glamor: Label programs before linking them.
i965 does most of its compiling at link time, so our debug output for its shaders didn't have the name on. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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				|  | @ -87,6 +87,17 @@ glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...) | |||
|     GLint ok; | ||||
|     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); | ||||
| 
 | ||||
|     if (glamor_priv->has_khr_debug) { | ||||
|         char *label; | ||||
|         va_list va; | ||||
| 
 | ||||
|         va_start(va, format); | ||||
|         XNFvasprintf(&label, format, va); | ||||
|         glObjectLabel(GL_PROGRAM, prog, -1, label); | ||||
|         free(label); | ||||
|         va_end(va); | ||||
|     } | ||||
| 
 | ||||
|     glLinkProgram(prog); | ||||
|     glGetProgramiv(prog, GL_LINK_STATUS, &ok); | ||||
|     if (!ok) { | ||||
|  | @ -100,17 +111,6 @@ glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...) | |||
|         ErrorF("Failed to link: %s\n", info); | ||||
|         FatalError("GLSL link failure\n"); | ||||
|     } | ||||
| 
 | ||||
|     if (glamor_priv->has_khr_debug) { | ||||
|         char *label; | ||||
|         va_list va; | ||||
| 
 | ||||
|         va_start(va, format); | ||||
|         XNFvasprintf(&label, format, va); | ||||
|         glObjectLabel(GL_PROGRAM, prog, -1, label); | ||||
|         free(label); | ||||
|         va_end(va); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /*
 | ||||
|  |  | |||
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