glamor: xv: do not force a version on XV shaders
There is a no need to force a low version for XV shaders, it will work on higher version too. Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Konstantin <ria.freelander@gmail.com>
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@ -62,8 +62,6 @@ typedef struct tagREF_TRANSFORM {
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static const glamor_facet glamor_facet_xv_planar_2 = {
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static const glamor_facet glamor_facet_xv_planar_2 = {
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.name = "xv_planar_2",
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.name = "xv_planar_2",
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.version = 120,
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.source_name = "v_texcoord0",
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.source_name = "v_texcoord0",
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.vs_vars = ("in vec2 position;\n"
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.vs_vars = ("in vec2 position;\n"
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"in vec2 v_texcoord0;\n"
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"in vec2 v_texcoord0;\n"
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@ -94,8 +92,6 @@ static const glamor_facet glamor_facet_xv_planar_2 = {
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static const glamor_facet glamor_facet_xv_planar_3 = {
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static const glamor_facet glamor_facet_xv_planar_3 = {
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.name = "xv_planar_3",
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.name = "xv_planar_3",
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.version = 120,
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.source_name = "v_texcoord0",
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.source_name = "v_texcoord0",
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.vs_vars = ("in vec2 position;\n"
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.vs_vars = ("in vec2 position;\n"
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"in vec2 v_texcoord0;\n"
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"in vec2 v_texcoord0;\n"
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