damage: initial attempt at a damage marker mechanism

- This should allow drivers to recieve post submission events for X<->opengl synchronisation.
- Lacking a testcase, i'm open to suggestion how to do it better.
- The idea is:
 - driver recieves event
 - driver creates personal identification and inserts marker into X fifo.
 - when something wants to use an X pixmap, it checks if something is pending.
 - If so, it synchronizes the 2nd fifo using the initial identification.
- Driver is not required to use interrupt based systems (price too high).
- Lower latency is ofcource better.
- If this is somehow unusable for you, then come up with improvements.
- For that reason i wouldn't consider the api fixed for the moment.
This commit is contained in:
Maarten Maathuis 2008-08-30 00:37:11 +02:00
parent 454cb0802e
commit 974db58f5b
3 changed files with 107 additions and 12 deletions

View File

@ -168,6 +168,48 @@ damageReportDamage (DamagePtr pDamage, RegionPtr pDamageRegion)
}
}
static void
damageReportDamagePostRendering (DamagePtr pDamage, RegionPtr pOldDamage, RegionPtr pDamageRegion)
{
BoxRec tmpBox;
RegionRec tmpRegion, newDamage;
Bool was_empty;
REGION_UNION(pScreem, &newDamage, pOldDamage, pDamageRegion);
switch (pDamage->damageLevel) {
case DamageReportRawRegion:
(*pDamage->damageReportPostRendering) (pDamage, pDamageRegion, pDamage->closure);
break;
case DamageReportDeltaRegion:
REGION_NULL (pScreen, &tmpRegion);
REGION_SUBTRACT (pScreen, &tmpRegion, pDamageRegion, pOldDamage);
if (REGION_NOTEMPTY (pScreen, &tmpRegion)) {
(*pDamage->damageReportPostRendering) (pDamage, &tmpRegion, pDamage->closure);
}
REGION_UNINIT(pScreen, &tmpRegion);
break;
case DamageReportBoundingBox:
tmpBox = *REGION_EXTENTS (pScreen, pOldDamage);
if (!BOX_SAME (&tmpBox, REGION_EXTENTS (pScreen, &newDamage))) {
(*pDamage->damageReportPostRendering) (pDamage, &newDamage,
pDamage->closure);
}
break;
case DamageReportNonEmpty:
was_empty = !REGION_NOTEMPTY(pScreen, pOldDamage);
if (was_empty && REGION_NOTEMPTY(pScreen, &newDamage)) {
(*pDamage->damageReportPostRendering) (pDamage, &newDamage,
pDamage->closure);
}
break;
case DamageReportNone:
break;
}
REGION_UNINIT(pScreen, &newDamage);
}
#if DAMAGE_DEBUG_ENABLE
static void
_damageRegionPending (DrawablePtr pDrawable, RegionPtr pRegion, Bool clip, int subWindowMode, const char *where)
@ -306,15 +348,22 @@ damageRegionPending (DrawablePtr pDrawable, RegionPtr pRegion, Bool clip,
if (draw_x || draw_y)
REGION_TRANSLATE (pScreen, pDamageRegion, -draw_x, -draw_y);
/* If the damage rec has been flagged to report damage after the op has
* completed, then union it into the delayed damage region, which will
* be used for reporting after calling down, and skip the reporting
*/
if (!pDamage->reportAfter) {
damageReportDamage (pDamage, pDamageRegion);
} else {
/* Store damage region if needed after submission. */
if (pDamage->reportAfter || pDamage->damageMarker)
REGION_UNION(pScreen, &pDamage->pendingDamage,
&pDamage->pendingDamage, pDamageRegion);
/* Duplicate current damage if needed. */
if (pDamage->damageMarker)
REGION_COPY(pScreen, &pDamage->backupDamage, &pDamage->damage);
/* Report damage now, if desired. */
if (!pDamage->reportAfter) {
if (pDamage->damageReport)
damageReportDamage (pDamage, pDamageRegion);
else
REGION_UNION(pScreen, &pDamage->damage,
&pDamage->damage, pDamageRegion);
}
/*
@ -338,10 +387,22 @@ damageRegionSubmitted (DrawablePtr pDrawable)
for (; pDamage != NULL; pDamage = pDamage->pNext)
{
/* submit damage marker whenever possible. */
if (pDamage->damageMarker)
(*pDamage->damageMarker) (pDrawable, pDamage, &pDamage->backupDamage, &pDamage->pendingDamage, pDamage->closure);
if (pDamage->reportAfter) {
damageReportDamage (pDamage, &pDamage->pendingDamage);
REGION_EMPTY (pScreen, &pDamage->pendingDamage);
/* It's possible that there is only interest in postRendering reporting. */
if (pDamage->damageReport)
damageReportDamage (pDamage, &pDamage->pendingDamage);
else
REGION_UNION(pScreen, &pDamage->damage, &pDamage->damage,
&pDamage->pendingDamage);
}
if (pDamage->reportAfter || pDamage->damageMarker)
REGION_EMPTY (pScreen, &pDamage->pendingDamage);
if (pDamage->damageMarker)
REGION_EMPTY (pScreen, &pDamage->backupDamage);
}
}
@ -1810,7 +1871,9 @@ DamageCreate (DamageReportFunc damageReport,
pDamage->reportAfter = FALSE;
pDamage->damageReport = damageReport;
pDamage->damageReportPostRendering = NULL;
pDamage->damageDestroy = damageDestroy;
pDamage->damageMarker = NULL;
return pDamage;
}
@ -1934,7 +1997,7 @@ DamageEmpty (DamagePtr pDamage)
REGION_EMPTY (pDamage->pDrawable->pScreen, &pDamage->damage);
}
RegionPtr
_X_EXPORT RegionPtr
DamageRegion (DamagePtr pDamage)
{
return &pDamage->damage;
@ -1958,6 +2021,16 @@ DamageRegionSubmitted (DrawablePtr pDrawable)
damageRegionSubmitted (pDrawable);
}
/* If a damage marker is provided, then this function must be called after rendering is done. */
/* Please do call back so any future enhancements can assume this function is called. */
/* There are no strict timing requirements for calling this function, just as soon as (is cheaply) possible. */
_X_EXPORT void
DamageRegionRendered (DrawablePtr pDrawable, DamagePtr pDamage, RegionPtr pOldDamage, RegionPtr pRegion)
{
if (pDamage->damageReportPostRendering)
damageReportDamagePostRendering (pDamage, pOldDamage, pRegion);
}
/* This call is very odd, i'm leaving it intact for API sake, but please don't use it. */
_X_EXPORT void
DamageDamageRegion (DrawablePtr pDrawable,
@ -1972,8 +2045,16 @@ DamageDamageRegion (DrawablePtr pDrawable,
damageRegionSubmitted (pDrawable);
}
void
_X_EXPORT void
DamageSetReportAfterOp (DamagePtr pDamage, Bool reportAfter)
{
pDamage->reportAfter = reportAfter;
}
_X_EXPORT void
DamageSetPostRenderingFunctions(DamagePtr pDamage, DamageReportFunc damageReportPostRendering,
DamageMarkerFunc damageMarker)
{
pDamage->damageReportPostRendering = damageReportPostRendering;
pDamage->damageMarker = damageMarker;
}

