Merge branch 'origin' into input-hotplug

This commit is contained in:
Daniel Stone 2006-08-27 23:08:49 +03:00 committed by Daniel Stone
commit 8d77d44fda
13 changed files with 341 additions and 35 deletions

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@ -54,12 +54,14 @@ libglx_la_SOURCES = \
indirect_dispatch.c \ indirect_dispatch.c \
indirect_dispatch.h \ indirect_dispatch.h \
indirect_dispatch_swap.c \ indirect_dispatch_swap.c \
indirect_program.c \
indirect_reqsize.c \ indirect_reqsize.c \
indirect_reqsize.h \ indirect_reqsize.h \
indirect_size_get.c \ indirect_size_get.c \
indirect_size_get.h \ indirect_size_get.h \
indirect_table.c \ indirect_table.c \
indirect_table.h \ indirect_table.h \
indirect_texture_compression.c \
indirect_util.c \ indirect_util.c \
indirect_util.h \ indirect_util.h \
render2.c \ render2.c \

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@ -45,10 +45,12 @@
#include "glxutil.h" #include "glxutil.h"
#include "glxext.h" #include "glxext.h"
const char GLServerVersion[] = "1.2"; const char GLServerVersion[] = "1.4";
static const char GLServerExtensions[] = static const char GLServerExtensions[] =
"GL_ARB_depth_texture " "GL_ARB_depth_texture "
"GL_ARB_draw_buffers " "GL_ARB_draw_buffers "
"GL_ARB_fragment_program "
"GL_ARB_fragment_program_shadow "
"GL_ARB_imaging " "GL_ARB_imaging "
"GL_ARB_multisample " "GL_ARB_multisample "
"GL_ARB_multitexture " "GL_ARB_multitexture "
@ -58,6 +60,7 @@ static const char GLServerExtensions[] =
"GL_ARB_shadow " "GL_ARB_shadow "
"GL_ARB_shadow_ambient " "GL_ARB_shadow_ambient "
"GL_ARB_texture_border_clamp " "GL_ARB_texture_border_clamp "
"GL_ARB_texture_compression "
"GL_ARB_texture_cube_map " "GL_ARB_texture_cube_map "
"GL_ARB_texture_env_add " "GL_ARB_texture_env_add "
"GL_ARB_texture_env_combine " "GL_ARB_texture_env_combine "
@ -66,10 +69,12 @@ static const char GLServerExtensions[] =
"GL_ARB_texture_mirrored_repeat " "GL_ARB_texture_mirrored_repeat "
"GL_ARB_texture_non_power_of_two " "GL_ARB_texture_non_power_of_two "
"GL_ARB_transpose_matrix " "GL_ARB_transpose_matrix "
"GL_ARB_vertex_program "
"GL_ARB_window_pos " "GL_ARB_window_pos "
"GL_EXT_abgr " "GL_EXT_abgr "
"GL_EXT_bgra " "GL_EXT_bgra "
"GL_EXT_blend_color " "GL_EXT_blend_color "
"GL_EXT_blend_equation_separate "
"GL_EXT_blend_func_separate " "GL_EXT_blend_func_separate "
"GL_EXT_blend_logic_op " "GL_EXT_blend_logic_op "
"GL_EXT_blend_minmax " "GL_EXT_blend_minmax "
@ -94,16 +99,20 @@ static const char GLServerExtensions[] =
"GL_EXT_subtexture " "GL_EXT_subtexture "
"GL_EXT_texture " "GL_EXT_texture "
"GL_EXT_texture3D " "GL_EXT_texture3D "
"GL_EXT_texture_compression_dxt1 "
"GL_EXT_texture_compression_s3tc "
"GL_EXT_texture_edge_clamp " "GL_EXT_texture_edge_clamp "
"GL_EXT_texture_env_add " "GL_EXT_texture_env_add "
"GL_EXT_texture_env_combine " "GL_EXT_texture_env_combine "
"GL_EXT_texture_env_dot3 " "GL_EXT_texture_env_dot3 "
"GL_EXT_texture_filter_ansiotropic "
"GL_EXT_texture_lod " "GL_EXT_texture_lod "
"GL_EXT_texture_lod_bias " "GL_EXT_texture_lod_bias "
"GL_EXT_texture_mirror_clamp " "GL_EXT_texture_mirror_clamp "
"GL_EXT_texture_object " "GL_EXT_texture_object "
"GL_EXT_texture_rectangle " "GL_EXT_texture_rectangle "
"GL_EXT_vertex_array " "GL_EXT_vertex_array "
"GL_3DFX_texture_compression_FXT1 "
"GL_APPLE_packed_pixels " "GL_APPLE_packed_pixels "
"GL_ATI_draw_buffers " "GL_ATI_draw_buffers "
"GL_ATI_texture_env_combine3 " "GL_ATI_texture_env_combine3 "
@ -116,13 +125,23 @@ static const char GLServerExtensions[] =
"GL_NV_blend_square " "GL_NV_blend_square "
"GL_NV_depth_clamp " "GL_NV_depth_clamp "
"GL_NV_fog_distance " "GL_NV_fog_distance "
"GL_NV_fragment_program "
"GL_NV_fragment_program_option "
"GL_NV_fragment_program2 "
"GL_NV_light_max_exponent " "GL_NV_light_max_exponent "
"GL_NV_multisample_filter_hint " "GL_NV_multisample_filter_hint "
"GL_NV_point_sprite " "GL_NV_point_sprite "
"GL_NV_texgen_reflection " "GL_NV_texgen_reflection "
"GL_NV_texture_compression_vtc "
"GL_NV_texture_env_combine4 " "GL_NV_texture_env_combine4 "
"GL_NV_texture_expand_normal " "GL_NV_texture_expand_normal "
"GL_NV_texture_rectangle " "GL_NV_texture_rectangle "
"GL_NV_vertex_program "
"GL_NV_vertex_program1_1 "
"GL_NV_vertex_program2 "
"GL_NV_vertex_program2_option "
"GL_NV_vertex_program3 "
"GL_OES_compressed_paletted_texture "
"GL_SGI_color_matrix " "GL_SGI_color_matrix "
"GL_SGI_color_table " "GL_SGI_color_table "
"GL_SGIS_generate_mipmap " "GL_SGIS_generate_mipmap "

