Cygwin/X: Use winUpdateFBPointer() in winshaddd.c rather than duplicating it inline
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Reviewed-by: Colin Harrison <colin.harrison@virgin.net> Tested-by: Colin Harrison <colin.harrison@virgin.net>
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				|  | @ -695,22 +695,7 @@ winShadowUpdateDD (ScreenPtr pScreen, | |||
| 	      "%s file to " BUILDERADDR "\n", g_pszLogFile); | ||||
| 
 | ||||
|       /* Location of shadow framebuffer has changed */ | ||||
|       pScreenInfo->pfb = pScreenPriv->pddsdShadow->lpSurface; | ||||
|        | ||||
|       /* Update the screen pixmap */ | ||||
|       if (!(*pScreen->ModifyPixmapHeader)(pScreen->devPrivate, | ||||
| 					  pScreen->width, | ||||
| 					  pScreen->height, | ||||
| 					  pScreen->rootDepth, | ||||
| 					  BitsPerPixel (pScreen->rootDepth), | ||||
| 					  PixmapBytePad (pScreenInfo->dwStride, | ||||
| 							 pScreenInfo->dwBPP), | ||||
| 					  pScreenInfo->pfb)) | ||||
| 	{ | ||||
| 	  ErrorF ("winShadowUpdateDD - Bits changed, could not " | ||||
| 		  "notify fb.\n"); | ||||
| 	  return; | ||||
| 	} | ||||
|       winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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