Bug #1101: Fix PaintWindow in the pixmap case when the window's origin is
not at the backing pixmap's origin. Resulted in incorrect rendering in at least aisleriot, fluxbox, and KDE apps, and probably many more. While here, move the ParentRelative loop above the drawable grab -- may improve correctness with ParentRelative background origins as well. Note that the border code doesn't handle ParentRelative yet.
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@ -408,20 +408,23 @@ cwFillRegionSolid(DrawablePtr pDrawable, RegionPtr pRegion, unsigned long pixel)
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}
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static void
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cwFillRegionTiled(DrawablePtr pDrawable, RegionPtr pRegion, PixmapPtr pTile)
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cwFillRegionTiled(DrawablePtr pDrawable, RegionPtr pRegion, PixmapPtr pTile,
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int x_off, int y_off)
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{
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ScreenPtr pScreen = pDrawable->pScreen;
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GCPtr pGC;
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BoxPtr pBox;
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int nbox, i;
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ChangeGCVal v[3];
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ChangeGCVal v[5];
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pGC = GetScratchGC(pDrawable->depth, pScreen);
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v[0].val = GXcopy;
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v[1].val = FillTiled;
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v[2].ptr = (pointer) pTile;
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dixChangeGC(NullClient, pGC, (GCFunction | GCFillStyle | GCTile),
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NULL, v);
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v[3].val = x_off;
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v[4].val = y_off;
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dixChangeGC(NullClient, pGC, (GCFunction | GCFillStyle | GCTile |
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GCTileStipXOrigin | GCTileStipYOrigin), NULL, v);
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ValidateGC(pDrawable, pGC);
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@ -444,7 +447,6 @@ static void
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cwPaintWindowBackground(WindowPtr pWin, RegionPtr pRegion, int what)
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{
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ScreenPtr pScreen = pWin->drawable.pScreen;
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int x_off, y_off;
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SCREEN_PROLOGUE(pScreen, PaintWindowBackground);
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@ -452,33 +454,31 @@ cwPaintWindowBackground(WindowPtr pWin, RegionPtr pRegion, int what)
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(*pScreen->PaintWindowBackground)(pWin, pRegion, what);
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} else {
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DrawablePtr pBackingDrawable;
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pBackingDrawable = cwGetBackingDrawable((DrawablePtr)pWin, &x_off,
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&y_off);
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/* The region is in screen coordinates, so translate to window
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* coordinates for the x_off/y_off window->pixmap translation.
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*/
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x_off -= pWin->drawable.x;
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y_off -= pWin->drawable.y;
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int x_off, y_off, x_screen, y_screen;
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while (pWin && pWin->backgroundState == ParentRelative)
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pWin = pWin->parent;
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pBackingDrawable = cwGetBackingDrawable((DrawablePtr)pWin, &x_off,
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&y_off);
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x_screen = x_off - pWin->drawable.x;
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y_screen = y_off - pWin->drawable.y;
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if (pWin && (pWin->backgroundState == BackgroundPixel ||
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pWin->backgroundState == BackgroundPixmap))
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{
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REGION_TRANSLATE(pScreen, pRegion, x_off, y_off);
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REGION_TRANSLATE(pScreen, pRegion, x_screen, y_screen);
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if (pWin->backgroundState == BackgroundPixel) {
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cwFillRegionSolid(pBackingDrawable, pRegion,
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pWin->background.pixel);
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} else {
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cwFillRegionTiled(pBackingDrawable, pRegion,
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pWin->background.pixmap);
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pWin->background.pixmap, x_off, y_off);
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}
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REGION_TRANSLATE(pScreen, pRegion, -x_off, -y_off);
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REGION_TRANSLATE(pScreen, pRegion, -x_screen, -y_screen);
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}
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}
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@ -489,7 +489,6 @@ static void
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cwPaintWindowBorder(WindowPtr pWin, RegionPtr pRegion, int what)
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{
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ScreenPtr pScreen = pWin->drawable.pScreen;
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int x_off, y_off;
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SCREEN_PROLOGUE(pScreen, PaintWindowBorder);
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@ -497,25 +496,24 @@ cwPaintWindowBorder(WindowPtr pWin, RegionPtr pRegion, int what)
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(*pScreen->PaintWindowBorder)(pWin, pRegion, what);
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} else {
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DrawablePtr pBackingDrawable;
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int x_off, y_off, x_screen, y_screen;
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pBackingDrawable = cwGetBackingDrawable((DrawablePtr)pWin, &x_off,
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&y_off);
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/* The region is in screen coordinates, so translate to window
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* coordinates for the x_off/y_off window->pixmap translation.
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*/
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x_off -= pWin->drawable.x;
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y_off -= pWin->drawable.y;
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x_screen = x_off - pWin->drawable.x;
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y_screen = y_off - pWin->drawable.y;
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REGION_TRANSLATE(pScreen, pRegion, x_off, y_off);
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REGION_TRANSLATE(pScreen, pRegion, x_screen, y_screen);
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if (pWin->borderIsPixel) {
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cwFillRegionSolid(pBackingDrawable, pRegion, pWin->border.pixel);
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} else {
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cwFillRegionTiled(pBackingDrawable, pRegion, pWin->border.pixmap);
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cwFillRegionTiled(pBackingDrawable, pRegion, pWin->border.pixmap,
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x_off, y_off);
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}
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REGION_TRANSLATE(pScreen, pRegion, -x_off, -y_off);
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REGION_TRANSLATE(pScreen, pRegion, -x_screen, -y_screen);
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}
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SCREEN_EPILOGUE(pScreen, PaintWindowBorder, cwPaintWindowBorder);
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