glamor: Remove redundant reference to screen pixmap EGL image

There's no reason to store this in the egl screen private as the
screen pixmap will always hold a reference to it anyways.

Signed-off-by: Keith Packard <keithp@keithp.com>
Revewied-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This commit is contained in:
Keith Packard 2014-12-05 11:02:11 -08:00
parent 5064ffab63
commit c22433d55e

View File

@ -69,7 +69,6 @@ struct glamor_egl_screen_private {
CreateScreenResourcesProcPtr CreateScreenResources;
CloseScreenProcPtr CloseScreen;
int fd;
EGLImageKHR front_image;
int cpp;
#ifdef GLAMOR_HAS_GBM
struct gbm_device *gbm;
@ -219,13 +218,9 @@ Bool
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_pixmap_private *pixmap_priv;
struct glamor_egl_screen_private *glamor_egl;
PixmapPtr screen_pixmap;
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
@ -233,7 +228,6 @@ glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
return FALSE;
}
glamor_egl->front_image = pixmap_priv->base.image;
glamor_set_screen_pixmap(screen_pixmap, NULL);
return TRUE;
}
@ -533,9 +527,6 @@ glamor_egl_destroy_pixmap_image(PixmapPtr pixmap)
_X_EXPORT void
glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(front->drawable.pScreen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
EGLImageKHR temp;
struct glamor_pixmap_private *front_priv =
glamor_get_pixmap_private(front);
@ -550,7 +541,6 @@ glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
glamor_egl->front_image = front_priv->base.image;
}
@ -567,9 +557,8 @@ glamor_egl_close_screen(ScreenPtr screen)
screen_pixmap = screen->GetScreenPixmap(screen);
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
eglDestroyImageKHR(glamor_egl->display, glamor_egl->front_image);
eglDestroyImageKHR(glamor_egl->display, pixmap_priv->base.image);
pixmap_priv->base.image = NULL;
glamor_egl->front_image = NULL;
screen->CloseScreen = glamor_egl->saved_close_screen;