diff --git a/glamor/glamor_putimage.c b/glamor/glamor_putimage.c index 6567f1406..99f7ac6f5 100644 --- a/glamor/glamor_putimage.c +++ b/glamor/glamor_putimage.c @@ -181,7 +181,6 @@ glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc, w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits); dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - dispatch->glEnable(GL_TEXTURE_2D); /* Now that we've set up our bitmap texture and the shader, shove * the destination rectangle through the cliprects and run the