render: rename SetBit to RenderSetBit.

Avoiding namespace collision with the SetBit macro soon to be used in the
input code.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer 2008-12-10 12:31:59 +00:00
parent 940a7aeebc
commit 8460425740

View File

@ -1505,7 +1505,7 @@ ProcRenderFillRectangles (ClientPtr client)
}
static void
SetBit (unsigned char *line, int x, int bit)
RenderSetBit (unsigned char *line, int x, int bit)
{
unsigned char mask;
@ -1676,8 +1676,8 @@ ProcRenderCreateCursor (ClientPtr client)
{
CARD32 a = ((p >> 24));
SetBit (mskline, x, a != 0);
SetBit (srcline, x, a != 0 && p == twocolor[0]);
RenderSetBit (mskline, x, a != 0);
RenderSetBit (srcline, x, a != 0 && p == twocolor[0]);
}
else
{
@ -1685,9 +1685,9 @@ ProcRenderCreateCursor (ClientPtr client)
CARD32 i = ((CvtR8G8B8toY15(p) >> 7) * DITHER_SIZE + 127) / 255;
CARD32 d = orderedDither[y&(DITHER_DIM-1)][x&(DITHER_DIM-1)];
/* Set mask from dithered alpha value */
SetBit(mskline, x, a > d);
RenderSetBit(mskline, x, a > d);
/* Set src from dithered intensity value */
SetBit(srcline, x, a > d && i <= d);
RenderSetBit(srcline, x, a > d && i <= d);
}
}
srcline += stride;