Remove debugging code which did a full tree walk on every window operation
Eliminate needless (and, it turns out, dangerous) call to ChangeGC on DestroyGCPrivate. in cwSetWindowPixmap, check if the pixmap is the screen pixmap and disable the wrapper by setting the private to NULL.
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@ -49,6 +49,12 @@
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#include <X11/extensions/compositeproto.h>
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#include <assert.h>
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/*
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* enable this for debugging
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#define COMPOSITE_DEBUG
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*/
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typedef struct _CompClientWindow {
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struct _CompClientWindow *next;
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XID id;
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@ -118,10 +124,6 @@ typedef struct _CompScreen {
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XID alternateVisuals[NUM_COMP_ALTERNATE_VISUALS];
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} CompScreenRec, *CompScreenPtr;
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#define HasCompRedirect(w) (wPixmap(w) != wPixmap(w->parent))
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#define wScreen(w) ((w)->drawable.pScreen)
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#define wPixmap(w) (*(wScreen(w)->GetWindowPixmap) (w))
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extern int CompScreenPrivateIndex;
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extern int CompWindowPrivateIndex;
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extern int CompSubwindowsPrivateIndex;
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@ -192,11 +194,11 @@ compScreenInit (ScreenPtr pScreen);
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* compwindow.c
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*/
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#ifdef NDEBUG
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#define compCheckTree(s)
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#else
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#ifdef COMPOSITE_DEBUG
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void
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compCheckTree (ScreenPtr pScreen);
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#else
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#define compCheckTree(s)
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#endif
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void
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@ -27,7 +27,7 @@
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#endif
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#include "compint.h"
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#ifndef NDEBUG
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#ifdef COMPOSITE_DEBUG
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static int
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compCheckWindow (WindowPtr pWin, pointer data)
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{
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@ -151,8 +151,10 @@ compPositionWindow (WindowPtr pWin, int x, int y)
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*
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compCheckRedirect (pWin);
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*/
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#ifdef COMPOSITE_DEBUG
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if (pWin->redirectDraw != (pWin->viewable && (GetCompWindow(pWin) != NULL)))
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abort ();
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#endif
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if (pWin->redirectDraw)
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{
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PixmapPtr pPixmap = (*pScreen->GetWindowPixmap) (pWin);
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@ -164,11 +164,6 @@ cwDestroyGCPrivate(GCPtr pGC)
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FreeGC(pPriv->pBackingGC, (XID)0);
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setCwGC (pGC, pPriv->wrapFuncs);
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xfree((pointer)pPriv);
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/* The ChangeGC and ValidateGCs on the window haven't been passed down the
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* stack, so report all state being changed.
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*/
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pGC->stateChanges |= (1 << (GCLastBit + 1)) - 1;
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(*pGC->funcs->ChangeGC)(pGC, (1 << (GCLastBit + 1)) - 1);
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}
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/* GCFuncs wrappers. These only get used when the drawable is a window with a
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@ -747,6 +742,10 @@ cwGetWindowPixmap (WindowPtr pWin)
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static void
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cwSetWindowPixmap (WindowPtr pWindow, PixmapPtr pPixmap)
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{
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ScreenPtr pScreen = pWindow->drawable.pScreen;
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if (pPixmap == (*pScreen->GetScreenPixmap) (pScreen))
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pPixmap = NULL;
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setCwPixmap (pWindow, pPixmap);
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}
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