SyntheticMotion: don't dereference sprite.screen when not using Xinerama
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				|  | @ -330,7 +330,8 @@ static void ConfineToShape(RegionPtr shape, int *px, int *py); | |||
| static void PostNewCursor(void); | ||||
| 
 | ||||
| #define SyntheticMotion(x, y) \ | ||||
|     PostSyntheticMotion(x, y, sprite.screen->myNum, \ | ||||
|     PostSyntheticMotion(x, y, noPanoramiXExtension ? 0 : \ | ||||
|                               sprite.screen->myNum, \ | ||||
|                         syncEvents.playingEvents ? \ | ||||
|                           syncEvents.time.milliseconds : \ | ||||
|                           currentTime.milliseconds); | ||||
|  |  | |||
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