Change CheckMotion to ignore non-pointer events but acknowledge XI events.
Call CheckMotion from ProcessOtherEvents() to make sure absolute XI events update the sprite before an event is sent.
This commit is contained in:
parent
62efc3951a
commit
9809715afa
|
@ -129,6 +129,8 @@ ProcessOtherEvent(xEventPtr xE, DeviceIntPtr device, int count)
|
|||
if (grab && grab->coreGrab && !device->deviceGrab.fromPassiveGrab)
|
||||
return;
|
||||
|
||||
CheckMotion(xE, device);
|
||||
|
||||
if (xE->u.u.type != DeviceValuator && xE->u.u.type != GenericEvent) {
|
||||
DeviceIntPtr mouse = NULL, kbd = NULL;
|
||||
GetSpritePosition(device, &rootX, &rootY);
|
||||
|
|
72
dix/events.c
72
dix/events.c
|
@ -2449,10 +2449,16 @@ XYToWindow(DeviceIntPtr pDev, int x, int y)
|
|||
* position, then update the event with the new coordinates that may have been
|
||||
* changed. If the window underneath the sprite has changed, change to new
|
||||
* cursor and send enter/leave events.
|
||||
*
|
||||
* CheckMotion() will not do anything and return FALSE if the event is not a
|
||||
* pointer event.
|
||||
*
|
||||
* @return TRUE if the sprite has moved or FALSE otherwise.
|
||||
*/
|
||||
Bool
|
||||
CheckMotion(xEvent *xE, DeviceIntPtr pDev)
|
||||
{
|
||||
INT16 *rootX, *rootY;
|
||||
WindowPtr prevSpriteWin;
|
||||
SpritePtr pSprite = pDev->spriteInfo->sprite;
|
||||
|
||||
|
@ -2465,21 +2471,44 @@ CheckMotion(xEvent *xE, DeviceIntPtr pDev)
|
|||
|
||||
if (xE && !syncEvents.playingEvents)
|
||||
{
|
||||
if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen)
|
||||
{
|
||||
pSprite->hot.pScreen = pSprite->hotPhys.pScreen;
|
||||
RootWindow(pDev) = WindowTable[pSprite->hot.pScreen->myNum];
|
||||
}
|
||||
pSprite->hot.x = XE_KBPTR.rootX;
|
||||
pSprite->hot.y = XE_KBPTR.rootY;
|
||||
if (pSprite->hot.x < pSprite->physLimits.x1)
|
||||
pSprite->hot.x = pSprite->physLimits.x1;
|
||||
else if (pSprite->hot.x >= pSprite->physLimits.x2)
|
||||
pSprite->hot.x = pSprite->physLimits.x2 - 1;
|
||||
if (pSprite->hot.y < pSprite->physLimits.y1)
|
||||
pSprite->hot.y = pSprite->physLimits.y1;
|
||||
else if (pSprite->hot.y >= pSprite->physLimits.y2)
|
||||
pSprite->hot.y = pSprite->physLimits.y2 - 1;
|
||||
/* GetPointerEvents() guarantees that pointer events have the correct
|
||||
rootX/Y set already. */
|
||||
switch(xE->u.u.type)
|
||||
{
|
||||
case ButtonPress:
|
||||
case ButtonRelease:
|
||||
case MotionNotify:
|
||||
rootX = &XE_KBPTR.rootX;
|
||||
rootY = &XE_KBPTR.rootY;
|
||||
break;
|
||||
default:
|
||||
if (xE->u.u.type == DeviceButtonPress ||
|
||||
xE->u.u.type == DeviceButtonRelease ||
|
||||
xE->u.u.type == DeviceMotionNotify)
|
||||
{
|
||||
rootX = &((deviceKeyButtonPointer*)xE)->root_x;
|
||||
rootY = &((deviceKeyButtonPointer*)xE)->root_y;
|
||||
break;
|
||||
}
|
||||
/* all other events return FALSE */
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen)
|
||||
{
|
||||
pSprite->hot.pScreen = pSprite->hotPhys.pScreen;
|
||||
RootWindow(pDev) = WindowTable[pSprite->hot.pScreen->myNum];
|
||||
}
|
||||
pSprite->hot.x = *rootX;
|
||||
pSprite->hot.y = *rootY;
|
||||
if (pSprite->hot.x < pSprite->physLimits.x1)
|
||||
pSprite->hot.x = pSprite->physLimits.x1;
|
||||
else if (pSprite->hot.x >= pSprite->physLimits.x2)
|
||||
pSprite->hot.x = pSprite->physLimits.x2 - 1;
|
||||
if (pSprite->hot.y < pSprite->physLimits.y1)
|
||||
pSprite->hot.y = pSprite->physLimits.y1;
|
||||
else if (pSprite->hot.y >= pSprite->physLimits.y2)
|
||||
pSprite->hot.y = pSprite->physLimits.y2 - 1;
|
||||
#ifdef SHAPE
|
||||
if (pSprite->hotShape)
|
||||
ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x, &pSprite->hot.y);
|
||||
|
@ -2490,16 +2519,16 @@ CheckMotion(xEvent *xE, DeviceIntPtr pDev)
|
|||
#endif
|
||||
pSprite->hotPhys = pSprite->hot;
|
||||
|
||||
if ((pSprite->hotPhys.x != XE_KBPTR.rootX) ||
|
||||
(pSprite->hotPhys.y != XE_KBPTR.rootY))
|
||||
if ((pSprite->hotPhys.x != *rootX) ||
|
||||
(pSprite->hotPhys.y != *rootY))
|
||||
{
|
||||
(*pSprite->hotPhys.pScreen->SetCursorPosition)(
|
||||
pDev, pSprite->hotPhys.pScreen,
|
||||
pSprite->hotPhys.x, pSprite->hotPhys.y, FALSE);
|
||||
}
|
||||
|
||||
XE_KBPTR.rootX = pSprite->hot.x;
|
||||
XE_KBPTR.rootY = pSprite->hot.y;
|
||||
*rootX = pSprite->hot.x;
|
||||
*rootY = pSprite->hot.y;
|
||||
}
|
||||
|
||||
#ifdef XEVIE
|
||||
|
@ -3635,9 +3664,8 @@ ProcessPointerEvent (xEvent *xE, DeviceIntPtr mouse, int count)
|
|||
}
|
||||
}
|
||||
/* We need to call CheckMotion for each event. It doesn't really give us
|
||||
any benefit for relative devices, but absolute devices won't send
|
||||
button events to the right position.
|
||||
*/
|
||||
any benefit for relative devices, but absolute devices may not send
|
||||
button events to the right position otherwise. */
|
||||
if (!CheckMotion(xE, mouse) && xE->u.u.type == MotionNotify)
|
||||
return;
|
||||
if (xE->u.u.type != MotionNotify)
|
||||
|
|
Loading…
Reference in New Issue