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					/* xf86drmHash.c -- Small hash table support for integer -> integer mapping
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					 * Created: Sun Apr 18 09:35:45 1999 by faith@precisioninsight.com
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					 *
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					 * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
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					 * All Rights Reserved.
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					 *
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					 * Permission is hereby granted, free of charge, to any person obtaining a
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					 * copy of this software and associated documentation files (the "Software"),
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					 * to deal in the Software without restriction, including without limitation
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					 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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					 * and/or sell copies of the Software, and to permit persons to whom the
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					 * Software is furnished to do so, subject to the following conditions:
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					 *
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					 * The above copyright notice and this permission notice (including the next
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					 * paragraph) shall be included in all copies or substantial portions of the
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					 * Software.
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					 *
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					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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					 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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					 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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					 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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					 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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					 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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					 * DEALINGS IN THE SOFTWARE.
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					 *
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					 * Authors: Rickard E. (Rik) Faith <faith@valinux.com>
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					 *
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					 * $XFree86: xc/programs/Xserver/hw/xfree86/os-support/linux/drm/xf86drmHash.c,v 1.4 2001/03/21 18:08:54 dawes Exp $
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					 *
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					 * DESCRIPTION
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					 *
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					 * This file contains a straightforward implementation of a fixed-sized
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					 * hash table using self-organizing linked lists [Knuth73, pp. 398-399] for
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					 * collision resolution.  There are two potentially interesting things
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					 * about this implementation:
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					 *
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					 * 1) The table is power-of-two sized.  Prime sized tables are more
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					 * traditional, but do not have a significant advantage over power-of-two
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					 * sized table, especially when double hashing is not used for collision
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					 * resolution.
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					 *
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					 * 2) The hash computation uses a table of random integers [Hanson97,
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					 * pp. 39-41].
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					 *
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					 * FUTURE ENHANCEMENTS
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					 *
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					 * With a table size of 512, the current implementation is sufficient for a
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					 * few hundred keys.  Since this is well above the expected size of the
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					 * tables for which this implementation was designed, the implementation of
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					 * dynamic hash tables was postponed until the need arises.  A common (and
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					 * naive) approach to dynamic hash table implementation simply creates a
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					 * new hash table when necessary, rehashes all the data into the new table,
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					 * and destroys the old table.  The approach in [Larson88] is superior in
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					 * two ways: 1) only a portion of the table is expanded when needed,
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					 * distributing the expansion cost over several insertions, and 2) portions
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					 * of the table can be locked, enabling a scalable thread-safe
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					 * implementation.
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					 *
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					 * REFERENCES
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					 *
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					 * [Hanson97] David R. Hanson.  C Interfaces and Implementations:
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					 * Techniques for Creating Reusable Software.  Reading, Massachusetts:
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					 * Addison-Wesley, 1997.
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					 *
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					 * [Knuth73] Donald E. Knuth. The Art of Computer Programming.  Volume 3:
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					 * Sorting and Searching.  Reading, Massachusetts: Addison-Wesley, 1973.
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					 *
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					 * [Larson88] Per-Ake Larson. "Dynamic Hash Tables".  CACM 31(4), April
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					 * 1988, pp. 446-457.
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					 *
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					 */
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					#define HASH_MAIN 0
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					#if HASH_MAIN
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					# include <stdio.h>
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					# include <stdlib.h>
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					#else
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					# include "xf86drm.h"
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					# ifdef XFree86LOADER
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					#  include "xf86.h"
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					#  include "xf86_ansic.h"
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					# else
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					#  include <stdio.h>
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					#  include <stdlib.h>
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					# endif
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					#endif
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					#define N(x)  drm##x
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					#define HASH_MAGIC 0xdeadbeef
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					#define HASH_DEBUG 0
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					#define HASH_SIZE  512		/* Good for about 100 entries */
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									/* If you change this value, you probably
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					                                   have to change the HashHash hashing
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					                                   function! */
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					#if HASH_MAIN
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					#define HASH_ALLOC malloc
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					#define HASH_FREE  free
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					#define HASH_RANDOM_DECL
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					#define HASH_RANDOM_INIT(seed)  srandom(seed)
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					#define HASH_RANDOM             random()
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					#else
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					#define HASH_ALLOC drmMalloc
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					#define HASH_FREE  drmFree
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					#define HASH_RANDOM_DECL        void *state
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					#define HASH_RANDOM_INIT(seed)  state = drmRandomCreate(seed)
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					#define HASH_RANDOM             drmRandom(state)
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					#endif
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					typedef struct HashBucket {
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					    unsigned long     key;
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					    void              *value;
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					    struct HashBucket *next;
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					} HashBucket, *HashBucketPtr;
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					typedef struct HashTable {
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					    unsigned long    magic;
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					    unsigned long    entries;
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					    unsigned long    hits;	/* At top of linked list */
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					    unsigned long    partials;	/* Not at top of linked list */
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					    unsigned long    misses;	/* Not in table */
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					    HashBucketPtr    buckets[HASH_SIZE];
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					    int              p0;
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					    HashBucketPtr    p1;
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					} HashTable, *HashTablePtr;
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					#if HASH_MAIN
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					extern void *N(HashCreate)(void);
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					extern int  N(HashDestroy)(void *t);
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					extern int  N(HashLookup)(void *t, unsigned long key, unsigned long *value);
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					extern int  N(HashInsert)(void *t, unsigned long key, unsigned long value);
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					extern int  N(HashDelete)(void *t, unsigned long key);
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					#endif
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					static unsigned long HashHash(unsigned long key)
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					{
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					    unsigned long        hash = 0;
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					    unsigned long        tmp  = key;
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					    static int           init = 0;
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					    static unsigned long scatter[256];
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					    int                  i;
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					    if (!init) {
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						HASH_RANDOM_DECL;
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						HASH_RANDOM_INIT(37);
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						for (i = 0; i < 256; i++) scatter[i] = HASH_RANDOM;
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						++init;
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					    }
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					    while (tmp) {
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						hash = (hash << 1) + scatter[tmp & 0xff];
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						tmp >>= 8;
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					    }
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					    hash %= HASH_SIZE;
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					#if HASH_DEBUG
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					    printf( "Hash(%d) = %d\n", key, hash);
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					#endif
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					    return hash;
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					}
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					void *N(HashCreate)(void)
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					{
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					    HashTablePtr table;
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					    int          i;
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					    table           = HASH_ALLOC(sizeof(*table));
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					    if (!table) return NULL;
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					    table->magic    = HASH_MAGIC;
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					    table->entries  = 0;
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					    table->hits     = 0;
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					    table->partials = 0;
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					    table->misses   = 0;
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					    for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL;
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					    return table;
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					}
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					int N(HashDestroy)(void *t)
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					{
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					    HashTablePtr  table = (HashTablePtr)t;
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					    HashBucketPtr bucket;
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					    HashBucketPtr next;
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					    int           i;
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					    if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
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					    for (i = 0; i < HASH_SIZE; i++) {
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						for (bucket = table->buckets[i]; bucket;) {
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						    next = bucket->next;
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						    HASH_FREE(bucket);
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						    bucket = next;
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						}
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					    }
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					    HASH_FREE(table);
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					    return 0;
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					}
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					/* Find the bucket and organize the list so that this bucket is at the
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					   top. */
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					static HashBucketPtr HashFind(HashTablePtr table,
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								      unsigned long key, unsigned long *h)
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					{
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					    unsigned long hash = HashHash(key);
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					    HashBucketPtr prev = NULL;
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					    HashBucketPtr bucket;
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					    if (h) *h = hash;
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					    for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
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						if (bucket->key == key) {
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						    if (prev) {
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									/* Organize */
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							prev->next           = bucket->next;
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							bucket->next         = table->buckets[hash];
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							table->buckets[hash] = bucket;
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							++table->partials;
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						    } else {
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							++table->hits;
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						    }
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						    return bucket;
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						}
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						prev = bucket;
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					    }
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					    ++table->misses;
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					    return NULL;
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					}
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					int N(HashLookup)(void *t, unsigned long key, void **value)
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					{
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					    HashTablePtr  table = (HashTablePtr)t;
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					    HashBucketPtr bucket;
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					    if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */
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					    bucket = HashFind(table, key, NULL);
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					    if (!bucket) return 1;	/* Not found */
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					    *value = bucket->value;
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					    return 0;			/* Found */
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					}
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					int N(HashInsert)(void *t, unsigned long key, void *value)
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					{
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					    HashTablePtr  table = (HashTablePtr)t;
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					    HashBucketPtr bucket;
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					    unsigned long hash;
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					    if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
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					    if (HashFind(table, key, &hash)) return 1; /* Already in table */
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					    bucket               = HASH_ALLOC(sizeof(*bucket));
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 | 
					    if (!bucket) return -1;	/* Error */
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					    bucket->key          = key;
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					    bucket->value        = value;
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					    bucket->next         = table->buckets[hash];
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					    table->buckets[hash] = bucket;
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					#if HASH_DEBUG
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					    printf("Inserted %d at %d/%p\n", key, hash, bucket);
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					#endif
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					    return 0;			/* Added to table */
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					}
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					int N(HashDelete)(void *t, unsigned long key)
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					{
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					    HashTablePtr  table = (HashTablePtr)t;
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					    unsigned long hash;
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					    HashBucketPtr bucket;
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					    if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
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					    bucket = HashFind(table, key, &hash);
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					    if (!bucket) return 1;	/* Not found */
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					    table->buckets[hash] = bucket->next;
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					    HASH_FREE(bucket);
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					    return 0;
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					}
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					int N(HashNext)(void *t, unsigned long *key, void **value)
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			||||||
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					{
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 | 
					    HashTablePtr  table = (HashTablePtr)t;
 | 
				
