xwayland: Propagate damage x1/y1 coordinates in xwl_present_flip
This couldn't have worked correctly for non-0 x1/y1. Noticed by inspection. Reviewed-by: Simon Ser <contact@emersion.fr>
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@ -493,7 +493,8 @@ xwl_present_flip(WindowPtr present_window,
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/* Realign timer */
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/* Realign timer */
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xwl_present_reset_timer(xwl_present_window);
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xwl_present_reset_timer(xwl_present_window);
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xwl_surface_damage(xwl_window->xwl_screen, xwl_window->surface, 0, 0,
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xwl_surface_damage(xwl_window->xwl_screen, xwl_window->surface,
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damage_box->x1, damage_box->y1,
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damage_box->x2 - damage_box->x1,
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damage_box->x2 - damage_box->x1,
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damage_box->y2 - damage_box->y1);
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damage_box->y2 - damage_box->y1);
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