Change CheckMotion to ignore non-pointer events but acknowledge XI events.

Call CheckMotion from ProcessOtherEvents() to make sure absolute XI events
update the sprite before an event is sent.
This commit is contained in:
Peter Hutterer 2007-07-09 10:42:03 +09:30
parent 62efc3951a
commit 9809715afa
2 changed files with 52 additions and 22 deletions

View File

@ -129,6 +129,8 @@ ProcessOtherEvent(xEventPtr xE, DeviceIntPtr device, int count)
if (grab && grab->coreGrab && !device->deviceGrab.fromPassiveGrab)
return;
CheckMotion(xE, device);
if (xE->u.u.type != DeviceValuator && xE->u.u.type != GenericEvent) {
DeviceIntPtr mouse = NULL, kbd = NULL;
GetSpritePosition(device, &rootX, &rootY);

View File

@ -2449,10 +2449,16 @@ XYToWindow(DeviceIntPtr pDev, int x, int y)
* position, then update the event with the new coordinates that may have been
* changed. If the window underneath the sprite has changed, change to new
* cursor and send enter/leave events.
*
* CheckMotion() will not do anything and return FALSE if the event is not a
* pointer event.
*
* @return TRUE if the sprite has moved or FALSE otherwise.
*/
Bool
CheckMotion(xEvent *xE, DeviceIntPtr pDev)
{
INT16 *rootX, *rootY;
WindowPtr prevSpriteWin;
SpritePtr pSprite = pDev->spriteInfo->sprite;
@ -2465,21 +2471,44 @@ CheckMotion(xEvent *xE, DeviceIntPtr pDev)
if (xE && !syncEvents.playingEvents)
{
if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen)
{
pSprite->hot.pScreen = pSprite->hotPhys.pScreen;
RootWindow(pDev) = WindowTable[pSprite->hot.pScreen->myNum];
}
pSprite->hot.x = XE_KBPTR.rootX;
pSprite->hot.y = XE_KBPTR.rootY;
if (pSprite->hot.x < pSprite->physLimits.x1)
pSprite->hot.x = pSprite->physLimits.x1;
else if (pSprite->hot.x >= pSprite->physLimits.x2)
pSprite->hot.x = pSprite->physLimits.x2 - 1;
if (pSprite->hot.y < pSprite->physLimits.y1)
pSprite->hot.y = pSprite->physLimits.y1;
else if (pSprite->hot.y >= pSprite->physLimits.y2)
pSprite->hot.y = pSprite->physLimits.y2 - 1;
/* GetPointerEvents() guarantees that pointer events have the correct
rootX/Y set already. */
switch(xE->u.u.type)
{
case ButtonPress:
case ButtonRelease:
case MotionNotify:
rootX = &XE_KBPTR.rootX;
rootY = &XE_KBPTR.rootY;
break;
default:
if (xE->u.u.type == DeviceButtonPress ||
xE->u.u.type == DeviceButtonRelease ||
xE->u.u.type == DeviceMotionNotify)
{
rootX = &((deviceKeyButtonPointer*)xE)->root_x;
rootY = &((deviceKeyButtonPointer*)xE)->root_y;
break;
}
/* all other events return FALSE */
return FALSE;
}
if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen)
{
pSprite->hot.pScreen = pSprite->hotPhys.pScreen;
RootWindow(pDev) = WindowTable[pSprite->hot.pScreen->myNum];
}
pSprite->hot.x = *rootX;
pSprite->hot.y = *rootY;
if (pSprite->hot.x < pSprite->physLimits.x1)
pSprite->hot.x = pSprite->physLimits.x1;
else if (pSprite->hot.x >= pSprite->physLimits.x2)
pSprite->hot.x = pSprite->physLimits.x2 - 1;
if (pSprite->hot.y < pSprite->physLimits.y1)
pSprite->hot.y = pSprite->physLimits.y1;
else if (pSprite->hot.y >= pSprite->physLimits.y2)
pSprite->hot.y = pSprite->physLimits.y2 - 1;
#ifdef SHAPE
if (pSprite->hotShape)
ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x, &pSprite->hot.y);
@ -2490,16 +2519,16 @@ CheckMotion(xEvent *xE, DeviceIntPtr pDev)
#endif
pSprite->hotPhys = pSprite->hot;
if ((pSprite->hotPhys.x != XE_KBPTR.rootX) ||
(pSprite->hotPhys.y != XE_KBPTR.rootY))
if ((pSprite->hotPhys.x != *rootX) ||
(pSprite->hotPhys.y != *rootY))
{
(*pSprite->hotPhys.pScreen->SetCursorPosition)(
pDev, pSprite->hotPhys.pScreen,
pSprite->hotPhys.x, pSprite->hotPhys.y, FALSE);
}
XE_KBPTR.rootX = pSprite->hot.x;
XE_KBPTR.rootY = pSprite->hot.y;
*rootX = pSprite->hot.x;
*rootY = pSprite->hot.y;
}
#ifdef XEVIE
@ -3635,9 +3664,8 @@ ProcessPointerEvent (xEvent *xE, DeviceIntPtr mouse, int count)
}
}
/* We need to call CheckMotion for each event. It doesn't really give us
any benefit for relative devices, but absolute devices won't send
button events to the right position.
*/
any benefit for relative devices, but absolute devices may not send
button events to the right position otherwise. */
if (!CheckMotion(xE, mouse) && xE->u.u.type == MotionNotify)
return;
if (xE->u.u.type != MotionNotify)