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 | 
					    for (; table->p0 < HASH_SIZE;
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						 ++table->p0, table->p1 = table->buckets[table->p0]) {
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 | 
						if (table->p1) {
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						    *key       = table->p1->key;
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			||||||
 | 
						    *value     = table->p1->value;
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			||||||
 | 
						    table->p1  = table->p1->next;
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			||||||
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						    return 1;
 | 
				
			||||||
 | 
						}
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			||||||
 | 
					    }
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			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
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			||||||
 | 
					
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 | 
					int N(HashFirst)(void *t, unsigned long *key, void **value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    HashTablePtr  table = (HashTablePtr)t;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    table->p0 = 0;
 | 
				
			||||||
 | 
					    table->p1 = table->buckets[0];
 | 
				
			||||||
 | 
					    return N(HashNext)(table, key, value);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if HASH_MAIN
 | 
				
			||||||
 | 
					#define DIST_LIMIT 10
 | 
				
			||||||
 | 
					static int dist[DIST_LIMIT];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void clear_dist(void) {
 | 
				
			||||||
 | 
					    int i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (i = 0; i < DIST_LIMIT; i++) dist[i] = 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int count_entries(HashBucketPtr bucket)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int count = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (; bucket; bucket = bucket->next) ++count;
 | 
				
			||||||
 | 
					    return count;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void update_dist(int count)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if (count >= DIST_LIMIT) ++dist[DIST_LIMIT-1];
 | 
				
			||||||
 | 
					    else                     ++dist[count];
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void compute_dist(HashTablePtr table)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int           i;
 | 
				
			||||||
 | 
					    HashBucketPtr bucket;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printf("Entries = %ld, hits = %ld, partials = %ld, misses = %ld\n",
 | 
				
			||||||
 | 
						   table->entries, table->hits, table->partials, table->misses);
 | 
				
			||||||
 | 
					    clear_dist();
 | 
				
			||||||
 | 
					    for (i = 0; i < HASH_SIZE; i++) {
 | 
				
			||||||
 | 
						bucket = table->buckets[i];
 | 
				
			||||||
 | 
						update_dist(count_entries(bucket));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    for (i = 0; i < DIST_LIMIT; i++) {
 | 
				
			||||||
 | 
						if (i != DIST_LIMIT-1) printf("%5d %10d\n", i, dist[i]);
 | 
				
			||||||
 | 
						else                   printf("other %10d\n", dist[i]);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void check_table(HashTablePtr table,
 | 
				
