xnest: use calloc() instead of malloc()
Using calloc() instead of malloc() as preventive measure, so there never can be any hidden bugs or leaks due uninitialized memory. The extra cost of using this compiler intrinsic should be practically impossible to measure - in many cases a good compiler can even deduce if certain areas really don't need to be zero'd (because they're written to right after allocation) and create more efficient machine code. The code pathes in question are pretty cold anyways, so it's probably not worth even thinking about potential extra runtime costs. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
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@ -37,7 +37,6 @@ int xnestFontPrivateIndex;
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Bool
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xnestRealizeFont(ScreenPtr pScreen, FontPtr pFont)
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{
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void *priv;
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Atom name_atom, value_atom;
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int nprops;
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FontPropPtr props;
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@ -66,7 +65,7 @@ xnestRealizeFont(ScreenPtr pScreen, FontPtr pFont)
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if (!name)
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return FALSE;
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priv = (void *) malloc(sizeof(xnestPrivFont));
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void *priv = calloc(1, sizeof(xnestPrivFont));
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xfont2_font_set_private(pFont, xnestFontPrivateIndex, priv);
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xnestFontPriv(pFont)->font_struct = XLoadQueryFont(xnestDisplay, name);
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@ -167,10 +167,10 @@ xnestOpenScreen(ScreenPtr pScreen, int argc, char *argv[])
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visuals = xallocarray(xnestNumVisuals, sizeof(VisualRec));
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numVisuals = 0;
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depths = (DepthPtr) malloc(MAXDEPTH * sizeof(DepthRec));
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depths = calloc(MAXDEPTH, sizeof(DepthRec));
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depths[0].depth = 1;
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depths[0].numVids = 0;
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depths[0].vids = (VisualID *) malloc(MAXVISUALSPERDEPTH * sizeof(VisualID));
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depths[0].vids = calloc(MAXVISUALSPERDEPTH, sizeof(VisualID));
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numDepths = 1;
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for (i = 0; i < xnestNumVisuals; i++) {
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@ -217,8 +217,7 @@ xnestOpenScreen(ScreenPtr pScreen, int argc, char *argv[])
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depthIndex = numDepths;
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depths[depthIndex].depth = xnestVisuals[i].depth;
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depths[depthIndex].numVids = 0;
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depths[depthIndex].vids =
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(VisualID *) malloc(MAXVISUALSPERDEPTH * sizeof(VisualID));
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depths[depthIndex].vids = calloc(MAXVISUALSPERDEPTH, sizeof(VisualID));
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numDepths++;
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}
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if (depths[depthIndex].numVids >= MAXVISUALSPERDEPTH) {
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