glamor: Improve the performance of PolyGlyphBlt.
Using the same idea as the previous PushPixels code, just make points for each point in the glyph. This is an advantage over the pushpixels fallback because we can batch the BO mappings and draw calls across glyphs. Improves performance of x11perf -f8text by 773.389% +/- 3.50754% (n=10). Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Markus Wick <markus@selfnet.de>
This commit is contained in:
parent
b885a63914
commit
b695304556
|
@ -27,6 +27,141 @@
|
|||
*/
|
||||
|
||||
#include "glamor_priv.h"
|
||||
#include <dixfontstr.h>
|
||||
|
||||
static Bool
|
||||
glamor_poly_glyph_blt_pixels(DrawablePtr drawable, GCPtr gc,
|
||||
int x, int y, unsigned int nglyph,
|
||||
CharInfoPtr *ppci)
|
||||
{
|
||||
ScreenPtr screen = drawable->pScreen;
|
||||
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
||||
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
|
||||
glamor_pixmap_private *pixmap_priv;
|
||||
int off_x, off_y;
|
||||
GLfloat xscale, yscale;
|
||||
float color[4];
|
||||
unsigned long fg_pixel = gc->fgPixel;
|
||||
char *vbo_offset;
|
||||
RegionPtr clip;
|
||||
int num_points, max_points;
|
||||
float *points = NULL;
|
||||
|
||||
x += drawable->x;
|
||||
y += drawable->y;
|
||||
|
||||
if (gc->fillStyle != FillSolid) {
|
||||
glamor_fallback("gc fillstyle not solid\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
||||
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
|
||||
return FALSE;
|
||||
|
||||
glamor_get_context(glamor_priv);
|
||||
if (!glamor_set_alu(screen, gc->alu)) {
|
||||
if (gc->alu == GXclear)
|
||||
fg_pixel = 0;
|
||||
else {
|
||||
glamor_fallback("unsupported alu %x\n", gc->alu);
|
||||
glamor_put_context(glamor_priv);
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (!glamor_set_planemask(pixmap, gc->planemask)) {
|
||||
glamor_fallback("Failed to set planemask in %s.\n", __FUNCTION__);
|
||||
glamor_put_context(glamor_priv);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
|
||||
|
||||
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
|
||||
pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
|
||||
|
||||
glUseProgram(glamor_priv->solid_prog);
|
||||
|
||||
glamor_get_rgba_from_pixel(fg_pixel,
|
||||
&color[0], &color[1], &color[2], &color[3],
|
||||
format_for_pixmap(pixmap));
|
||||
glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color);
|
||||
|
||||
clip = fbGetCompositeClip(gc);
|
||||
|
||||
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
|
||||
|
||||
max_points = 500;
|
||||
num_points = 0;
|
||||
while (nglyph--) {
|
||||
CharInfoPtr charinfo = *ppci++;
|
||||
int w = GLYPHWIDTHPIXELS(charinfo);
|
||||
int h = GLYPHHEIGHTPIXELS(charinfo);
|
||||
uint8_t *glyphbits = FONTGLYPHBITS(NULL, charinfo);
|
||||
|
||||
if (w && h) {
|
||||
int glyph_x = x + charinfo->metrics.leftSideBearing;
|
||||
int glyph_y = y - charinfo->metrics.ascent;
|
||||
int glyph_stride = GLYPHWIDTHBYTESPADDED(charinfo);
|
||||
int xx, yy;
|
||||
|
||||
for (yy = 0; yy < h; yy++) {
|
||||
uint8_t *glyph_row = glyphbits + glyph_stride * yy;
|
||||
for (xx = 0; xx < w; xx++) {
|
||||
int pt_x_i = glyph_x + xx;
|
||||
int pt_y_i = glyph_y + yy;
|
||||
float pt_x_f, pt_y_f;
|
||||
if (!(glyph_row[xx / 8] & (1 << xx % 8)))
|
||||
continue;
|
||||
|
||||
if (!RegionContainsPoint(clip, pt_x_i, pt_y_i, NULL))
|
||||
continue;
|
||||
|
||||
if (!num_points) {
|
||||
points = glamor_get_vbo_space(screen,
|
||||
max_points * 2 * sizeof(float),
|
||||
&vbo_offset);
|
||||
|
||||
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
|
||||
GL_FALSE, 2 * sizeof(float),
|
||||
vbo_offset);
|
||||
}
|
||||
|
||||
pt_x_f = v_from_x_coord_x(xscale, pt_x_i + off_x + 0.5);
|
||||
if (glamor_priv->yInverted)
|
||||
pt_y_f = v_from_x_coord_y_inverted(yscale, pt_y_i + off_y + 0.5);
|
||||
else
|
||||
pt_y_f = v_from_x_coord_y(yscale, pt_y_i + off_y + 0.5);
|
||||
|
||||
points[num_points * 2 + 0] = pt_x_f;
|
||||
points[num_points * 2 + 1] = pt_y_f;
|
||||
num_points++;
|
||||
|
||||
if (num_points == max_points) {
|
||||
glamor_put_vbo_space(screen);
|
||||
glDrawArrays(GL_POINTS, 0, num_points);
|
||||
num_points = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
x += charinfo->metrics.characterWidth;
|
||||
}
|
||||
|
||||
if (num_points) {
|
||||
glamor_put_vbo_space(screen);
|
||||
glDrawArrays(GL_POINTS, 0, num_points);
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
|
||||
glUseProgram(0);
|
||||
|
||||
glamor_put_context(glamor_priv);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static Bool
|
||||
_glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
|
||||
|
@ -64,6 +199,9 @@ _glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
|
|||
int x, int y, unsigned int nglyph,
|
||||
CharInfoPtr *ppci, void *pglyphBase, Bool fallback)
|
||||
{
|
||||
if (glamor_poly_glyph_blt_pixels(pDrawable, pGC, x, y, nglyph, ppci))
|
||||
return TRUE;
|
||||
|
||||
if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
|
||||
&& glamor_ddx_fallback_check_gc(pGC))
|
||||
return FALSE;
|
||||
|
|
Loading…
Reference in New Issue