			||||||
 | 
								unsigned long key, unsigned long value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    unsigned long retval  = 0;
 | 
				
			||||||
 | 
					    int           retcode = N(HashLookup)(table, key, &retval);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    switch (retcode) {
 | 
				
			||||||
 | 
					    case -1:
 | 
				
			||||||
 | 
						printf("Bad magic = 0x%08lx:"
 | 
				
			||||||
 | 
						       " key = %lu, expected = %lu, returned = %lu\n",
 | 
				
			||||||
 | 
						       table->magic, key, value, retval);
 | 
				
			||||||
 | 
						break;
 | 
				
			||||||
 | 
					    case 1:
 | 
				
			||||||
 | 
						printf("Not found: key = %lu, expected = %lu returned = %lu\n",
 | 
				
			||||||
 | 
						       key, value, retval);
 | 
				
			||||||
 | 
						break;
 | 
				
			||||||
 | 
					    case 0:
 | 
				
			||||||
 | 
						if (value != retval)
 | 
				
			||||||
 | 
						    printf("Bad value: key = %lu, expected = %lu, returned = %lu\n",
 | 
				
			||||||
 | 
							   key, value, retval);
 | 
				
			||||||
 | 
						break;
 | 
				
			||||||
 | 
					    default:
 | 
				
			||||||
 | 
						printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n",
 | 
				
			||||||
 | 
						       retcode, key, value, retval);
 | 
				
			||||||
 | 
						break;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int main(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    HashTablePtr table;
 | 
				
			||||||
 | 
					    int          i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printf("\n***** 256 consecutive integers ****\n");
 | 
				
			||||||
 | 
					    table = N(HashCreate)();
 | 
				
			||||||
 | 
					    for (i = 0; i < 256; i++) N(HashInsert)(table, i, i);
 | 
				
			||||||
 | 
					    for (i = 0; i < 256; i++) check_table(table, i, i);
 | 
				
			||||||
 | 
					    for (i = 256; i >= 0; i--) check_table(table, i, i);
 | 
				
			||||||
 | 
					    compute_dist(table);
 | 
				
			||||||
 | 
					    N(HashDestroy)(table);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printf("\n***** 1024 consecutive integers ****\n");
 | 
				
			||||||
 | 
					    table = N(HashCreate)();
 | 
				
			||||||
 | 
					    for (i = 0; i < 1024; i++) N(HashInsert)(table, i, i);
 | 
				
			||||||
 | 
					    for (i = 0; i < 1024; i++) check_table(table, i, i);
 | 
				
			||||||
 | 
					    for (i = 1024; i >= 0; i--) check_table(table, i, i);
 | 
				
			||||||
 | 
					    compute_dist(table);
 | 
				
			||||||
 | 
					    N(HashDestroy)(table);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printf("\n***** 1024 consecutive page addresses (4k pages) ****\n");
 | 
				
			||||||
 | 
					    table = N(HashCreate)();
 | 
				
			||||||
 | 
					    for (i = 0; i < 1024; i++) N(HashInsert)(table, i*4096, i);
 | 
				
			||||||
 | 
					    for (i = 0; i < 1024; i++) check_table(table, i*4096, i);
 | 
				
			||||||
 | 
					    for (i = 1024; i >= 0; i--) check_table(table, i*4096, i);
 | 
				
			||||||
 | 
					    compute_dist(table);
 | 
				
			||||||
 | 
					    N(HashDestroy)(table);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printf("\n***** 1024 random integers ****\n");
 | 
				
			||||||
 | 
					    table = N(HashCreate)();
 | 
				
			||||||
 | 
					    srandom(0xbeefbeef);
 | 
				
			||||||
 | 
					    for (i = 0; i < 1024; i++) N(HashInsert)(table, random(), i);
 | 
				
			||||||
 | 
					    srandom(0xbeefbeef);
 | 
				
			||||||
 | 
					    for (i = 0; i < 1024; i++) check_table(table, random(), i);
 | 
				
			||||||
 | 
					    srandom(0xbeefbeef);
 | 
				
			||||||
 | 
					    for (i = 0; i < 1024; i++) check_table(table, random(), i);
 | 
				
			||||||
 | 
					    compute_dist(table);
 | 
				
			||||||
 | 
					    N(HashDestroy)(table);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printf("\n***** 5000 random integers ****\n");
 | 
				
			||||||
 | 
					    table = N(HashCreate)();
 | 
				
			||||||
 | 
					    srandom(0xbeefbeef);
 | 
				
			||||||
 | 
					    for (i = 0; i < 5000; i++) N(HashInsert)(table, random(), i);
 | 
				
			||||||
 | 
					    srandom(0xbeefbeef);
 | 
				
			||||||
 | 
					    for (i = 0; i < 5000; i++) check_table(table, random(), i);
 | 
				
			||||||
 | 
					    srandom(0xbeefbeef);
 | 
				
			||||||
 | 
					    for (i = 0; i < 5000; i++) check_table(table, random(), i);
 | 
				
			||||||
 | 
					    compute_dist(table);
 | 
				
			||||||
 | 
					    N(HashDestroy)(table);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,219 @@
 | 
				
			||||||
 | 
					/* xf86drmRandom.c -- "Minimal Standard" PRNG Implementation
 | 
				
			||||||
 | 
					 * Created: Mon Apr 19 08:28:13 1999 by faith@precisioninsight.com
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
 | 
				
			||||||
 | 
					 * All Rights Reserved.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
				
			||||||
 | 
					 * copy of this software and associated documentation files (the "Software"),
 | 
				
			||||||
 | 
					 * to deal in the Software without restriction, including without limitation
 | 
				
			||||||
 | 
					 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
				
			||||||
 | 
					 * and/or sell copies of the Software, and to permit persons to whom the
 | 
				
			||||||
 | 
					 * Software is furnished to do so, subject to the following conditions:
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * The above copyright notice and this permission notice (including the next
 | 
				
			||||||
 | 
					 * paragraph) shall be included in all copies or substantial portions of the
 | 
				
			||||||
 | 
					 * Software.
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
				
