modesetting: Move ModifyPixmapHeader calls out of if/else branches.
Both branches called ModifyPixmapHeader with essentially the same parameters. By using new_pixels in the shadowfb case, we can make them completely the same, and move them out a level, for simplicity. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Keith Packard <keithp@keithp.com>
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@ -1231,22 +1231,18 @@ drmmode_xf86crtc_resize(ScrnInfoPtr scrn, int width, int height)
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if (!new_pixels)
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if (!new_pixels)
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goto fail;
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goto fail;
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if (!drmmode->shadow_enable)
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if (drmmode->shadow_enable) {
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screen->ModifyPixmapHeader(ppix, width, height, -1, -1,
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pitch, new_pixels);
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else {
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void *new_shadow;
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uint32_t size = scrn->displayWidth * scrn->virtualY *
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uint32_t size = scrn->displayWidth * scrn->virtualY *
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((scrn->bitsPerPixel + 7) >> 3);
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((scrn->bitsPerPixel + 7) >> 3);
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new_shadow = calloc(1, size);
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new_pixels = calloc(1, size);
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if (new_shadow == NULL)
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if (new_pixels == NULL)
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goto fail;
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goto fail;
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free(drmmode->shadow_fb);
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free(drmmode->shadow_fb);
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drmmode->shadow_fb = new_shadow;
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drmmode->shadow_fb = new_pixels;
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screen->ModifyPixmapHeader(ppix, width, height, -1, -1,
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pitch, drmmode->shadow_fb);
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}
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}
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screen->ModifyPixmapHeader(ppix, width, height, -1, -1, pitch, new_pixels);
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#ifdef GLAMOR
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#ifdef GLAMOR
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if (drmmode->glamor) {
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if (drmmode->glamor) {
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if (!glamor_egl_create_textured_screen(screen,
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if (!glamor_egl_create_textured_screen(screen,
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