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@ -5466,6 +5466,14 @@ void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
) ); ) );
} }
void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc)
{
CALL_BlendEquationSeparateEXT( GET_DISPATCH(), (
*(GLenum *)(pc + 0),
*(GLenum *)(pc + 4)
) );
}
void __glXDisp_BindFramebufferEXT(GLbyte * pc) void __glXDisp_BindFramebufferEXT(GLbyte * pc)
{ {
CALL_BindFramebufferEXT( GET_DISPATCH(), ( CALL_BindFramebufferEXT( GET_DISPATCH(), (

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@ -73,6 +73,8 @@ extern HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc); extern HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
extern HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc); extern HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc); extern HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc);
extern HIDDEN void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc);
extern HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Color3uiv(GLbyte * pc); extern HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
@ -247,8 +249,6 @@ extern HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc); extern HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
extern HIDDEN void __glXDisp_Color3usv(GLbyte * pc); extern HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc); extern HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
extern HIDDEN void __glXDisp_DrawBuffersARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_DrawBuffersARB(GLbyte * pc);
extern HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
@ -891,6 +891,8 @@ extern HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_DrawBuffersARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_DrawBuffersARB(GLbyte * pc);
extern HIDDEN void __glXDisp_LoadName(GLbyte * pc); extern HIDDEN void __glXDisp_LoadName(GLbyte * pc);
extern HIDDEN void __glXDispSwap_LoadName(GLbyte * pc); extern HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc); extern HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);

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@ -5631,6 +5631,14 @@ void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
) ); ) );
} }
void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc)
{
CALL_BlendEquationSeparateEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 )
) );
}
void __glXDispSwap_BindFramebufferEXT(GLbyte * pc) void __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
{ {
CALL_BindFramebufferEXT( GET_DISPATCH(), ( CALL_BindFramebufferEXT( GET_DISPATCH(), (

