glamor: do not check for gl errors in glamor_build_program
According to Eric Anholt the check for glGetError is not needed here. Because a opengl error might be set before this function is called keeping the check could result in glamor_build_program returning failure when building the shader succeeded. Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -343,9 +343,6 @@ glamor_build_program(ScreenPtr screen,
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prog->dash_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash");
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prog->dash_length_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash_length");
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if (glGetError() != GL_NO_ERROR)
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goto fail;
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free(version_string);
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free(fs_vars);
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free(vs_vars);
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