			||||||
 | 
					 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
				
			||||||
 | 
					 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
				
			||||||
 | 
					 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | 
				
			||||||
 | 
					 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 | 
				
			||||||
 | 
					 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | 
				
			||||||
 | 
					 * DEALINGS IN THE SOFTWARE.
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * Authors: Rickard E. (Rik) Faith <faith@valinux.com>
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * $XFree86: xc/programs/Xserver/hw/xfree86/os-support/linux/drm/xf86drmRandom.c,v 1.4 2000/06/17 00:03:34 martin Exp $
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * DESCRIPTION
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This file contains a simple, straightforward implementation of the Park
 | 
				
			||||||
 | 
					 * & Miller "Minimal Standard" PRNG [PM88, PMS93], which is a Lehmer
 | 
				
			||||||
 | 
					 * multiplicative linear congruential generator (MLCG) with a period of
 | 
				
			||||||
 | 
					 * 2^31-1.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This implementation is intended to provide a reliable, portable PRNG
 | 
				
			||||||
 | 
					 * that is suitable for testing a hash table implementation and for
 | 
				
			||||||
 | 
					 * implementing skip lists.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * FUTURE ENHANCEMENTS
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * If initial seeds are not selected randomly, two instances of the PRNG
 | 
				
			||||||
 | 
					 * can be correlated.  [Knuth81, pp. 32-33] describes a shuffling technique
 | 
				
			||||||
 | 
					 * that can eliminate this problem.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * If PRNGs are used for simulation, the period of the current
 | 
				
			||||||
 | 
					 * implementation may be too short.  [LE88] discusses methods of combining
 | 
				
			||||||
 | 
					 * MLCGs to produce much longer periods, and suggests some alternative
 | 
				
			||||||
 | 
					 * values for A and M.  [LE90 and Sch92] also provide information on
 | 
				
			||||||
 | 
					 * long-period PRNGs.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * REFERENCES
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * [Knuth81] Donald E. Knuth. The Art of Computer Programming.  Volume 2:
 | 
				
			||||||
 | 
					 * Seminumerical Algorithms.  Reading, Massachusetts: Addison-Wesley, 1981.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * [LE88] Pierre L'Ecuyer. "Efficient and Portable Combined Random Number
 | 
				
			||||||
 | 
					 * Generators".  CACM 31(6), June 1988, pp. 742-774.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * [LE90] Pierre L'Ecuyer. "Random Numbers for Simulation". CACM 33(10,
 | 
				
			||||||
 | 
					 * October 1990, pp. 85-97.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * [PM88] Stephen K. Park and Keith W. Miller. "Random Number Generators:
 | 
				
			||||||
 | 
					 * Good Ones are Hard to Find". CACM 31(10), October 1988, pp. 1192-1201.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * [Sch92] Bruce Schneier. "Pseudo-Ransom Sequence Generator for 32-Bit
 | 
				
			||||||
 | 
					 * CPUs".  Dr. Dobb's Journal 17(2), February 1992, pp. 34, 37-38, 40.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * [PMS93] Stephen K. Park, Keith W. Miller, and Paul K. Stockmeyer.  In
 | 
				
			||||||
 | 
					 * "Technical Correspondence: Remarks on Choosing and Implementing Random
 | 
				
			||||||
 | 
					 * Number Generators". CACM 36(7), July 1993, pp. 105-110.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define RANDOM_MAIN 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if RANDOM_MAIN
 | 
				
			||||||
 | 
					# include <stdio.h>
 | 
				
			||||||
 | 
					# include <stdlib.h>
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
					# include "xf86drm.h"
 | 
				
			||||||
 | 
					# ifdef XFree86LOADER
 | 
				
			||||||
 | 
					#  include "xf86.h"
 | 
				
			||||||
 | 
					#  include "xf86_ansic.h"
 | 
				
			||||||
 | 
					# else
 | 
				
			||||||
 | 
					#  include <stdio.h>
 | 
				
			||||||
 | 
					#  include <stdlib.h>
 | 
				
			||||||
 | 
					# endif
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define N(x)  drm##x
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define RANDOM_MAGIC 0xfeedbeef
 | 
				
			||||||
 | 
					#define RANDOM_DEBUG 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if RANDOM_MAIN
 | 
				
			||||||
 | 
					#define RANDOM_ALLOC malloc
 | 
				
			||||||
 | 
					#define RANDOM_FREE  free
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
					#define RANDOM_ALLOC drmMalloc
 | 
				
			||||||
 | 
					#define RANDOM_FREE  drmFree
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					typedef struct RandomState {
 | 
				
			||||||
 | 
					    unsigned long magic;
 | 
				
			||||||
 | 
					    unsigned long a;
 | 
				
			||||||
 | 
					    unsigned long m;
 | 
				
			||||||
 | 
					    unsigned long q;		/* m div a */
 | 
				
			||||||
 | 
					    unsigned long r;		/* m mod a */
 | 
				
			||||||
 | 
					    unsigned long check;
 | 
				
			||||||
 | 
					    long          seed;
 | 
				
			||||||
 | 
					} RandomState;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if RANDOM_MAIN
 | 
				
			||||||
 | 
					extern void          *N(RandomCreate)(unsigned long seed);
 | 
				
			||||||
 | 
					extern int           N(RandomDestroy)(void *state);
 | 
				
			||||||
 | 
					extern unsigned long N(Random)(void *state);
 | 
				
			||||||
 | 
					extern double        N(RandomDouble)(void *state);
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void *N(RandomCreate)(unsigned long seed)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    RandomState  *state;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state           = RANDOM_ALLOC(sizeof(*state));
 | 
				
			||||||
 | 
					    if (!state) return NULL;
 | 
				
			||||||
 | 
					    state->magic    = RANDOM_MAGIC;
 | 
				
			||||||
 | 
					#if 0
 | 
				
			||||||
 | 
									/* Park & Miller, October 1988 */
 | 
				
			||||||
 | 
					    state->a        = 16807;
 | 
				
			||||||
 | 
					    state->m        = 2147483647;
 | 
				
			||||||
 | 
					    state->check    = 1043618065; /* After 10000 iterations */
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
									/* Park, Miller, and Stockmeyer, July 1993 */
 | 
				
