Bug #10463: Always initialize reference pixel before AllocColor()

This commit is contained in:
Chris Wilson 2008-02-29 16:39:29 -05:00 committed by Adam Jackson
parent b7eb92774a
commit 8f0a4282f0

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@ -147,6 +147,7 @@ miBuildRenderColormap (ColormapPtr pColormap, Pixel *pixels, int *nump)
for (g = 0; g < cube; g++)
for (b = 0; b < cube; b++)
{
pixel = 0;
red = (r * 65535 + (cube-1)/2) / (cube - 1);
green = (g * 65535 + (cube-1)/2) / (cube - 1);
blue = (b * 65535 + (cube-1)/2) / (cube - 1);
@ -157,6 +158,7 @@ miBuildRenderColormap (ColormapPtr pColormap, Pixel *pixels, int *nump)
}
for (g = 0; g < gray; g++)
{
pixel = 0;
red = green = blue = (g * 65535 + (gray-1)/2) / (gray - 1);
if (AllocColor (pColormap, &red, &green, &blue, &pixel, 0) != Success)
return FALSE;