render: rename SetBit to RenderSetBit.
Avoiding namespace collision with the SetBit macro soon to be used in the input code. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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@ -1505,7 +1505,7 @@ ProcRenderFillRectangles (ClientPtr client)
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}
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static void
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SetBit (unsigned char *line, int x, int bit)
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RenderSetBit (unsigned char *line, int x, int bit)
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{
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unsigned char mask;
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@ -1676,8 +1676,8 @@ ProcRenderCreateCursor (ClientPtr client)
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{
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CARD32 a = ((p >> 24));
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SetBit (mskline, x, a != 0);
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SetBit (srcline, x, a != 0 && p == twocolor[0]);
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RenderSetBit (mskline, x, a != 0);
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RenderSetBit (srcline, x, a != 0 && p == twocolor[0]);
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}
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else
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{
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@ -1685,9 +1685,9 @@ ProcRenderCreateCursor (ClientPtr client)
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CARD32 i = ((CvtR8G8B8toY15(p) >> 7) * DITHER_SIZE + 127) / 255;
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CARD32 d = orderedDither[y&(DITHER_DIM-1)][x&(DITHER_DIM-1)];
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/* Set mask from dithered alpha value */
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SetBit(mskline, x, a > d);
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RenderSetBit(mskline, x, a > d);
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/* Set src from dithered intensity value */
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SetBit(srcline, x, a > d && i <= d);
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RenderSetBit(srcline, x, a > d && i <= d);
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}
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}
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srcline += stride;
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