163
GL/glx/indirect_program.c Normal file
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@ -0,0 +1,163 @@
/*
* (C) Copyright IBM Corporation 2005, 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, THE AUTHORS, AND/OR THEIR SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file indirect_program.c
* Hand-coded routines needed to support programmable pipeline extensions.
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#define NEED_REPLIES
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glxserver.h"
#include "glxext.h"
#include "singlesize.h"
#include "unpack.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#include "glapioffsets.h"
#ifdef __linux__
#include <byteswap.h>
#elif defined(__OpenBSD__)
#include <sys/endian.h>
#define bswap_16 __swap16
#define bswap_32 __swap32
#define bswap_64 __swap64
#else
#include <sys/endian.h>
#define bswap_16 bswap16
#define bswap_32 bswap32
#define bswap_64 bswap64
#endif
static int DoGetProgramString(struct __GLXclientStateRec *cl, GLbyte *pc,
unsigned get_programiv_offset, unsigned get_program_string_offset,
Bool do_swap);
/**
* Handle both types of glGetProgramString calls.
*
* This single function handles both \c glGetProgramStringARB and
* \c glGetProgramStringNV. The dispatch offsets for the functions to use
* for \c glGetProgramivARB and \c glGetProgramStringARB are passed in by the
* caller. These can be the offsets of either the ARB versions or the NV
* versions.
*/
int DoGetProgramString(struct __GLXclientStateRec *cl, GLbyte *pc,
unsigned get_programiv_offset,
unsigned get_program_string_offset,
Bool do_swap)
{
xGLXVendorPrivateWithReplyReq * const req =
(xGLXVendorPrivateWithReplyReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, & error);
ClientPtr client = cl->client;
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLenum target;
GLenum pname;
GLint compsize = 0;
char *answer = NULL, answerBuffer[200];
if (do_swap) {
target = (GLenum) bswap_32(*(int *)(pc + 0));
pname = (GLenum) bswap_32(*(int *)(pc + 4));
}
else {
target = *(GLenum *)(pc + 0);
pname = *(GLuint *)(pc + 4);
}
/* The value of the GL_PROGRAM_LENGTH_ARB and GL_PROGRAM_LENGTH_NV
* enumerants is the same.
*/
CALL_by_offset(GET_DISPATCH(),
(void (GLAPIENTRYP)(GLuint, GLenum, GLint *)),
get_programiv_offset,
(target, GL_PROGRAM_LENGTH_ARB, &compsize));
if (compsize != 0) {
__GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
__glXClearErrorOccured();
CALL_by_offset(GET_DISPATCH(),
(void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)),
get_program_string_offset,
(target, pname, answer));
}
if (__glXErrorOccured()) {
__GLX_BEGIN_REPLY(0);
__GLX_SEND_HEADER();
} else {
__GLX_BEGIN_REPLY(compsize);
((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
__GLX_SEND_HEADER();
__GLX_SEND_VOID_ARRAY(compsize);
}
error = Success;
}
return error;
}
int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *cl, GLbyte *pc)
{
return DoGetProgramString(cl, pc, _gloffset_GetProgramivARB,
_gloffset_GetProgramStringARB, False);
}
int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *cl, GLbyte *pc)
{
return DoGetProgramString(cl, pc, _gloffset_GetProgramivARB,
_gloffset_GetProgramStringARB, True);
}
int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *cl, GLbyte *pc)
{
return DoGetProgramString(cl, pc, _gloffset_GetProgramivNV,
_gloffset_GetProgramStringNV, False);
}
int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *cl, GLbyte *pc)
{
return DoGetProgramString(cl, pc, _gloffset_GetProgramivNV,
_gloffset_GetProgramStringNV, True);
}

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@ -609,6 +609,7 @@ __glGetBooleanv_size( GLenum e )
case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
/* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/ /* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/
case GL_MAX_TEXTURE_LOD_BIAS: case GL_MAX_TEXTURE_LOD_BIAS:
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
case GL_MAX_SHININESS_NV: case GL_MAX_SHININESS_NV:
case GL_MAX_SPOT_EXPONENT_NV: case GL_MAX_SPOT_EXPONENT_NV:
case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP:

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@ -703,7 +703,7 @@ static const void *Render_function_table[384][2] = {
/* [ 353] = 4225 */ {NULL, NULL}, /* [ 353] = 4225 */ {NULL, NULL},
/* [ 354] = 4226 */ {NULL, NULL}, /* [ 354] = 4226 */ {NULL, NULL},
/* [ 355] = 4227 */ {NULL, NULL}, /* [ 355] = 4227 */ {NULL, NULL},
/* [ 356] = 4228 */ {NULL, NULL}, /* [ 356] = 4228 */ {__glXDisp_BlendEquationSeparateEXT, __glXDispSwap_BlendEquationSeparateEXT},
/* [ 357] = 4229 */ {NULL, NULL}, /* [ 357] = 4229 */ {NULL, NULL},
/* [ 358] = 4230 */ {__glXDisp_VertexAttrib4bvARB, __glXDispSwap_VertexAttrib4bvARB}, /* [ 358] = 4230 */ {__glXDisp_VertexAttrib4bvARB, __glXDispSwap_VertexAttrib4bvARB},
/* [ 359] = 4231 */ {__glXDisp_VertexAttrib4ivARB, __glXDispSwap_VertexAttrib4ivARB}, /* [ 359] = 4231 */ {__glXDisp_VertexAttrib4ivARB, __glXDispSwap_VertexAttrib4ivARB},
@ -1090,7 +1090,7 @@ static const int_fast16_t Render_size_table[384][2] = {
/* [353] = 4225 */ { 0, ~0}, /* [353] = 4225 */ { 0, ~0},
/* [354] = 4226 */ { 0, ~0}, /* [354] = 4226 */ { 0, ~0},
/* [355] = 4227 */ { 0, ~0}, /* [355] = 4227 */ { 0, ~0},
/* [356] = 4228 */ { 0, ~0}, /* [356] = 4228 */ { 12, ~0},
/* [357] = 4229 */ { 0, ~0}, /* [357] = 4229 */ { 0, ~0},
/* [358] = 4230 */ { 12, ~0}, /* [358] = 4230 */ { 12, ~0},
/* [359] = 4231 */ { 24, ~0}, /* [359] = 4231 */ { 24, ~0},