View File

@ -39,6 +39,9 @@ typedef enum _damageReportLevel {
typedef void (*DamageReportFunc) (DamagePtr pDamage, RegionPtr pRegion, void *closure);
typedef void (*DamageDestroyFunc) (DamagePtr pDamage, void *closure);
/* It's the responsibility of the driver to duplicate both regions. */
/* At some point DamageRegionRendered() must be called. */
typedef void (*DamageMarkerFunc) (DrawablePtr pDrawable, DamagePtr pDamage, RegionPtr pOldDamage, RegionPtr pRegion, void *closure);
Bool
DamageSetup (ScreenPtr pScreen);
@ -86,6 +89,10 @@ DamageRegionPending (DrawablePtr pDrawable, RegionPtr pRegion);
void
DamageRegionSubmitted (DrawablePtr pDrawable);
/* Call this some time after rendering is done, only relevant when a damageMarker is provided. */
void
DamageRegionRendered (DrawablePtr pDrawable, DamagePtr pDamage, RegionPtr pOldDamage, RegionPtr pRegion);
/* Avoid using this call, it only exists for API compatibility. */
void
DamageDamageRegion (DrawablePtr pDrawable,
@ -94,4 +101,8 @@ DamageDamageRegion (DrawablePtr pDrawable,
void
DamageSetReportAfterOp (DamagePtr pDamage, Bool reportAfter);
void
DamageSetPostRenderingFunctions(DamagePtr pDamage, DamageReportFunc damageReportPostRendering,
DamageMarkerFunc damageMarker);
#endif /* _DAMAGE_H_ */

View File

@ -46,10 +46,13 @@ typedef struct _damage {
DrawablePtr pDrawable;
DamageReportFunc damageReport;
DamageReportFunc damageReportPostRendering;
DamageDestroyFunc damageDestroy;
DamageMarkerFunc damageMarker;
Bool reportAfter;
RegionRec pendingDamage;
RegionRec pendingDamage; /* will be flushed post submission at the latest */
RegionRec backupDamage; /* for use with damageMarker */
} DamageRec;
typedef struct _damageScrPriv {