glamor: fixes GL_INVALID_ENUM errors on ES if there is no quads
If there is no quads to draw, then we have a possibility to call glDrawElements with type as zero, which will generate GL_INVALID_ENUM error. While this error is harmless, it is annoying. Signed-off-by: Konstantin <ria.freelander@gmail.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
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@ -307,6 +307,10 @@ glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv,
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{
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{
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unsigned i;
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unsigned i;
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/* If there is no quads to draw, just exit */
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if (count == 0)
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return;
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/* For a single quad, don't bother with an index buffer. */
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/* For a single quad, don't bother with an index buffer. */
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if (count == 1)
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if (count == 1)
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goto fallback;
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goto fallback;
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