glx: Remove ->forceCurrent from the context vtable
All the implementations of makeCurrent and forceCurrent are identical, so just use makeCurrent everywhere. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Adam Jackson <ajax@redhat.com>
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				|  | @ -53,8 +53,6 @@ struct __GLXcontext { | |||
|     int            (*copy)          (__GLXcontext *dst, | ||||
| 				     __GLXcontext *src, | ||||
| 				     unsigned long mask); | ||||
|     int            (*forceCurrent)  (__GLXcontext *context); | ||||
| 
 | ||||
|     Bool           (*wait)          (__GLXcontext *context, | ||||
| 				     __GLXclientState *cl, | ||||
| 				     int *error); | ||||
|  |  | |||
							
								
								
									
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								glx/glxdri.c
								
								
								
								
							
							
						
						
									
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								glx/glxdri.c
								
								
								
								
							|  | @ -335,19 +335,6 @@ __glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, | |||
| 					src->driContext, mask); | ||||
| } | ||||
| 
 | ||||
| static int | ||||
| __glXDRIcontextForceCurrent(__GLXcontext *baseContext) | ||||
| { | ||||
|     __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; | ||||
|     __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv; | ||||
|     __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv; | ||||
|     __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; | ||||
| 
 | ||||
|     return (*screen->core->bindContext)(context->driContext, | ||||
| 					draw->driDrawable, | ||||
| 					read->driDrawable); | ||||
| } | ||||
| 
 | ||||
| static void | ||||
| glxFillAlphaChannel (CARD32 *pixels, CARD32 rowstride, int width, int height) | ||||
| { | ||||
|  | @ -641,7 +628,6 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen, | |||
|     context->base.makeCurrent       = __glXDRIcontextMakeCurrent; | ||||
|     context->base.loseCurrent       = __glXDRIcontextLoseCurrent; | ||||
|     context->base.copy              = __glXDRIcontextCopy; | ||||
|     context->base.forceCurrent      = __glXDRIcontextForceCurrent; | ||||
| 
 | ||||
|     context->base.textureFromPixmap = &__glXDRItextureFromPixmap; | ||||
|     /* Find the requested X visual */ | ||||
|  |  | |||
|  | @ -283,19 +283,6 @@ __glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, | |||
| 					src->driContext, mask); | ||||
| } | ||||
| 
 | ||||
| static int | ||||
| __glXDRIcontextForceCurrent(__GLXcontext *baseContext) | ||||
| { | ||||
|     __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; | ||||
|     __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv; | ||||
|     __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv; | ||||
|     __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; | ||||
| 
 | ||||
|     return (*screen->core->bindContext)(context->driContext, | ||||
| 					draw->driDrawable, | ||||
| 					read->driDrawable); | ||||
| } | ||||
| 
 | ||||
| static Bool | ||||
| __glXDRIcontextWait(__GLXcontext *baseContext, | ||||
| 		    __GLXclientState *cl, int *error) | ||||
|  | @ -411,7 +398,6 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen, | |||
|     context->base.makeCurrent       = __glXDRIcontextMakeCurrent; | ||||
|     context->base.loseCurrent       = __glXDRIcontextLoseCurrent; | ||||
|     context->base.copy              = __glXDRIcontextCopy; | ||||
|     context->base.forceCurrent      = __glXDRIcontextForceCurrent; | ||||
|     context->base.textureFromPixmap = &__glXDRItextureFromPixmap; | ||||
|     context->base.wait              = __glXDRIcontextWait; | ||||
| 
 | ||||
|  |  | |||
|  | @ -174,19 +174,6 @@ __glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, | |||
| 					src->driContext, mask); | ||||
| } | ||||
| 
 | ||||
| static int | ||||
| __glXDRIcontextForceCurrent(__GLXcontext *baseContext) | ||||
| { | ||||
|     __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; | ||||
|     __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv; | ||||
|     __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv; | ||||
