_off, y_off);
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	if (right->y < left->y)
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	{
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	    trap.top = right->y;
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	    trap.bottom = left->y;
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	    trap.right.p1 = *right;
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	    trap.right.p2 = *left;
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	}
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	else
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	{
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	    trap.top = left->y;
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	    trap.bottom = right->y;
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	    trap.left.p1 = *left;
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	    trap.left.p2 = *right;
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	}
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	fbRasterizeTrapezoid (pPicture, &trap, x_off, y_off);
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    }
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}
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					}
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typedef void (* CompositeShapesFunc) (pixman_op_t op,
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					typedef void (* CompositeShapesFunc) (pixman_op_t op,
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