mi: don't call SwitchCoreKeyboard, we switch during event processing now.
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								mi/mieq.c
								
								
								
								
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			@ -331,23 +331,13 @@ mieqProcessInputEvents(void)
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                return;
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            }
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            /* Make sure our keymap, et al, is changed to suit. */
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            if ((e->events->event[0].u.u.type == DeviceKeyPress ||
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                e->events->event[0].u.u.type == DeviceKeyRelease ||
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                e->events->event[0].u.u.type == KeyPress ||
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                e->events->event[0].u.u.type == KeyRelease) &&
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                    !e->pDev->isMaster)
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            {
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                SwitchCoreKeyboard(e->pDev);
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            }
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            /* FIXME: Bad hack. The only event where we actually get multiple
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             * events at once is a DeviceMotionNotify followed by
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             * DeviceValuators. For now it's save enough to just take the
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             * event directly or copy the bunch of events and pass in the
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             * copy. Eventually the interface for the processInputProc needs
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             * to be changed. (whot)
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             */ 
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             */
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            if (e->nevents > 1)
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            {
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                int i;
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			@ -372,7 +362,7 @@ mieqProcessInputEvents(void)
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            if (!e->pDev->isMaster && e->pDev->u.master)
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            {
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                e->pDev->u.master->public.processInputProc(master_event, 
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                e->pDev->u.master->public.processInputProc(master_event,
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                        e->pDev->u.master, e->nevents);
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            }
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			@ -382,7 +372,7 @@ mieqProcessInputEvents(void)
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        }
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        /* Update the sprite now. Next event may be from different device. */
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        if (e->events->event[0].u.u.type == DeviceMotionNotify 
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        if (e->events->event[0].u.u.type == DeviceMotionNotify
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                && e->pDev->coreEvents)
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        {
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            miPointerUpdateSprite(e->pDev);
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