			||||||
 | 
					    state->a        = 48271;
 | 
				
			||||||
 | 
					    state->m        = 2147483647;
 | 
				
			||||||
 | 
					    state->check    = 399268537; /* After 10000 iterations */
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					    state->q        = state->m / state->a;
 | 
				
			||||||
 | 
					    state->r        = state->m % state->a;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state->seed     = seed;
 | 
				
			||||||
 | 
									/* Check for illegal boundary conditions,
 | 
				
			||||||
 | 
					                                   and choose closest legal value. */
 | 
				
			||||||
 | 
					    if (state->seed <= 0)        state->seed = 1;
 | 
				
			||||||
 | 
					    if (state->seed >= state->m) state->seed = state->m - 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return state;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int N(RandomDestroy)(void *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    RANDOM_FREE(state);
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					unsigned long N(Random)(void *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    RandomState   *s = (RandomState *)state;
 | 
				
			||||||
 | 
					    long          hi;
 | 
				
			||||||
 | 
					    long          lo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    hi      = s->seed / s->q;
 | 
				
			||||||
 | 
					    lo      = s->seed % s->q;
 | 
				
			||||||
 | 
					    s->seed = s->a * lo - s->r * hi;
 | 
				
			||||||
 | 
					    if (s->seed <= 0) s->seed += s->m;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return s->seed;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					double N(RandomDouble)(void *state)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    RandomState *s = (RandomState *)state;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    return (double)N(Random)(state)/(double)s->m;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if RANDOM_MAIN
 | 
				
			||||||
 | 
					static void check_period(long seed)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    unsigned long count = 0;
 | 
				
			||||||
 | 
					    unsigned long initial;
 | 
				
			||||||
 | 
					    void          *state;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    state = N(RandomCreate)(seed);
 | 
				
			||||||
 | 
					    initial = N(Random)(state);
 | 
				
			||||||
 | 
					    ++count;
 | 
				
			||||||
 | 
					    while (initial != N(Random)(state)) {
 | 
				
			||||||
 | 
						if (!++count) break;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    printf("With seed of %10ld, period = %10lu (0x%08lx)\n",
 | 
				
			||||||
 | 
						   seed, count, count);
 | 
				
			||||||
 | 
					    N(RandomDestroy)(state);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int main(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    RandomState   *state;
 | 
				
			||||||
 | 
					    int           i;
 | 
				
			||||||
 | 
					    unsigned long rand;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state = N(RandomCreate)(1);
 | 
				
			||||||
 | 
					    for (i = 0; i < 10000; i++) {
 | 
				
			||||||
 | 
						rand = N(Random)(state);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    printf("After 10000 iterations: %lu (%lu expected): %s\n",
 | 
				
			||||||
 | 
						   rand, state->check,
 | 
				
			||||||
 | 
						   rand - state->check ? "*INCORRECT*" : "CORRECT");
 | 
				
			||||||
 | 
					    N(RandomDestroy)(state);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printf("Checking periods...\n");
 | 
				
			||||||
 | 
					    check_period(1);
 | 
				
			||||||
 | 
					    check_period(2);
 | 
				
			||||||
 | 
					    check_period(31415926);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,490 @@
 | 
				
			||||||
 | 
					/* xf86drmSL.c -- Skip list support
 | 
				
			||||||
 | 
					 * Created: Mon May 10 09:28:13 1999 by faith@precisioninsight.com
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
 | 
				
			||||||
 | 
					 * All Rights Reserved.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Permission is hereby granted, free of charge, to any person obtaining a
 | 
				
			||||||
 | 
					 * copy of this software and associated documentation files (the "Software"),
 | 
				
			||||||
 | 
					 * to deal in the Software without restriction, including without limitation
 | 
				
			||||||
 | 
					 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
				
			||||||
 | 
					 * and/or sell copies of the Software, and to permit persons to whom the
 | 
				
			||||||
 | 
					 * Software is furnished to do so, subject to the following conditions:
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * The above copyright notice and this permission notice (including the next
 | 
				
			||||||
 | 
					 * paragraph) shall be included in all copies or substantial portions of the
 | 
				
			||||||
 | 
					 * Software.
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
				
			||||||
 | 
					 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
				
			||||||
 | 
					 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
				
			||||||
 | 
					 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | 
				
			||||||
 | 
					 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 | 
				
			||||||
 | 
					 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | 
				
			||||||
 | 
					 * DEALINGS IN THE SOFTWARE.
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * Authors: Rickard E. (Rik) Faith <faith@valinux.com>
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * $XFree86: xc/programs/Xserver/hw/xfree86/os-support/linux/drm/xf86drmSL.c,v 1.3 2000/06/17 00:03:34 martin Exp $
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * DESCRIPTION
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This file contains a straightforward skip list implementation.n
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * FUTURE ENHANCEMENTS
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * REFERENCES
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * [Pugh90] William Pugh.  Skip Lists: A Probabilistic Alternative to
 | 
				
			||||||
 | 
					 * Balanced Trees. CACM 33(6), June 1990, pp. 668-676.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define SL_MAIN 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if SL_MAIN
 | 
				
			||||||
 | 
					# include <stdio.h>
 | 
				
			||||||
 | 
					# include <stdlib.h>
 | 
				
			||||||
 | 
					#  include <sys/time.h>
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
					# include "xf86drm.h"
 | 
				
			||||||
 | 
					# ifdef XFree86LOADER
 | 
				
			||||||
 | 
					#  include "xf86.h"
 | 
				
			||||||
 | 
					#  include "xf86_ansic.h"
 | 
				
			||||||
 | 
					# else
 | 
				
			||||||
 | 
					#  include <stdio.h>
 | 
				
			||||||
 | 
					#  include <stdlib.h>
 | 
				
			||||||
 | 
					# endif
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define N(x)  drm##x
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define SL_LIST_MAGIC  0xfacade00LU
 | 
				