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@ -0,0 +1,133 @@
/*
* (C) Copyright IBM Corporation 2005, 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#define NEED_REPLIES
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glxserver.h"
#include "glxext.h"
#include "singlesize.h"
#include "unpack.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#ifdef __linux__
#include <byteswap.h>
#elif defined(__OpenBSD__)
#include <sys/endian.h>
#define bswap_16 __swap16
#define bswap_32 __swap32
#define bswap_64 __swap64
#else
#include <sys/endian.h>
#define bswap_16 bswap16
#define bswap_32 bswap32
#define bswap_64 bswap64
#endif
int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent( cl, req->contextTag, & error );
ClientPtr client = cl->client;
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum target = *(GLenum *)(pc + 0);
const GLint level = *(GLint *)(pc + 4);
GLint compsize = 0;
char *answer, answerBuffer[200];
CALL_GetTexLevelParameteriv(GET_DISPATCH(), (target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compsize));
if ( compsize != 0 ) {
__GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
__glXClearErrorOccured();
CALL_GetCompressedTexImageARB(GET_DISPATCH(), (target, level, answer));
}
if (__glXErrorOccured()) {
__GLX_BEGIN_REPLY(0);
__GLX_SEND_HEADER();
} else {
__GLX_BEGIN_REPLY(compsize);
((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
__GLX_SEND_HEADER();
__GLX_SEND_VOID_ARRAY(compsize);
}
error = Success;
}
return error;
}
int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent( cl, bswap_32( req->contextTag ), & error );
ClientPtr client = cl->client;
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum target = (GLenum) bswap_32( *(int *)(pc + 0) );
const GLint level = (GLint ) bswap_32( *(int *)(pc + 4) );
GLint compsize = 0;
char *answer, answerBuffer[200];
CALL_GetTexLevelParameteriv(GET_DISPATCH(), (target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compsize));
if ( compsize != 0 ) {
__GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
__glXClearErrorOccured();
CALL_GetCompressedTexImageARB(GET_DISPATCH(), (target, level, answer));
}
if (__glXErrorOccured()) {
__GLX_BEGIN_REPLY(0);
__GLX_SEND_HEADER();
} else {
__GLX_BEGIN_REPLY(compsize);
((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
__GLX_SEND_HEADER();
__GLX_SEND_VOID_ARRAY(compsize);
}
error = Success;
}
return error;
}

View File

@ -392,13 +392,3 @@ int __glXDisp_GetString(__GLXclientState *cl, GLbyte *pc)
{ {
return DoGetString(cl, pc, GL_FALSE); return DoGetString(cl, pc, GL_FALSE);
} }
int __glXDisp_GetProgramStringARB(__GLXclientState *cl, GLbyte *pc)
{
return BadRequest;
}
int __glXDisp_GetProgramStringNV(__GLXclientState *cl, GLbyte *pc)
{
return BadRequest;
}

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@ -270,13 +270,3 @@ int __glXDispSwap_GetString(__GLXclientState *cl, GLbyte *pc)
{ {
return DoGetString(cl, pc, GL_TRUE); return DoGetString(cl, pc, GL_TRUE);
} }
int __glXDispSwap_GetProgramStringARB(__GLXclientState *cl, GLbyte *pc)
{
return BadRequest;
}
int __glXDispSwap_GetProgramStringNV(__GLXclientState *cl, GLbyte *pc)
{
return BadRequest;
}

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@ -515,8 +515,3 @@ int __glXDisp_GetColorTableSGI(__GLXclientState *cl, GLbyte *pc)
return Success; return Success;
} }
int __glXDisp_GetCompressedTexImageARB(__GLXclientState *cl, GLbyte *pc)
{
return BadRequest;
}

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@ -576,8 +576,3 @@ int __glXDispSwap_GetColorTableSGI(__GLXclientState *cl, GLbyte *pc)
return Success; return Success;
} }
int __glXDispSwap_GetCompressedTexImageARB(__GLXclientState *cl, GLbyte *pc)
{
return BadRequest;
}