(submit/xquartz-unused-code) xquartz: drop unused code
These code pieces have been commented out since their introduction back almost two decades ago, so probably no need for them anymore. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
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					@ -343,33 +343,6 @@ attach(__GLXAquaContext *context, __GLXAquaDrawable *draw)
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    return FALSE;
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					    return FALSE;
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}
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					}
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#if 0     // unused
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static void
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unattach(__GLXAquaContext *context)
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{
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    x_list *lst;
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    GLAQUA_DEBUG_MSG("unattach\n");
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    if (context == NULL) {
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        ErrorF("Tried to unattach a null context\n");
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        return;
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    }
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    if (context->isAttached) {
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        GLAQUA_DEBUG_MSG("unattaching\n");
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        if (surface_hash != NULL) {
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            lst = x_hash_table_lookup(surface_hash, (void *)context->sid,
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                                      NULL);
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            lst = x_list_remove(lst, context);
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            x_hash_table_insert(surface_hash, (void *)context->sid, lst);
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        }
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        CGLClearDrawable(context->ctx);
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        context->isAttached = FALSE;
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        context->sid = 0;
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    }
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}
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#endif
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static int
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					static int
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__glXAquaContextMakeCurrent(__GLXcontext *baseContext)
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					__glXAquaContextMakeCurrent(__GLXcontext *baseContext)
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{
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					{
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					@ -543,15 +516,6 @@ __glXAquaScreenProbe(ScreenPtr pScreen)
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    return &screen->base;
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					    return &screen->base;
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}
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					}
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#if 0 // unused
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static void
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__glXAquaDrawableCopySubBuffer(__GLXdrawable *drawable,
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                               int x, int y, int w, int h)
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{
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    /*TODO finish me*/
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}
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#endif
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static void
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					static void
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__glXAquaDrawableDestroy(__GLXdrawable *base)
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					__glXAquaDrawableDestroy(__GLXdrawable *base)
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{
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					{
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