From 86c3137c81e924bacd919e9d65809e07afeabbff Mon Sep 17 00:00:00 2001 From: Peter Hutterer Date: Tue, 6 Dec 2011 12:04:11 +1000 Subject: [PATCH] Xi: split updating button count and state into helper functions Functional change: for a button mapped to 0, the motionHintWindow is not updated to the NullWindow anymore. Before it got updated unconditionally to the button mapping. I have no idea what the practical effect of this is, but I guess it's closer to the correct behaviour: pressing a button that's logically disabled now does not disrupt the motion hint delivery. Signed-off-by: Peter Hutterer Reviewed-by: Chase Douglas --- Xi/exevents.c | 41 +++++++++++++++++++++++++++++------------ 1 file changed, 29 insertions(+), 12 deletions(-) diff --git a/Xi/exevents.c b/Xi/exevents.c index 211095743..798377670 100644 --- a/Xi/exevents.c +++ b/Xi/exevents.c @@ -726,6 +726,32 @@ UpdateDeviceMotionMask(DeviceIntPtr device, unsigned short state, SetMaskForEvent(device->id, mask, MotionNotify); } +static void +IncreaseButtonCount(DeviceIntPtr dev, int key, CARD8 *buttons_down, + Mask *motion_mask, unsigned short *state) +{ + if (dev->valuator) + dev->valuator->motionHintWindow = NullWindow; + + (*buttons_down)++; + *motion_mask = DeviceButtonMotionMask; + if (dev->button->map[key] <= 5) + *state |= (Button1Mask >> 1) << dev->button->map[key]; +} + +static void +DecreaseButtonCount(DeviceIntPtr dev, int key, CARD8 *buttons_down, + Mask *motion_mask, unsigned short *state) +{ + if (dev->valuator) + dev->valuator->motionHintWindow = NullWindow; + + if (*buttons_down >= 1 && !--(*buttons_down)) + *motion_mask = 0; + if (dev->button->map[key] <= 5) + *state &= ~((Button1Mask >> 1) << dev->button->map[key]); +} + /** * Update the device state according to the data in the event. * @@ -831,15 +857,11 @@ UpdateDeviceState(DeviceIntPtr device, DeviceEvent* event) return DONT_PROCESS; set_button_down(device, key, BUTTON_PROCESSED); - if (device->valuator) - device->valuator->motionHintWindow = NullWindow; + if (!b->map[key]) return DONT_PROCESS; - b->buttonsDown++; - b->motionMask = DeviceButtonMotionMask; - if (b->map[key] <= 5) - b->state |= (Button1Mask >> 1) << b->map[key]; + IncreaseButtonCount(device, key, &b->buttonsDown, &b->motionMask, &b->state); UpdateDeviceMotionMask(device, b->state, b->motionMask); } else if (event->type == ET_ButtonRelease) { if (!b) @@ -867,15 +889,10 @@ UpdateDeviceState(DeviceIntPtr device, DeviceEvent* event) } } set_button_up(device, key, BUTTON_PROCESSED); - if (device->valuator) - device->valuator->motionHintWindow = NullWindow; if (!b->map[key]) return DONT_PROCESS; - if (b->buttonsDown >= 1 && !--b->buttonsDown) - b->motionMask = 0; - if (b->map[key] <= 5) - b->state &= ~((Button1Mask >> 1) << b->map[key]); + DecreaseButtonCount(device, key, &b->buttonsDown, &b->motionMask, &b->state); UpdateDeviceMotionMask(device, b->state, b->motionMask); } else if (event->type == ET_ProximityIn) device->proximity->in_proximity = TRUE;