glamor: xv: reuse ports and shaders when possible

Xv currently calls glamor_xv_free_port_data at the end of every putImage.
This leads to shader recompilation for every frame, which is a huge performance loss.
This commit changes behaviour of glamor_xv_free_port_data, and its now is called only
if width, height or format is changed for xv port.

Shader management also done in a port now, because if shaders will be
stored in core glamor and try to be reused, this can lead to a bug if we
try to play 2 videos with different formats simultaneously.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Konstantin <ria.freelander@gmail.com>
This commit is contained in:
Konstantin 2023-10-20 22:45:11 +03:00
parent a8270fc5f0
commit 81ef43dd4a
2 changed files with 37 additions and 20 deletions

View File

@ -945,6 +945,9 @@ typedef struct {
RegionRec clip;
PixmapPtr src_pix[3]; /* y, u, v for planar */
int src_pix_w, src_pix_h;
/* Port optimization */
int prev_fmt;
glamor_program xv_prog;
} glamor_port_private;
extern XvAttributeRec glamor_xv_attributes[];

View File

@ -143,9 +143,8 @@ XvImageRec glamor_xv_images[] = {
int glamor_xv_num_images = ARRAY_SIZE(glamor_xv_images);
static void
glamor_init_xv_shader(ScreenPtr screen, int id)
glamor_init_xv_shader(ScreenPtr screen, glamor_port_private *port_priv, int id)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
GLint sampler_loc;
const glamor_facet *glamor_facet_xv_planar = NULL;
@ -162,10 +161,10 @@ glamor_init_xv_shader(ScreenPtr screen, int id)
}
glamor_build_program(screen,
&glamor_priv->xv_prog,
&port_priv->xv_prog,
glamor_facet_xv_planar, NULL, NULL, NULL);
glUseProgram(glamor_priv->xv_prog.prog);
glUseProgram(port_priv->xv_prog.prog);
sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "y_sampler");
glUniform1i(sampler_loc, 0);
sampler_loc = glGetUniformLocation(glamor_priv->xv_prog.prog, "u_sampler");
@ -330,8 +329,8 @@ glamor_xv_render(glamor_port_private *port_priv, int id)
char *vbo_offset;
int dst_box_index;
if (!glamor_priv->xv_prog.prog)
glamor_init_xv_shader(screen, id);
if (!port_priv->xv_prog.prog)
glamor_init_xv_shader(screen, port_priv, id);
cont = RTFContrast(port_priv->contrast);
bright = RTFBrightness(port_priv->brightness);
@ -365,13 +364,13 @@ glamor_xv_render(glamor_port_private *port_priv, int id)
}
}
glamor_make_current(glamor_priv);
glUseProgram(glamor_priv->xv_prog.prog);
glUseProgram(port_priv->xv_prog.prog);
uloc = glGetUniformLocation(glamor_priv->xv_prog.prog, "offsetyco");
uloc = glGetUniformLocation(port_priv->xv_prog.prog, "offsetyco");
glUniform4f(uloc, off[0], off[1], off[2], yco);
uloc = glGetUniformLocation(glamor_priv->xv_prog.prog, "ucogamma");
uloc = glGetUniformLocation(port_priv->xv_prog.prog, "ucogamma");
glUniform4f(uloc, uco[0], uco[1], uco[2], gamma);
uloc = glGetUniformLocation(glamor_priv->xv_prog.prog, "vco");
uloc = glGetUniformLocation(port_priv->xv_prog.prog, "vco");
glUniform4f(uloc, vco[0], vco[1], vco[2], 0);
glActiveTexture(GL_TEXTURE0);
@ -455,7 +454,7 @@ glamor_xv_render(glamor_port_private *port_priv, int id)
glamor_set_destination_drawable(port_priv->pDraw,
dst_box_index,
FALSE, FALSE,
glamor_priv->xv_prog.matrix_uniform,
port_priv->xv_prog.matrix_uniform,
&dst_off_x, &dst_off_y);
for (i = 0; i < nBox; i++) {
@ -476,8 +475,25 @@ glamor_xv_render(glamor_port_private *port_priv, int id)
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
DamageDamageRegion(port_priv->pDraw, &port_priv->clip);
}
glamor_xv_free_port_data(port_priv);
static Bool
glamor_xv_can_reuse_port(glamor_port_private *port_priv, int id, short w, short h)
{
int ret = TRUE;
if (port_priv->prev_fmt != id)
ret = FALSE;
if (w != port_priv->src_pix_w || h != port_priv->src_pix_h)
ret = FALSE;
if (!port_priv->src_pix[0])
ret = FALSE;
port_priv->prev_fmt = id;
return ret;
}
int
@ -495,7 +511,6 @@ glamor_xv_put_image(glamor_port_private *port_priv,
RegionPtr clipBoxes)
{
ScreenPtr pScreen = pDrawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
int srcPitch, srcPitch2;
int top, nlines;
int s2offset, s3offset, tmp;
@ -503,15 +518,14 @@ glamor_xv_put_image(glamor_port_private *port_priv,
s2offset = s3offset = srcPitch2 = 0;
if (!port_priv->src_pix[0] ||
(width != port_priv->src_pix_w || height != port_priv->src_pix_h) ||
(port_priv->src_pix[2] && id == FOURCC_NV12) ||
(!port_priv->src_pix[2] && id != FOURCC_NV12)) {
if (!glamor_xv_can_reuse_port(port_priv, id, width, height)) {
int i;
if (glamor_priv->xv_prog.prog) {
glDeleteProgram(glamor_priv->xv_prog.prog);
glamor_priv->xv_prog.prog = 0;
glamor_xv_free_port_data(port_priv);
if (port_priv->xv_prog.prog) {
glDeleteProgram(port_priv->xv_prog.prog);
port_priv->xv_prog.prog = 0;
}
for (i = 0; i < 3; i++)