From ced56f322ead10d1bc93fcd1f8e0ec3ae51292a3 Mon Sep 17 00:00:00 2001 From: Carlos Garnacho Date: Thu, 25 Oct 2012 15:03:50 +0200 Subject: [PATCH] Sync TouchListener memory allocation with population in TouchSetupListeners() The allocated TouchListener array may fall short by 1 if hitting the worst case situation where there's an active grab, passive grabs on each window in the sprite trace and event selection for touch in one of the windows. This may lead to memory corruptions as the array is overflown. Signed-off-by: Carlos Garnacho Reviewed-by: Peter Hutterer Signed-off-by: Peter Hutterer --- dix/touch.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dix/touch.c b/dix/touch.c index e64a6262c..5f77be575 100644 --- a/dix/touch.c +++ b/dix/touch.c @@ -572,8 +572,8 @@ TouchBuildSprite(DeviceIntPtr sourcedev, TouchPointInfoPtr ti, return FALSE; /* Mark which grabs/event selections we're delivering to: max one grab per - * window plus the bottom-most event selection. */ - ti->listeners = calloc(sprite->spriteTraceGood + 1, sizeof(*ti->listeners)); + * window plus the bottom-most event selection, plus any active grab. */ + ti->listeners = calloc(sprite->spriteTraceGood + 2, sizeof(*ti->listeners)); if (!ti->listeners) { sprite->spriteTraceGood = 0; return FALSE;