glx: Remove function stubs
Now that we're calling non-1.2 ABI things by function pointer this is no longer needed. Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com> Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
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@ -70,7 +70,6 @@ libglx_la_SOURCES = \
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glxscreens.c \
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glxscreens.c \
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glxscreens.h \
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glxscreens.h \
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glxserver.h \
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glxserver.h \
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glxstubs.c \
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glxutil.h \
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glxutil.h \
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render2.c \
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render2.c \
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render2swap.c \
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render2swap.c \
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@ -1,50 +0,0 @@
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/*
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* Copyright © 2013 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Adam Jackson <ajax@redhat.com>
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*/
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/*
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* Redirection stubs for things that we call by name but that aren't exported
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* from libGL by name. Strictly speaking this list should be a lot longer,
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* but this is enough to get us linking against contemporary Mesa.
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*/
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#include <inttypes.h>
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#include "glxserver.h"
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#define thunk(name, type, call_args, ...) \
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_X_HIDDEN void name(__VA_ARGS__) { \
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static type proc; \
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if (!proc) proc = __glGetProcAddress(#name); \
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proc call_args; \
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}
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thunk(glSampleMaskSGIS, PFNGLSAMPLEMASKSGISPROC,
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(value, invert), GLclampf value, GLboolean invert)
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thunk(glSamplePatternSGIS, PFNGLSAMPLEPATTERNSGISPROC,
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(pattern), GLenum pattern)
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thunk(glActiveStencilFaceEXT, PFNGLACTIVESTENCILFACEEXTPROC,
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(face), GLenum face)
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