glamor: Improve the performance of PolyGlyphBlt.

Using the same idea as the previous PushPixels code, just make points
for each point in the glyph.  This is an advantage over the pushpixels
fallback because we can batch the BO mappings and draw calls across
glyphs.

Improves performance of x11perf -f8text by 773.389% +/- 3.50754% (n=10).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
This commit is contained in:
Eric Anholt 2014-01-09 10:53:04 +08:00
parent b885a63914
commit b695304556

View File

@ -27,6 +27,141 @@
*/
#include "glamor_priv.h"
#include <dixfontstr.h>
static Bool
glamor_poly_glyph_blt_pixels(DrawablePtr drawable, GCPtr gc,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv;
int off_x, off_y;
GLfloat xscale, yscale;
float color[4];
unsigned long fg_pixel = gc->fgPixel;
char *vbo_offset;
RegionPtr clip;
int num_points, max_points;
float *points = NULL;
x += drawable->x;
y += drawable->y;
if (gc->fillStyle != FillSolid) {
glamor_fallback("gc fillstyle not solid\n");
return FALSE;
}
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
glamor_get_context(glamor_priv);
if (!glamor_set_alu(screen, gc->alu)) {
if (gc->alu == GXclear)
fg_pixel = 0;
else {
glamor_fallback("unsupported alu %x\n", gc->alu);
glamor_put_context(glamor_priv);
return FALSE;
}
}
if (!glamor_set_planemask(pixmap, gc->planemask)) {
glamor_fallback("Failed to set planemask in %s.\n", __FUNCTION__);
glamor_put_context(glamor_priv);
return FALSE;
}
glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
glUseProgram(glamor_priv->solid_prog);
glamor_get_rgba_from_pixel(fg_pixel,
&color[0], &color[1], &color[2], &color[3],
format_for_pixmap(pixmap));
glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color);
clip = fbGetCompositeClip(gc);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
max_points = 500;
num_points = 0;
while (nglyph--) {
CharInfoPtr charinfo = *ppci++;
int w = GLYPHWIDTHPIXELS(charinfo);
int h = GLYPHHEIGHTPIXELS(charinfo);
uint8_t *glyphbits = FONTGLYPHBITS(NULL, charinfo);
if (w && h) {
int glyph_x = x + charinfo->metrics.leftSideBearing;
int glyph_y = y - charinfo->metrics.ascent;
int glyph_stride = GLYPHWIDTHBYTESPADDED(charinfo);
int xx, yy;
for (yy = 0; yy < h; yy++) {
uint8_t *glyph_row = glyphbits + glyph_stride * yy;
for (xx = 0; xx < w; xx++) {
int pt_x_i = glyph_x + xx;
int pt_y_i = glyph_y + yy;
float pt_x_f, pt_y_f;
if (!(glyph_row[xx / 8] & (1 << xx % 8)))
continue;
if (!RegionContainsPoint(clip, pt_x_i, pt_y_i, NULL))
continue;
if (!num_points) {
points = glamor_get_vbo_space(screen,
max_points * 2 * sizeof(float),
&vbo_offset);
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vbo_offset);
}
pt_x_f = v_from_x_coord_x(xscale, pt_x_i + off_x + 0.5);
if (glamor_priv->yInverted)
pt_y_f = v_from_x_coord_y_inverted(yscale, pt_y_i + off_y + 0.5);
else
pt_y_f = v_from_x_coord_y(yscale, pt_y_i + off_y + 0.5);
points[num_points * 2 + 0] = pt_x_f;
points[num_points * 2 + 1] = pt_y_f;
num_points++;
if (num_points == max_points) {
glamor_put_vbo_space(screen);
glDrawArrays(GL_POINTS, 0, num_points);
num_points = 0;
}
}
}
}
x += charinfo->metrics.characterWidth;
}
if (num_points) {
glamor_put_vbo_space(screen);
glDrawArrays(GL_POINTS, 0, num_points);
}
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glUseProgram(0);
glamor_put_context(glamor_priv);
return TRUE;
}
static Bool
_glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
@ -64,6 +199,9 @@ _glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase, Bool fallback)
{
if (glamor_poly_glyph_blt_pixels(pDrawable, pGC, x, y, nglyph, ppci))
return TRUE;
if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
&& glamor_ddx_fallback_check_gc(pGC))
return FALSE;