mi: don't call SwitchCoreKeyboard, we switch during event processing now.
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					@ -331,16 +331,6 @@ mieqProcessInputEvents(void)
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                return;
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					                return;
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            }
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					            }
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            /* Make sure our keymap, et al, is changed to suit. */
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            if ((e->events->event[0].u.u.type == DeviceKeyPress ||
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                e->events->event[0].u.u.type == DeviceKeyRelease ||
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                e->events->event[0].u.u.type == KeyPress ||
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                e->events->event[0].u.u.type == KeyRelease) &&
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                    !e->pDev->isMaster)
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            {
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                SwitchCoreKeyboard(e->pDev);
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            }
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            /* FIXME: Bad hack. The only event where we actually get multiple
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					            /* FIXME: Bad hack. The only event where we actually get multiple
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             * events at once is a DeviceMotionNotify followed by
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					             * events at once is a DeviceMotionNotify followed by
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             * DeviceValuators. For now it's save enough to just take the
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					             * DeviceValuators. For now it's save enough to just take the
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