diff --git a/glamor/glamor_copyarea.c b/glamor/glamor_copyarea.c index 0b170dc79..996611c6c 100644 --- a/glamor/glamor_copyarea.c +++ b/glamor/glamor_copyarea.c @@ -205,7 +205,6 @@ glamor_copy_n_to_n_textured(DrawablePtr src, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glUseProgram(0); /* The source texture is bound to a fbo, we have to flush it here. */ glamor_put_context(glamor_priv); glamor_priv->state = RENDER_STATE; diff --git a/glamor/glamor_core.c b/glamor/glamor_core.c index 9e07b2b61..6c0b3c834 100644 --- a/glamor/glamor_core.c +++ b/glamor/glamor_core.c @@ -289,7 +289,6 @@ glamor_init_finish_access_shaders(ScreenPtr screen) glUniform1i(sampler_uniform_location, 0); glUniform1i(glamor_priv->finish_access_revert[0], 0); glUniform1i(glamor_priv->finish_access_swap_rb[0], 0); - glUseProgram(0); glamor_priv->finish_access_revert[1] = glGetUniformLocation(glamor_priv->finish_access_prog[1], "revert"); @@ -301,7 +300,6 @@ glamor_init_finish_access_shaders(ScreenPtr screen) glUniform1i(glamor_priv->finish_access_revert[1], 0); glUniform1i(sampler_uniform_location, 0); glUniform1i(glamor_priv->finish_access_swap_rb[1], 0); - glUseProgram(0); glamor_put_context(glamor_priv); } diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c index e58b336df..7461b62fa 100644 --- a/glamor/glamor_fill.c +++ b/glamor/glamor_fill.c @@ -258,7 +258,6 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color) free(vertices); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glUseProgram(0); glamor_put_context(glamor_priv); glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; diff --git a/glamor/glamor_glyphblt.c b/glamor/glamor_glyphblt.c index 5d785a069..a58cef907 100644 --- a/glamor/glamor_glyphblt.c +++ b/glamor/glamor_glyphblt.c @@ -156,7 +156,6 @@ glamor_poly_glyph_blt_pixels(DrawablePtr drawable, GCPtr gc, } glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glUseProgram(0); glamor_put_context(glamor_priv); @@ -328,7 +327,6 @@ glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap, glDrawArrays(GL_POINTS, 0, num_points); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glUseProgram(0); glamor_put_context(glamor_priv); diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c index 0769eaeaa..f77d6a8e3 100644 --- a/glamor/glamor_gradient.c +++ b/glamor/glamor_gradient.c @@ -379,8 +379,6 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, glamor_link_glsl_prog(screen, gradient_prog, "radial gradient"); - glUseProgram(0); - if (dyn_gen) { index = 2; glamor_priv->radial_max_nstops = stops_count; @@ -592,8 +590,6 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count, glamor_link_glsl_prog(screen, gradient_prog, "linear gradient"); - glUseProgram(0); - if (dyn_gen) { index = 2; glamor_priv->linear_max_nstops = stops_count; @@ -1169,7 +1165,6 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glUseProgram(0); glamor_put_context(glamor_priv); return dst_picture; @@ -1191,7 +1186,6 @@ glamor_generate_radial_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glUseProgram(0); glamor_put_context(glamor_priv); return NULL; } @@ -1522,7 +1516,6 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glUseProgram(0); glamor_put_context(glamor_priv); return dst_picture; @@ -1544,7 +1537,6 @@ glamor_generate_linear_gradient_picture(ScreenPtr screen, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glUseProgram(0); glamor_put_context(glamor_priv); return NULL; } diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c index 1c258a2b8..615faad33 100644 --- a/glamor/glamor_pixmap.c +++ b/glamor/glamor_pixmap.c @@ -856,7 +856,6 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glUseProgram(0); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); glDeleteTextures(1, &tex); @@ -1181,7 +1180,6 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glUseProgram(0); glamor_put_context(glamor_priv); return temp_fbo; } diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c index 2496f8429..c0ee22c2f 100644 --- a/glamor/glamor_render.c +++ b/glamor/glamor_render.c @@ -1335,7 +1335,6 @@ glamor_composite_with_shader(CARD8 op, glDisableVertexAttribArray(GLAMOR_VERTEX_MASK); glDisable(GL_BLEND); DEBUGF("finish rendering.\n"); - glUseProgram(0); glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; if (saved_source_format) diff --git a/glamor/glamor_tile.c b/glamor/glamor_tile.c index ba7f11fc7..9e115cad1 100644 --- a/glamor/glamor_tile.c +++ b/glamor/glamor_tile.c @@ -82,7 +82,6 @@ glamor_init_tile_shader(ScreenPtr screen) glamor_priv->tile_wh = glGetUniformLocation(glamor_priv->tile_prog, "wh"); - glUseProgram(0); glamor_put_context(glamor_priv); } @@ -156,7 +155,6 @@ _glamor_tile(PixmapPtr pixmap, PixmapPtr tile, glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - glUseProgram(0); glamor_put_context(glamor_priv); glamor_priv->state = RENDER_STATE; diff --git a/glamor/glamor_trapezoid.c b/glamor/glamor_trapezoid.c index 9c39740b6..969ab68bc 100644 --- a/glamor/glamor_trapezoid.c +++ b/glamor/glamor_trapezoid.c @@ -982,7 +982,6 @@ _glamor_trapezoids_with_shader(CARD8 op, glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); glDisableVertexAttribArray(GLAMOR_VERTEX_MASK); glDisable(GL_BLEND); - glUseProgram(0); glamor_put_context(glamor_priv); TRAPEZOID_OUT: @@ -1359,8 +1358,6 @@ glamor_init_trapezoid_shader(ScreenPtr screen) glamor_link_glsl_prog(screen, glamor_priv->trapezoid_prog, "trapezoid"); - glUseProgram(0); - glamor_put_context(glamor_priv); } @@ -1573,7 +1570,6 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture, glDisableVertexAttribArray(GLAMOR_VERTEX_TOP_BOTTOM); glDisableVertexAttribArray(GLAMOR_VERTEX_LEFT_PARAM); glDisableVertexAttribArray(GLAMOR_VERTEX_RIGHT_PARAM); - glUseProgram(0); glamor_put_context(glamor_priv); return TRUE; } diff --git a/glamor/glamor_xv.c b/glamor/glamor_xv.c index c0219b03e..17745a4e8 100644 --- a/glamor/glamor_xv.c +++ b/glamor/glamor_xv.c @@ -416,7 +416,6 @@ glamor_display_textured_video(glamor_port_private *port_priv) glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - glUseProgram(0); glamor_put_context(glamor_priv); DamageDamageRegion(port_priv->pDraw, &port_priv->clip); }