XQuartz: mieq: Wait for the server to finish initializing before letting other threads mieqEnqueue

Avoid possible race condition whereby one thread might call mieqEnqueue before InitAndStartDevices finishes
(cherry picked from commit 94e417ac87a98cd5c6bf2d7c495d702748398931)
This commit is contained in:
Jeremy Huddleston 2009-01-16 13:58:20 -08:00
parent b339052340
commit ca46c01869
2 changed files with 35 additions and 13 deletions

View File

@ -233,6 +233,12 @@ static int indexForScanlinePad[ 65 ] = {
#endif
#ifdef XQUARTZ
#include <pthread.h>
BOOL serverInitComplete = FALSE;
pthread_mutex_t serverInitCompleteMutex = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t serverInitCompleteCond = PTHREAD_COND_INITIALIZER;
int dix_main(int argc, char *argv[], char *envp[])
#else
int main(int argc, char *argv[], char *envp[])
@ -377,6 +383,14 @@ int main(int argc, char *argv[], char *envp[])
}
}
#ifdef XQUARTZ
/* Let the other threads know the server is done with its init */
pthread_mutex_lock(&serverInitCompleteMutex);
serverInitComplete = TRUE;
pthread_cond_broadcast(&serverInitCompleteCond);
pthread_mutex_unlock(&serverInitCompleteMutex);
#endif
NotifyParentProcess();
Dispatch();

View File

@ -36,11 +36,6 @@ in this Software without prior written authorization from The Open Group.
#include <dix-config.h>
#endif
#ifdef XQUARTZ
#include <pthread.h>
static pthread_mutex_t miEventQueueMutex = PTHREAD_MUTEX_INITIALIZER;
#endif
# include <X11/X.h>
# include <X11/Xmd.h>
# include <X11/Xproto.h>
@ -86,6 +81,25 @@ typedef struct _EventQueue {
static EventQueueRec miEventQueue;
static EventListPtr masterEvents; /* for use in mieqProcessInputEvents */
#ifdef XQUARTZ
#include <pthread.h>
static pthread_mutex_t miEventQueueMutex = PTHREAD_MUTEX_INITIALIZER;
extern BOOL serverInitComplete;
extern pthread_mutex_t serverInitCompleteMutex;
extern pthread_cond_t serverInitCompleteCond;
static inline void wait_for_server_init(void) {
/* If the server hasn't finished initializing, wait for it... */
if(!serverInitComplete) {
pthread_mutex_lock(&serverInitCompleteMutex);
while(!serverInitComplete)
pthread_cond_wait(&serverInitCompleteCond, &serverInitCompleteMutex);
pthread_mutex_unlock(&serverInitCompleteMutex);
}
}
#endif
Bool
mieqInit(void)
{
@ -144,6 +158,7 @@ mieqEnqueue(DeviceIntPtr pDev, xEvent *e)
int evlen;
#ifdef XQUARTZ
wait_for_server_init();
pthread_mutex_lock(&miEventQueueMutex);
#endif
@ -247,14 +262,7 @@ mieqEnqueue(DeviceIntPtr pDev, xEvent *e)
evt->event->u.keyButtonPointer.time = miEventQueue.lastEventTime;
miEventQueue.lastEventTime = evt->event->u.keyButtonPointer.time;
/* Avoid possible crash when multithreaded and mieqEnqueue is called before
* InitAndStartDevices finishes.
*/
if(pDev && pDev->spriteInfo && pDev->spriteInfo->sprite)
miEventQueue.events[oldtail].pScreen = EnqueueScreen(pDev);
else
miEventQueue.events[oldtail].pScreen = NULL;
miEventQueue.events[oldtail].pScreen = EnqueueScreen(pDev);
miEventQueue.events[oldtail].pDev = pDev;
miEventQueue.lastMotion = isMotion;