glamor: use calloc() instead of malloc()

Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.

The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.

The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This commit is contained in:
Enrico Weigelt, metux IT consult 2025-04-10 19:22:29 +02:00
parent 8c05f4db0a
commit 900ddb69a2
2 changed files with 3 additions and 6 deletions

View File

@ -63,11 +63,10 @@ glamor_compile_glsl_prog(GLenum type, const char *source)
glCompileShader(prog); glCompileShader(prog);
glGetShaderiv(prog, GL_COMPILE_STATUS, &ok); glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) { if (!ok) {
GLchar *info;
GLint size; GLint size;
glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size); glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size); GLchar *info = calloc(1, size);
if (info) { if (info) {
glGetShaderInfoLog(prog, size, NULL, info); glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n", ErrorF("Failed to compile %s: %s\n",
@ -103,11 +102,10 @@ glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...)
glLinkProgram(prog); glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &ok); glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) { if (!ok) {
GLchar *info;
GLint size; GLint size;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size); glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size); GLchar *info = calloc(1, size);
glGetProgramInfoLog(prog, size, NULL, info); glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n", info); ErrorF("Failed to link: %s\n", info);

View File

@ -51,7 +51,6 @@ glamor_font_get(ScreenPtr screen, FontPtr font)
unsigned char c[2]; unsigned char c[2];
CharInfoPtr glyph; CharInfoPtr glyph;
unsigned long count; unsigned long count;
char *bits;
if (!glamor_glsl_has_ints(glamor_priv)) if (!glamor_glsl_has_ints(glamor_priv))
return NULL; return NULL;
@ -102,7 +101,7 @@ glamor_font_get(ScreenPtr screen, FontPtr font)
/* fallback if we don't fit inside a texture */ /* fallback if we don't fit inside a texture */
return NULL; return NULL;
} }
bits = malloc(overall_width * overall_height); char *bits = calloc(overall_width, overall_height);
if (!bits) if (!bits)
return NULL; return NULL;