Handle transform failure when computing shadow damage area.
PictureTransformBounds can fail, when this happens, damage the entire screen so that the shadow gets repainted correctly.
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@ -134,25 +134,6 @@ xf86RotateCrtcRedisplay (xf86CrtcPtr crtc, RegionPtr region)
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FreePicture (dst, None);
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}
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static void
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xf86CrtcDamageShadow (xf86CrtcPtr crtc)
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{
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ScrnInfoPtr pScrn = crtc->scrn;
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BoxRec damage_box;
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RegionRec damage_region;
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ScreenPtr pScreen = pScrn->pScreen;
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damage_box.x1 = 0;
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damage_box.x2 = crtc->mode.HDisplay;
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damage_box.y1 = 0;
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damage_box.y2 = crtc->mode.VDisplay;
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PictureTransformBounds (&damage_box, &crtc->crtc_to_framebuffer);
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REGION_INIT (pScreen, &damage_region, &damage_box, 1);
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DamageRegionAppend(&(*pScreen->GetScreenPixmap)(pScreen)->drawable,
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&damage_region);
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REGION_UNINIT (pScreen, &damage_region);
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}
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static void
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xf86CrtcShadowClear (xf86CrtcPtr crtc)
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{
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@ -184,6 +165,36 @@ xf86CrtcShadowClear (xf86CrtcPtr crtc)
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FreePicture (dst, None);
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}
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static void
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xf86CrtcDamageShadow (xf86CrtcPtr crtc)
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{
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ScrnInfoPtr pScrn = crtc->scrn;
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BoxRec damage_box;
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RegionRec damage_region;
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ScreenPtr pScreen = pScrn->pScreen;
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damage_box.x1 = 0;
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damage_box.x2 = crtc->mode.HDisplay;
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damage_box.y1 = 0;
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damage_box.y2 = crtc->mode.VDisplay;
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if (!PictureTransformBounds (&damage_box, &crtc->crtc_to_framebuffer))
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{
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damage_box.x1 = 0;
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damage_box.y1 = 0;
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damage_box.x2 = pScreen->width;
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damage_box.y2 = pScreen->height;
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}
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if (damage_box.x1 < 0) damage_box.x1 = 0;
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if (damage_box.y1 < 0) damage_box.y1 = 0;
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if (damage_box.x2 > pScreen->width) damage_box.x2 = pScreen->width;
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if (damage_box.y2 > pScreen->height) damage_box.y2 = pScreen->height;
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REGION_INIT (pScreen, &damage_region, &damage_box, 1);
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DamageRegionAppend (&(*pScreen->GetScreenPixmap)(pScreen)->drawable,
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&damage_region);
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REGION_UNINIT (pScreen, &damage_region);
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xf86CrtcShadowClear (crtc);
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}
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static void
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xf86RotatePrepare (ScreenPtr pScreen)
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{
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@ -84,7 +84,6 @@ _X_EXPORT Bool
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PictureTransformPoint (PictTransformPtr transform,
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PictVectorPtr vector)
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{
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PictVector result;
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int i, j;
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xFixed_32_32 partial;
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xFixed_34_30 v[3];
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@ -227,7 +226,7 @@ PictureTransformTranslate (PictTransformPtr forward,
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return TRUE;
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}
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_X_EXPORT void
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_X_EXPORT Bool
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PictureTransformBounds (BoxPtr b, PictTransformPtr matrix)
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{
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PictVector v[4];
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@ -240,7 +239,8 @@ PictureTransformBounds (BoxPtr b, PictTransformPtr matrix)
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v[3].vector[0] = F (b->x1); v[3].vector[1] = F (b->y2); v[3].vector[2] = F(1);
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for (i = 0; i < 4; i++)
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{
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PictureTransformPoint (matrix, &v[i]);
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if (!PictureTransformPoint (matrix, &v[i]))
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return FALSE;
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x1 = xFixedToInt (v[i].vector[0]);
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y1 = xFixedToInt (v[i].vector[1]);
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x2 = xFixedToInt (xFixedCeil (v[i].vector[0]));
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@ -258,6 +258,7 @@ PictureTransformBounds (BoxPtr b, PictTransformPtr matrix)
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if (y2 > b->y2) b->y2 = y2;
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}
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}
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return TRUE;
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}
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_X_EXPORT Bool
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@ -724,7 +724,7 @@ PictureTransformTranslate (PictTransformPtr forward,
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PictTransformPtr reverse,
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xFixed tx, xFixed ty);
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void
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Bool
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PictureTransformBounds (BoxPtr b, PictTransformPtr matrix);
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Bool
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