|     __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; | ||||
| 
 | ||||
|     return (*screen->core->bindContext)(context->driContext, | ||||
| 					draw->driDrawable, | ||||
| 					read->driDrawable); | ||||
| } | ||||
| 
 | ||||
| #ifdef __DRI_TEX_BUFFER | ||||
| 
 | ||||
| static int | ||||
|  | @ -289,7 +276,6 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen, | |||
|     context->base.makeCurrent       = __glXDRIcontextMakeCurrent; | ||||
|     context->base.loseCurrent       = __glXDRIcontextLoseCurrent; | ||||
|     context->base.copy              = __glXDRIcontextCopy; | ||||
|     context->base.forceCurrent      = __glXDRIcontextForceCurrent; | ||||
|     context->base.textureFromPixmap = &__glXDRItextureFromPixmap; | ||||
| 
 | ||||
|     context->driContext = | ||||
|  |  | |||
|  | @ -420,7 +420,7 @@ __GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag, | |||
| 
 | ||||
|     /* Make this context the current one for the GL. */ | ||||
|     if (!cx->isDirect) { | ||||
| 	if (!(*cx->forceCurrent)(cx)) { | ||||
| 	if (!(*cx->makeCurrent)(cx)) { | ||||
| 	    /* Bind failed, and set the error code.  Bummer */ | ||||
| 	    cl->client->errorValue = cx->id; | ||||
| 	    *error = __glXError(GLXBadContextState); | ||||
|  |  | |||
|  | @ -174,7 +174,6 @@ static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscre | |||
| static void __glXAquaContextDestroy(__GLXcontext *baseContext); | ||||
| static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext); | ||||
| static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext); | ||||
| static int __glXAquaContextForceCurrent(__GLXcontext *baseContext); | ||||
| static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask); | ||||
| 
 | ||||
| static CGLPixelFormatObj makeFormat(__GLXconfig *conf); | ||||
|  | @ -235,7 +234,6 @@ __glXAquaScreenCreateContext(__GLXscreen *screen, | |||
|     context->base.makeCurrent    = __glXAquaContextMakeCurrent; | ||||
|     context->base.loseCurrent    = __glXAquaContextLoseCurrent; | ||||
|     context->base.copy           = __glXAquaContextCopy; | ||||
|     context->base.forceCurrent   = __glXAquaContextForceCurrent; | ||||
|     /*FIXME verify that the context->base is fully initialized. */ | ||||
|      | ||||
|     context->pixelFormat = makeFormat(conf); | ||||
|  | @ -458,19 +456,6 @@ static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, un | |||
|     return gl_err == 0; | ||||
| } | ||||
| 
 | ||||
| static int __glXAquaContextForceCurrent(__GLXcontext *baseContext) | ||||
| { | ||||
|     CGLError gl_err; | ||||
|     __GLXAquaContext *context = (__GLXAquaContext *) baseContext; | ||||
|     GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx); | ||||
| 
 | ||||
|     gl_err = CGLSetCurrentContext(context->ctx); | ||||
|     if (gl_err != 0) | ||||
|         ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); | ||||
| 
 | ||||
|     return gl_err == 0; | ||||
| } | ||||
| 
 | ||||
| /* Drawing surface notification callbacks */ | ||||
| static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) { | ||||
|     CGLError err; | ||||
|  |  | |||
|  | @ -1480,13 +1480,6 @@ glxWinContextCopy(__GLXcontext *dst_base, __GLXcontext *src_base, unsigned long | |||
|   return ret; | ||||
| } | ||||
| 
 | ||||
| static int | ||||
| glxWinContextForceCurrent(__GLXcontext *base) | ||||
| { | ||||
|   /* wglMakeCurrent always flushes the previous context, so this is equivalent to glxWinContextMakeCurrent */ | ||||
|   return glxWinContextMakeCurrent(base); | ||||
| } | ||||
| 
 | ||||
| static void | ||||
| glxWinContextDestroy(__GLXcontext *base) | ||||
| { | ||||
|  | @ -1541,7 +1534,6 @@ glxWinCreateContext(__GLXscreen *screen, | |||
|     context->base.makeCurrent    = glxWinContextMakeCurrent; | ||||
|     context->base.loseCurrent    = glxWinContextLoseCurrent; | ||||
|     context->base.copy           = glxWinContextCopy; | ||||
|     context->base.forceCurrent   = glxWinContextForceCurrent; | ||||
|     context->base.textureFromPixmap = &glxWinTextureFromPixmap; | ||||
|     context->base.config = modes; | ||||
|     context->base.pGlxScreen = screen; | ||||
|  |  | |||
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