			||||||
 | 
					#define SL_ENTRY_MAGIC 0x00fab1edLU
 | 
				
			||||||
 | 
					#define SL_FREED_MAGIC 0xdecea5edLU
 | 
				
			||||||
 | 
					#define SL_MAX_LEVEL   16
 | 
				
			||||||
 | 
					#define SL_DEBUG       0
 | 
				
			||||||
 | 
					#define SL_RANDOM_SEED 0xc01055a1LU
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if SL_MAIN
 | 
				
			||||||
 | 
					#define SL_ALLOC malloc
 | 
				
			||||||
 | 
					#define SL_FREE  free
 | 
				
			||||||
 | 
					#define SL_RANDOM_DECL        static int state = 0;
 | 
				
			||||||
 | 
					#define SL_RANDOM_INIT(seed)  if (!state) { srandom(seed); ++state; }
 | 
				
			||||||
 | 
					#define SL_RANDOM             random()
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
					#define SL_ALLOC drmMalloc
 | 
				
			||||||
 | 
					#define SL_FREE  drmFree
 | 
				
			||||||
 | 
					#define SL_RANDOM_DECL        static void *state = NULL
 | 
				
			||||||
 | 
					#define SL_RANDOM_INIT(seed)  if (!state) state = drmRandomCreate(seed)
 | 
				
			||||||
 | 
					#define SL_RANDOM             drmRandom(state)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					typedef struct SLEntry {
 | 
				
			||||||
 | 
					    unsigned long     magic;	   /* SL_ENTRY_MAGIC */
 | 
				
			||||||
 | 
					    unsigned long     key;
 | 
				
			||||||
 | 
					    void              *value;
 | 
				
			||||||
 | 
					    int               levels;
 | 
				
			||||||
 | 
					    struct SLEntry    *forward[1]; /* variable sized array */
 | 
				
			||||||
 | 
					} SLEntry, *SLEntryPtr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					typedef struct SkipList {
 | 
				
			||||||
 | 
					    unsigned long    magic;	/* SL_LIST_MAGIC */
 | 
				
			||||||
 | 
					    int              level;
 | 
				
			||||||
 | 
					    int              count;
 | 
				
			||||||
 | 
					    SLEntryPtr       head;
 | 
				
			||||||
 | 
					    SLEntryPtr       p0;	/* Position for iteration */
 | 
				
			||||||
 | 
					} SkipList, *SkipListPtr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if SL_MAIN
 | 
				
			||||||
 | 
					extern void *N(SLCreate)(void);
 | 
				
			||||||
 | 
					extern int  N(SLDestroy)(void *l);
 | 
				
			||||||
 | 
					extern int  N(SLLookup)(void *l, unsigned long key, void **value);
 | 
				
			||||||
 | 
					extern int  N(SLInsert)(void *l, unsigned long key, void *value);
 | 
				
			||||||
 | 
					extern int  N(SLDelete)(void *l, unsigned long key);
 | 
				
			||||||
 | 
					extern int  N(SLNext)(void *l, unsigned long *key, void **value);
 | 
				
			||||||
 | 
					extern int  N(SLFirst)(void *l, unsigned long *key, void **value);
 | 
				
			||||||
 | 
					extern void N(SLDump)(void *l);
 | 
				
			||||||
 | 
					extern int  N(SLLookupNeighbors)(void *l, unsigned long key,
 | 
				
			||||||
 | 
									 unsigned long *prev_key, void **prev_value,
 | 
				
			||||||
 | 
									 unsigned long *next_key, void **next_value);
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static SLEntryPtr SLCreateEntry(int max_level, unsigned long key, void *value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SLEntryPtr entry;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    if (max_level < 0 || max_level > SL_MAX_LEVEL) max_level = SL_MAX_LEVEL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    entry         = SL_ALLOC(sizeof(*entry)
 | 
				
			||||||
 | 
								     + (max_level + 1) * sizeof(entry->forward[0]));
 | 
				
			||||||
 | 
					    if (!entry) return NULL;
 | 
				
			||||||
 | 
					    entry->magic  = SL_ENTRY_MAGIC;
 | 
				
			||||||
 | 
					    entry->key    = key;
 | 
				
			||||||
 | 
					    entry->value  = value;
 | 
				
			||||||
 | 
					    entry->levels = max_level + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return entry;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int SLRandomLevel(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int level = 1;
 | 
				
			||||||
 | 
					    SL_RANDOM_DECL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    SL_RANDOM_INIT(SL_RANDOM_SEED);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    while ((SL_RANDOM & 0x01) && level < SL_MAX_LEVEL) ++level;
 | 
				
			||||||
 | 
					    return level;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void *N(SLCreate)(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr  list;
 | 
				
			||||||
 | 
					    int          i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    list           = SL_ALLOC(sizeof(*list));
 | 
				
			||||||
 | 
					    if (!list) return NULL;
 | 
				
			||||||
 | 
					    list->magic    = SL_LIST_MAGIC;
 | 
				
			||||||
 | 
					    list->level    = 0;
 | 
				
			||||||
 | 
					    list->head     = SLCreateEntry(SL_MAX_LEVEL, 0, NULL);
 | 
				
			||||||
 | 
					    list->count    = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (i = 0; i <= SL_MAX_LEVEL; i++) list->head->forward[i] = NULL;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    return list;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int N(SLDestroy)(void *l)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list  = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    SLEntryPtr    entry;
 | 
				
			||||||
 | 
					    SLEntryPtr    next;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (entry = list->head; entry; entry = next) {
 | 
				
			||||||
 | 
						if (entry->magic != SL_ENTRY_MAGIC) return -1; /* Bad magic */
 | 
				
			||||||
 | 
						next         = entry->forward[0];
 | 
				
			||||||
 | 
						entry->magic = SL_FREED_MAGIC;
 | 
				
			||||||
 | 
						SL_FREE(entry);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    list->magic = SL_FREED_MAGIC;
 | 
				
			||||||
 | 
					    SL_FREE(list);
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static SLEntryPtr SLLocate(void *l, unsigned long key, SLEntryPtr *update)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list  = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    SLEntryPtr    entry;
 | 
				
			||||||
 | 
					    int           i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (list->magic != SL_LIST_MAGIC) return NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (i = list->level, entry = list->head; i >= 0; i--) {
 | 
				
