xquartz: Use objc_autoreleasePoolPush / objc_autoreleasePoolPop directly in QuartzBlockHandler
It violates @autoreleasepool best practices, and this helps collapse quartzCocoa.m into quartz.c Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
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			@ -30,7 +30,6 @@ libXquartz_la_SOURCES = \
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	darwinXinput.c \
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	keysym2ucs.c \
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	quartz.c \
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	quartzCocoa.m \
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	quartzKeyboard.c \
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	quartzStartup.c \
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	quartzRandR.c
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			@ -72,6 +72,15 @@
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#include <rootlessCommon.h>
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#include <Xplugin.h>
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// These are vended by the Objective-C runtime, but they are unfortunately
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// not available as API in the macOS SDK.  We are following suit with swift
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// and clang in declaring them inline here.  They canot be removed or changed
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// in the OS without major bincompat ramifications.
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//
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// These were added in macOS 10.7.
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void * _Nonnull objc_autoreleasePoolPush(void);
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void objc_autoreleasePoolPop(void * _Nonnull context);
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DevPrivateKeyRec quartzScreenKeyRec;
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int aquaMenuBarHeight = 0;
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QuartzModeProcsPtr quartzProcs = NULL;
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			@ -143,6 +152,30 @@ QuartzSetupScreen(int index,
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    return TRUE;
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}
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/*
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 * QuartzBlockHandler
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 *  Clean out any autoreleased objects.
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 */
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static void
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QuartzBlockHandler(void *blockData, void *pTimeout)
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{
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    static void *poolToken = NULL;
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    if (poolToken) {
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        objc_autoreleasePoolPop(poolToken);
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    }
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    poolToken = objc_autoreleasePoolPush();
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}
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/*
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 * QuartzWakeupHandler
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 */
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static void
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QuartzWakeupHandler(void *blockData, int result)
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{
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    /* nothing here */
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}
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/*
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 * QuartzInitOutput
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 *  Quartz display initialization.
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			@ -1,66 +0,0 @@
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/**************************************************************
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 *
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 * Quartz-specific support for the Darwin X Server
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 * that requires Cocoa and Objective-C.
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 *
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 * This file is separate from the parts of Quartz support
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 * that use X include files to avoid symbol collisions.
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 *
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 * Copyright (c) 2001-2004 Torrey T. Lyons and Greg Parker.
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 *                 All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 *
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 * Except as contained in this notice, the name(s) of the above copyright
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 * holders shall not be used in advertising or otherwise to promote the sale,
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 * use or other dealings in this Software without prior written authorization.
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 */
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#include "sanitizedCocoa.h"
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "quartzCommon.h"
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#include "inputstr.h"
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#include "darwin.h"
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/*
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 * QuartzBlockHandler
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 *  Clean out any autoreleased objects.
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 */
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void
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QuartzBlockHandler(void *blockData, void *pTimeout)
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{
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    static NSAutoreleasePool *aPool = nil;
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    [aPool release];
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    aPool = [[NSAutoreleasePool alloc] init];
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}
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/*
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 * QuartzWakeupHandler
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 */
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void
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QuartzWakeupHandler(void *blockData, int result)
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{
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    // nothing here
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}
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			@ -46,10 +46,4 @@ extern int aquaMenuBarHeight;
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// Name of GLX bundle for native OpenGL
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extern const char      *quartzOpenGLBundle;
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void
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QuartzBlockHandler(void *blockData, void *pTimeout);
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void
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QuartzWakeupHandler(void *blockData, int result);
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#endif  /* _QUARTZCOMMON_H */
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