miext: damage: tolerate NULL pointers in DamageScreenFuncsRec

For now that case doensn't practically happen yet - all fields are at
least assigned to some default/dummy function. But in the future, we
might wanna get rid of dummies.

From now on, video drivers are allowed to assign them to NULL, if they
don't wanna have the default implementations and nothing happening
at all instead (no more need for having their own empty dummies)

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
This commit is contained in:
Enrico Weigelt, metux IT consult 2025-07-03 14:51:11 +02:00
parent 83a28d5af2
commit ce2bcc0a4f
2 changed files with 13 additions and 4 deletions

View File

@ -1714,7 +1714,8 @@ DamageCreate(DamageReportFunc damageReport,
pDamage->damageDestroy = damageDestroy;
pDamage->pScreen = pScreen;
(*pScrPriv->funcs.Create) (pDamage);
if (pScrPriv->funcs.Create)
pScrPriv->funcs.Create (pDamage);
return pDamage;
}
@ -1755,7 +1756,8 @@ DamageRegister(DrawablePtr pDrawable, DamagePtr pDamage)
pDamage->isWindow = FALSE;
pDamage->pDrawable = pDrawable;
damageInsertDamage(getDrawableDamageRef(pDrawable), pDamage);
(*pScrPriv->funcs.Register) (pDrawable, pDamage);
if (pScrPriv->funcs.Register)
pScrPriv->funcs.Register (pDrawable, pDamage);
}
void
@ -1774,7 +1776,8 @@ DamageUnregister(DamagePtr pDamage)
damageScrPriv(pScreen);
(*pScrPriv->funcs.Unregister) (pDrawable, pDamage);
if (pScrPriv->funcs.Unregister)
pScrPriv->funcs.Unregister (pDrawable, pDamage);
if (pDrawable->type == DRAWABLE_WINDOW) {
WindowPtr pWindow = (WindowPtr) pDrawable;
@ -1817,7 +1820,10 @@ DamageDestroy(DamagePtr pDamage)
if (pDamage->damageDestroy)
(*pDamage->damageDestroy) (pDamage, pDamage->closure);
(*pScrPriv->funcs.Destroy) (pDamage);
if (pScrPriv->funcs.Destroy)
pScrPriv->funcs.Destroy (pDamage);
RegionUninit(&pDamage->damage);
RegionUninit(&pDamage->pendingDamage);
free(pDamage);

View File

@ -54,6 +54,9 @@ typedef void (*DamageScreenDestroyFunc) (DamagePtr);
* Drivers can inject themselves here, in order to get notified on
* DamageCreate(), DamageRegister(), DamageUnregister(), DamageDestroy().
*
* The fields may be assigned to NULL, if no action at all is wanted.
* (by default assigned to default implementations)
*
* This should ONLY be touched by video drivers, nobody else.
*
* So far the only one using it is the proprietary NVidia driver.