			||||||
 | 
						while (entry->forward[i] && entry->forward[i]->key < key)
 | 
				
			||||||
 | 
						    entry = entry->forward[i];
 | 
				
			||||||
 | 
						update[i] = entry;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return entry->forward[0];
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int N(SLInsert)(void *l, unsigned long key, void *value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list  = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    SLEntryPtr    entry;
 | 
				
			||||||
 | 
					    SLEntryPtr    update[SL_MAX_LEVEL + 1];
 | 
				
			||||||
 | 
					    int           level;
 | 
				
			||||||
 | 
					    int           i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    entry = SLLocate(list, key, update);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (entry && entry->key == key) return 1; /* Already in list */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    level = SLRandomLevel();
 | 
				
			||||||
 | 
					    if (level > list->level) {
 | 
				
			||||||
 | 
						level = ++list->level;
 | 
				
			||||||
 | 
						update[level] = list->head;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    entry = SLCreateEntry(level, key, value);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									/* Fix up forward pointers */
 | 
				
			||||||
 | 
					    for (i = 0; i <= level; i++) {
 | 
				
			||||||
 | 
						entry->forward[i]     = update[i]->forward[i];
 | 
				
			||||||
 | 
						update[i]->forward[i] = entry;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ++list->count;
 | 
				
			||||||
 | 
					    return 0;			/* Added to table */
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int N(SLDelete)(void *l, unsigned long key)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    SLEntryPtr    update[SL_MAX_LEVEL + 1];
 | 
				
			||||||
 | 
					    SLEntryPtr    entry;
 | 
				
			||||||
 | 
					    int           i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    entry = SLLocate(list, key, update);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (!entry || entry->key != key) return 1; /* Not found */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									/* Fix up forward pointers */
 | 
				
			||||||
 | 
					    for (i = 0; i <= list->level; i++) {
 | 
				
			||||||
 | 
						if (update[i]->forward[i] == entry)
 | 
				
			||||||
 | 
						    update[i]->forward[i] = entry->forward[i];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    entry->magic = SL_FREED_MAGIC;
 | 
				
			||||||
 | 
					    SL_FREE(entry);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    while (list->level && !list->head->forward[list->level]) --list->level;
 | 
				
			||||||
 | 
					    --list->count;
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int N(SLLookup)(void *l, unsigned long key, void **value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    SLEntryPtr    update[SL_MAX_LEVEL + 1];
 | 
				
			||||||
 | 
					    SLEntryPtr    entry;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    entry = SLLocate(list, key, update);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (entry && entry->key == key) {
 | 
				
			||||||
 | 
						*value = entry;
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    *value = NULL;
 | 
				
			||||||
 | 
					    return -1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int N(SLLookupNeighbors)(void *l, unsigned long key,
 | 
				
			||||||
 | 
								 unsigned long *prev_key, void **prev_value,
 | 
				
			||||||
 | 
								 unsigned long *next_key, void **next_value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    SLEntryPtr    update[SL_MAX_LEVEL + 1];
 | 
				
			||||||
 | 
					    SLEntryPtr    entry;
 | 
				
			||||||
 | 
					    int           retcode = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    entry = SLLocate(list, key, update);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    *prev_key   = *next_key   = key;
 | 
				
			||||||
 | 
					    *prev_value = *next_value = NULL;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					    if (update[0]) {
 | 
				
			||||||
 | 
						*prev_key   = update[0]->key;
 | 
				
			||||||
 | 
						*prev_value = update[0]->value;
 | 
				
			||||||
 | 
						++retcode;
 | 
				
			||||||
 | 
						if (update[0]->forward[0]) {
 | 
				
			||||||
 | 
						    *next_key   = update[0]->forward[0]->key;
 | 
				
			||||||
 | 
						    *next_value = update[0]->forward[0]->value;
 | 
				
			||||||
 | 
						    ++retcode;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return retcode;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int N(SLNext)(void *l, unsigned long *key, void **value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    SLEntryPtr    entry;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    entry    = list->p0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (entry) {
 | 
				
			||||||
 | 
						list->p0 = entry->forward[0];
 | 
				
			||||||
 | 
						*key     = entry->key;
 | 
				
			||||||
 | 
						*value   = entry->value;
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    list->p0 = NULL;
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int N(SLFirst)(void *l, unsigned long *key, void **value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    list->p0 = list->head->forward[0];
 | 
				
			||||||
 | 
					    return N(SLNext)(list, key, value);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Dump internal data structures for debugging. */
 | 
				
			||||||
 | 
					void N(SLDump)(void *l)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr   list = (SkipListPtr)l;
 | 
				
			||||||
 | 
					    SLEntryPtr    entry;
 | 
				
			||||||
 | 
					    int           i;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    if (list->magic != SL_LIST_MAGIC) {
 | 
				
			||||||
 | 
						printf("Bad magic: 0x%08lx (expected 0x%08lx)\n",
 | 
				
			||||||
 | 
						       list->magic, SL_LIST_MAGIC);
 | 
				
			||||||
 | 
						return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printf("Level = %d, count = %d\n", list->level, list->count);
 | 
				
			||||||
 | 
					    for (entry = list->head; entry; entry = entry->forward[0]) {
 | 
				
			||||||
 | 
						if (entry->magic != SL_ENTRY_MAGIC) {
 | 
				
			||||||
 | 
						    printf("Bad magic: 0x%08lx (expected 0x%08lx)\n",
 | 
				
			||||||
 | 
							   list->magic, SL_ENTRY_MAGIC);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						printf("\nEntry %p <0x%08lx, %p> has %2d levels\n",
 | 
				
			||||||
 | 
						       entry, entry->key, entry->value, entry->levels);
 | 
				
			||||||
 | 
						for (i = 0; i < entry->levels; i++) {
 | 
				
			||||||
 | 
						    if (entry->forward[i]) {
 | 
				
			||||||
 | 
							printf("   %2d: %p <0x%08lx, %p>\n",
 | 
				
			||||||
 | 
							       i,
 | 
				
			||||||
 | 
							       entry->forward[i],
 | 
				
			||||||
 | 
							       entry->forward[i]->key,
 | 
				
			||||||
 | 
							       entry->forward[i]->value);
 | 
				
			||||||
 | 
						    } else {
 | 
				
			||||||
 | 
							printf("   %2d: %p\n", i, entry->forward[i]);
 | 
				
			||||||
 | 
						    }
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if SL_MAIN
 | 
				
			||||||
 | 
					static void print(SkipListPtr list)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    unsigned long key;
 | 
				
			||||||
 | 
					    void          *value;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    if (N(SLFirst)(list, &key, &value)) {
 | 
				
			||||||
 | 
						do {
 | 
				
			||||||
 | 
						    printf("key = %5lu, value = %p\n", key, value);
 | 
				
			||||||
 | 
						} while (N(SLNext)(list, &key, &value));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static double do_time(int size, int iter)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr    list;
 | 
				
			||||||
 | 
					    int            i, j;
 | 
				
			||||||
 | 
					    unsigned long  keys[1000000];
 | 
				
			||||||
 | 
					    unsigned long  previous;
 | 
				
			||||||
 | 
					    unsigned long  key;
 | 
				
			||||||
 | 
					    void           *value;
 | 
				
			||||||
 | 
					    struct timeval start, stop;
 | 
				
			||||||
 | 
					    double         usec;
 | 
				
			||||||
 | 
					    SL_RANDOM_DECL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    SL_RANDOM_INIT(12345);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    list = N(SLCreate)();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (i = 0; i < size; i++) {
 | 
				
			||||||
 | 
						keys[i] = SL_RANDOM;
 | 
				
			||||||
 | 
						N(SLInsert)(list, keys[i], NULL);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    previous = 0;
 | 
				
			||||||
 | 
					    if (N(SLFirst)(list, &key, &value)) {
 | 
				
			||||||
 | 
						do {
 | 
				
			||||||
 | 
						    if (key <= previous) {
 | 
				
			||||||
 | 
							printf( "%lu !< %lu\n", previous, key);
 | 
				
			||||||
 | 
						    }
 | 
				
			||||||
 | 
						    previous = key;
 | 
				
			||||||
 | 
						} while (N(SLNext)(list, &key, &value));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    gettimeofday(&start, NULL);
 | 
				
			||||||
 | 
					    for (j = 0; j < iter; j++) {
 | 
				
			||||||
 | 
						for (i = 0; i < size; i++) {
 | 
				
			||||||
 | 
						    if (N(SLLookup)(list, keys[i], &value))
 | 
				
			||||||
 | 
							printf("Error %lu %d\n", keys[i], i);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    gettimeofday(&stop, NULL);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    usec = (double)(stop.tv_sec * 1000000 + stop.tv_usec
 | 
				
			||||||
 | 
							    - start.tv_sec * 1000000 - start.tv_usec) / (size * iter);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    printf("%0.2f microseconds for list length %d\n", usec, size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    N(SLDestroy)(list);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    return usec;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void print_neighbors(void *list, unsigned long key)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    unsigned long prev_key = 0;
 | 
				
			||||||
 | 
					    unsigned long next_key = 0;
 | 
				
			||||||
 | 
					    void          *prev_value;
 | 
				
			||||||
 | 
					    void          *next_value;
 | 
				
			||||||
 | 
					    int           retval;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    retval = drmSLLookupNeighbors(list, key,
 | 
				
			||||||
 | 
									  &prev_key, &prev_value,
 | 
				
			||||||
 | 
									  &next_key, &next_value);
 | 
				
			||||||
 | 
					    printf("Neighbors of %5lu: %d %5lu %5lu\n",
 | 
				
			||||||
 | 
						   key, retval, prev_key, next_key);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int main(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    SkipListPtr    list;
 | 
				
			||||||
 | 
					    double         usec, usec2, usec3, usec4;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    list = N(SLCreate)();
 | 
				
			||||||
 | 
					    printf( "list at %p\n", list);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    print(list);
 | 
				
			||||||
 | 
					    printf("\n==============================\n\n");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    N(SLInsert)(list, 123, NULL);
 | 
				
			||||||
 | 
					    N(SLInsert)(list, 213, NULL);
 | 
				
			||||||
 | 
					    N(SLInsert)(list, 50, NULL);
 | 
				
			||||||
 | 
					    print(list);
 | 
				
			||||||
 | 
					    printf("\n==============================\n\n");
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    print_neighbors(list, 0);
 | 
				
			||||||
 | 
					    print_neighbors(list, 50);
 | 
				
			||||||
 | 
					    print_neighbors(list, 51);
 | 
				
			||||||
 | 
					    print_neighbors(list, 123);
 | 
				
			||||||
 | 
					    print_neighbors(list, 200);
 | 
				
			||||||
 | 
					    print_neighbors(list, 213);
 | 
				
			||||||
 | 
					    print_neighbors(list, 256);
 | 
				
			||||||
 | 
					    printf("\n==============================\n\n");    
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    N(SLDelete)(list, 50);
 | 
				
			||||||
 | 
					    print(list);
 | 
				
			||||||
 | 
					    printf("\n==============================\n\n");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    N(SLDump)(list);
 | 
				
			||||||
 | 
					    N(SLDestroy)(list);
 | 
				
			||||||
 | 
					    printf("\n==============================\n\n");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    usec  = do_time(100, 10000);
 | 
				
			||||||
 | 
					    usec2 = do_time(1000, 500);
 | 
				
			||||||
 | 
					    printf("Table size increased by %0.2f, search time increased by %0.2f\n",
 | 
				
			||||||
 | 
						   1000.0/100.0, usec2 / usec);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    usec3 = do_time(10000, 50);
 | 
				
			||||||
 | 
					    printf("Table size increased by %0.2f, search time increased by %0.2f\n",
 | 
				
			||||||
 | 
						   10000.0/100.0, usec3 / usec);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    usec4 = do_time(100000, 4);
 | 
				
			||||||
 | 
					    printf("Table size increased by %0.2f, search time increased by %0.2f\n",
 | 
				
			||||||
 | 
						   100000.0/100.0, usec4 / usec);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
		Loading…
	
		Reference in New Issue